* Glamour Experimentation
Added a new stable glamour crafting material that can be used to craft various items.
Added a new unstable glamour item, that has a few risky effects when used and picked up without protection.
Added a new particle smasher recipe to turn unstable glamour into stable glamour.
Added new items to the lleill transmute ability.
Added new glamour bow and arrow items.
* Fixed a bit of phrasing
* Consolidates TF procs
Changed TF procs and belly transfer procs to be called from one location rather than being repeated in various different procs across the code.
* forgot to include
* Fixed size change effect
* timer instead of spawn
* Added new glamour turfs for whitespace maps.
* usr to user part two
* this can be null
* A few edits
- Gets rid of src. in a few places that were edited
- Gets rid of a few //VORESTATION comments
- Removes an unneeded sanity check in sizegun_vr
- Gets rid of a mind boggling !usr check in mob.dm
- Changes usr to user in sizegun_vr.dm
---------
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
* up to modify robot
* also version up here
* Switch tgui-dev-server to edge mode
* Folders through Sleeper
* finish the folders
* move all uis, some will likely have errors
* Remove size={} on table cells
* Change a bunch of <Flex>
* chat to tgui core and typescript
* chat Flex to Stack
* Update APC.tsx
* Update APC.tsx
* Make ICAssembly wires all work
* More Flex to Stack
* some html
* this half was easy...
* some more
* some more
* fix those up
* few more
* few more
* this should be fine
* convert those, mark the anys to be reaplced
* Down to 118 Flex results
* Down to 104
* Down to 75
* bunch of fixes
* few more
* all except power monitor
* push for now, tgui core issue
* component props
* 32 only
* grow
* those need a param now
* function imports
* dependencies up
* finish those
* finish up
* this
* also those for now
* typescript up
* proper typing
* convert all chat files
* keys
* oups
* Update package.json
* massively improve color picker perf
* this needs to update
* Tgui core
* add those to the panel jsut in case
* dependencies up
* Rename colorpicker.tsx to colorpicker.ts
---------
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
* de-collide-oscope
* de-collide-oscope: taur cleanup
* de-collide-oscope: ears cleanup
* Update vorestation.dme
* de-collide-oscope: taur cleanup
now with added tiger bits
* de-collide-oscope: taur cleanup
tiger markings in dmis
* de-collide-oscope: misc. housekeeping
seperates hair, beards, and markings out into subfiles
* de-collide-oscope: tails and markings cleanup
* de-collide-oscope: small markings port
* de-collide-oscope: marking name fix
did you know that you can't use a + sign in a marking datum name? now you do!
* de-collide-oscope: CI rerun
* Adds a persistent notes feature
Added a new "Private Notes" option to character setup, and a new "Private Notes" verb that opens them up and allows you to see and edit them in-game in the same way as OOC Notes.
These notes are simply a block of persistent text, purely for your own viewing. The entire purpose of them is for making notes for your own use, such as adding info if you come up with lore on the fly, so that you can easily reference it in the future. You can obviously store anything in there that you'd normally put into a txt file, it's just an easy way to organise info directly tied to your character. This works on a character by character basis.
I've tried to follow the template used for OOC Notes as best I can, because I believe that shadow has updated those to be tg style prefs, so that it'll not need to be redone.
I know that there are a few instances of usr instead of user in here too, I am not sure if they are appropriate or not as I just followed the way that similar settings work. Please do poke me if that needs changing.
* Fixed requested usr's
* Removed to_world
* removed "as mob"
* ports tgui color input from monkeystation
* .
* push that real quick
* .
* .
* cleanup
* fix for 516
* port bubbers pre set selection
* also this
* allow 20 saved states
* oups
* regex replace
* urg
* use the update by type
* .
* .
* highlight?
* larger?
* fix those
* keep anyone below 516 on old style
Changed fitness machines and structures to actually help you lose weight other than rapidly draining your nutrition. Machine types have had their weight loss multiplied by 10 so they no longer take 80 or 40 uses to lose 1lb. Structure types previously had no weight loss attached, they now have similar amounts to the machine types.
* Convert all preferences to /tg/ preferences
* Move obfuscate key/job to game options
* Add abstract_type to each of the new subtypes
* Convert ignored players to tg prefs
* Yet another global category list removed
* Fix error, convert client FPS
* Convert UI_style, UI_alpha, and UI_color to tg prefs
* Clean up a little, convert tooltipstyle
* Convert ambience to tg prefs
* Remove chat_timestamp, tgchat can do this internally and gives localized results
* Convert admin ooc color to pref, merk 01_ui.dm
* Convert uplinklocation to a tg pref
* Fixup byond:// links
* Convert name_is_always_random
* Convert spawnpoint
* v16 savefile migration in prep for converting 03_body.dm
* Convert all colors to tg prefs
* Finish converting ooc notes
* bunch of inits withou return
* Update cans.dm
* bunch of New to Init
* fix that
* .
* .
* move black hole to init and callbacks
* .
* oups, should not do that late at night
* some more without returns
* Moves simple mob belly loading to on demans
* style
* early
* multibelly
* even more human
* .
* bunch of update_fullness
* animals need an icon refresh
* the icon has the fullness part, optimize that
* one more
* Add a lint to check for hrefs that don't start with byond://
* Regex convert href links
* Regex convert _src_ as well
* Clean up the last few
* Missed a few