* Update supermatter.dm
* fix
* clamps these
* gwah
* Stops tesla from zapping unwrenched coils
* tesla upgrade
* unglobals this
* fix these
* Update coil.dm
* Update coil.dm
* Descriptions
* Update coil.dm
* Update coil.dm
* Update coil.dm
* Update coil.dm
* Update coil.dm
* ranges
* UGH
* Update vorestation.dme
* meth
* monster math
* Update coil.dm
* Update coil.dm
* Update coil.dm
* THEY DID THE MATH
* the monster math
* egwah
* desc
* Update coil.dm
* Returns
* Update coil.dm
* Lowers amount gained
* this
* im dumb
* tesy
* Update coil.dm
* Update coil.dm
* fixes initial density on blast doors
* dot
* fixes these
* Mapper Tools
* icon
* these
* Fixes the sound following people
* recursive geigers
* Make this a proc
* Update supermatter.dm
* less ear destroying
* these
* makes canisters not get softlocked
* Hotkeys
* proper return
* Makes shield gen useful. Gets rid of a harddel
Adds hydromagnetic trap
* math
* Makes buttons more clear.
* lol
* Fixes ancient runtime
* Adds craftable mass driver buttons
* button
* fixes this
* Makes misclicks not destroy solar panels
* Update solar.dm
* fix this
* make them both numbers
* upports reflectors
* Update reflector.dm
* Update reflectors.dm
* solar panel and climbable
* Gets rid of 'as X'
* Adds account console
* Update vorestation.dme
* Craftable message server
* Update message_server.dm
* These
* con struct
* Update smartfridge.dm
* whoop
* edits
* Part 1
* WIP
* The rest of these
* More stuff
* Whoops, did that wrong
* typo
* gweeen
* This all works
* SHOWER
* Rads
* awa
* rad
* Update life.dm
* edits
* Makes lvl 3 rads give you a warning.
You should already know by this point, but this makes it EXTRA clear you're getting fucked
* Update vorestation.dme
* aaa
* propagate
* gwah
* more fixes
* AAA
* Update radiation.dm
* Update radiation.dm
* mobs rads
* rads
* fix this
* Update _reagents.dm
* these
* Get rid of these
* rad
* Update config.txt
* fixed
* Update radiation_effects.dm
* some of it
* storage explorer suits, and Victorian suits
* trailer blazers
* clean up
* trailblazers in techweb
* mined turf needs to work too
* icepick and shovel teckweb
* wrong path
* backward
* rename that
* Made a Command pallete for the Gooborg
Made a Command pallete for the Gooborg
* Add Command Gooborg
* Update gooborgs.dm
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Fix up critter holes
* Fix up critter holes
* pai rewrite compat
* Update unified_ghost_hole.dm
* works fine for me
* explicit glow effect
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* upporting syndicate pai pet
* tgui data
* don't emag cards without a pai
* aaugghh
* allow bingle pai, pai counts for lonely
* modular computers
* fix that
* .
* emag
* that'S fine
* pai card as antag tools
* .
* trashcatch
* that
* .
* only show emag chassis if we have a toolkit too
* .
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* talon mouse suits
* Update vorestation.dme
I returned something that for some reason was deleted by itself.
* Fix brokens sprites
* head fix
* Update mob_altevian.dmi
* talon uniform
* Talon update
* Update talon_v2.dmm
Playing
* Talon fix and a new Slogan!
* talon fax
* For admins set up talon company fax
+ paperworks can use [talogo]
* Add FAX word
* Talon seal addation
* Fix and Updating the Talon map
Regarding the Talon map, I brought it to the appearance of the Rogue Star. So that players on both servers feel as little strange as possible when playing on the same ship, even on different servers.
* Update talon_v2.dmm
bluespace
* Fixup maps in TGM format
a89e3f1f87: maps/offmap_vr/talon/talon_v2.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* Update talon_v2.dm
* Update talon_v2.dm
* sprite fix
* Forgot to add a fix
Fix for stamp and logo for correct work
* Delete custom_items.txt
accidentally add that in PR, now rempve that
* to subsystem
* wip subsystem pain
* some big recoding
* seperated
* oop
* fucking lua
* working on tgui foundation
* compile fixes
* nice and clean
* type
* inviting works
* unit testing
* agony
* test good
* typo
* that should be the basics
* Complete recode of pai saving
* restore fluff text
* migration
* pai notification automation
* swap
* length
* more fixes
* pai sprite datums
* type 13 uses all four directions
* eye handling
* use accessors
* working on icontests
* fix
* hologram eye test
* oop
* wait that doesn't work at all
* text
* eye colors and holo eyes
* lots of fixes
* fix those up
* organized
* belly cap
* that too
* death sprites
* resting eyes
* resting flag
* bad check here
* fixing icon files
* proper file
* garble
* fix some states
* pai death
* collapse pai files into single file
* allow some restricted pai interactions
* lamp
* block invites button
* collapse in remaining vr file
* this is actually needed
* documenting and organizing
* update to TGprefs
* remove gun toggle verb on pai
* forbid default name joins
* pai cable retraction
* various pai fixes
* icon forge pai
* pai eyes
* type 13 iconstate
* directionless
* small fix
* pai dir fix
* missing icon
* no fresh pais
* oops
* fixed pai join
* fixed change chassis
* pai UI
* .
* .
* reuse
* .
* .
* .
* push that
* Horro rmasks
* pai invite data change
* splitting
* use refs
* initial
* with PAI
* soem more
* .
* .
* .
* .
* ugh
* next
* pai invite
* only preview
* that
* use from char pref
* fixed pai invite not working
* small tgui fixes
* remove temp code
* .
* pai comments properly sent
* ooc
* horror
* need to use this for now
* .
* fix
* lol
* raw mob spawn fix
* pai software
* push
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Initial asset and license upload
* Edited to work with our code
* add the actual borgs
* typo
* FINE keep your secrets then
* X, Y, (but not) Z
* look good
* Update xenoborgs.dm
* Update CREDIT.MD
* move the internal preview to canvas
* use a helper
* basic readme prep
* .
* .
* transform better
* byond can't handle icon states of large files...
* move fully to the rust version
* fix typing
* just wtf. NO
* fix the legacy path
* keep it all centralized
* tiny oversight
* unit test rewrite
* rename
* fix bad layering
* fixes a bunch of layering issues
* artifact
* move crash to log_runtime
* missing overlay warning
* why not
* del VBOs with questionable sourcing
* .
* unit test the usages
* move
* remove these as well
* remove from lists
* daian....
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* bug fix
* bug fix on S.dullahan_overlays
* removed left over neck light from metal frame, wasnt supposed to be there
removed left over neck light from metal frame, wasnt supposed to be there