* Load Prefs From Slot
Added a new button to the vore panel preferences tab, "Load Prefs From Slot". This button allows you to simply load another bellies slots onto your current character, but does not automatically save them.
My implementation is just a couple of new procs to load a new slot, save the number of the slot you started on, apply the bellies, then load the original slot again without applying the bellies. Probably needs a keen eye to look at it, but it didn't seem to cause any problems or runtimes in testing.
* Fixed inconsistent capitalisation
Load prefs From Slot -> Load Prefs From Slot
* Resolves conflicts
Rebundled TGUI
* fix belly text sanity
* .
* .
* fix firedoor input
* sanity update
* .
* wording
* refelct messages to player to allow them to edit.
* decrease index on cut
* typo
-Patches map-spawn random objects inside loot piles
-Adds counter-clockwise rotation to many objects
-Prevents borers from crashing VR
-Tweaks blood drying to not queue dry timers on mapload
-Prevents adding grabs to crates
-Fixes look up verb when outdoors
-Lets vehicles fall through open space
-Lets the cargo tug dangerously use stairs
-Fixes med/sec bot runtimes
-Fixes TECH_MAGNETS incorrect define
-Fixes damage/stumblevore procing every step when riding taurs/borgs while confused
* more Uis
* OperatingComputer & Newscaster
* some more UIs
* next set of UIs
* next set
* next set
* small thingy
* General & Medical Records
* VorePanel
* Bundles
* sorting
* fix bodyDesigner
* small thing
Added escaping the contents of food to OOC Escape, partially to avoid confusion but also to prevent limited circumstances where someone may not be able to resist out.
* Ports Venom Bite from Rogue Star
And adds a few extras
Venomous bite trait is Feature Complete. (Bulk of code was ported from Rogue Star.)
Additions:
Added a 'Chemical Refresher' button that tells you each chem and what it does.
Added all the gender TF chems to the bite.
Added Stoxin to the list of injectable chems.
Added three new chems: 'Rainbow Toxin' 'Paralysis Toxin' and 'Pain Enzyme'.
Rainbow toxin: Makes you druggy like ambrosia, without the stuttering/vomiting/random walking.
Paralysis Toxin: Does exactly what it says on the tin.
Pain Enzyme: Acts as a reverse numbing enzyme. Pain is AMPLIFIED by 200. One bite and you're going to be whimpering on the floor.
* that isn't warmth :3
* whoops typo
* A few bugfixes
* Descriptions!
* Allows biting synths
* Bluespace Crackers
Added a bluespace cracker item. It works similarly to a normal cracker, in that one person offers it to another to pull the cracker together. When pulled, the winner is rewarded with a toy, a joke, a cheap paper hat and a powerful bluespace effect!
The effects include:
Shrinking to 25% scale
Growing to 200% scale
Having a drug like effect colour their screen.
Making them invisible for one minute.
Knocking them over.
Teleporting them into the losers active belly (if prefs allow!)
Or giving them a bunch of money.
They can be found in the bluespace random item pool and rarely as an item in maint!
* Colourful hats
Added random colours to the paper crown hats
* Added the crackers and backfiring sizegun to trash piles
* Can be rigged by VV now
* Size gun back firing
Added the ability to modify size guns with wirecutters to make them "unstable", which gives them a 50% chance of backfiring and changing the size of the user. This modification can be undone by using wirecutters again.
Added a variant of the sizegun that starts unstable.
* Backfiring consumes the remaining charge
* Fix for Digest Pain not loading preference
Fixed Digestion Pain preference not loading from saved preferences, causing it to reset every shift.
* Belly Mode Addon: Spare Prosthetics
Added a new Belly Mode Addon called Spare Prosthetics. With this active, when prey (that has leave remains turned on) is digested, they will drop any prosthetic arms and legs into the belly.
Changed Belly Item Mode: Digest (Food) to not digest robotic body parts such as prosthetic limbs. These can still be digested using the Item Mode: Digest.
* [WIP] Entrepreneur Expansion
Added a whole range of unique items and load outs to each entrepreneur alt-title.
Intending to give them some station location too.
* Completes outfit expansion
* Ghosts stay in bellies
Ported a change to digestion from chomp:
Changed digestion death to place the characters ghost inside of the belly they died in. This allows them to be see the belly text still, be carried around and can even be moved between bellies (such as moved along with everything else to intestines, etc), or hear a final subtled message. Tested and seems to work fine here.
Ports these PRs: https://github.com/CHOMPStation2/CHOMPStation2/pull/3074https://github.com/CHOMPStation2/CHOMPStation2/pull/4772https://github.com/CHOMPStation2/CHOMPStation2/pull/7132
Plus one addition of my own to prevent it playing the ingestion sound upon the ghost being placed in the belly.
* Fixes the ghost's camera being stuck when transferring them to different bellies.
* Don't announce releasing observers
* Fix for ghosts being visible in examines
* Added Post-Drain belly modes
Added "Drain Finishing Modes" that kick into effect once a drain belly has extracted all of the nutrition that it can out of a prey character.
These modes are currently:
Normal: Current behaviour, just stops when it runs out of nutrition to extract.
Sleep: Slowly increases the prey's tiredness until the fall asleep. Be warned that they won't be able to post or see posts when they fall asleep.
False Sleep: Slowly increases the prey's tiredness until just before they fall asleep, darkening their screen but NOT preventing them from posting and reading posts.
Weight Drain: You're done draining their nutrition? Well, time to start taking their weight directly and adding it to your own body. Is dependent on the prey's weight loss % chosen in character setup.
* Added a knockout process option
* I forgot eject all on the previous commit
* Update tgui.bundle.js
* Ports trash throw vore from Chomp
Ports the ability to catch thrown trash directly in your bellies if you have the trash eater trait from Chompstation: https://github.com/CHOMPStation2/CHOMPStation2/pull/5987
This adds a new verb in the abilities tab called Toggle Trash Catching to all mobs who have the Trash Eater trait. This is disabled by default.
* Changes Chompedits to something that won't trigger their mirror bot