This may break REGs since they weren't designed for mobs with negative movement cooldown values but we can address that later if it becomes a problem
Also fixes a couple emotes for pAIs
Files for the stellar delight to work probably
there are also some edits to tether and other misc files for the purpose of making things work with multiple maps
CREMATORIUM NO GET TAG
The conversion to Pink Russian PR overlooked this metaglass portion. Fixy.
~Also sneaking in map file name fixes because OCD, kek. 5-8-9 = no. 5-6-7 = yes.~
Moves script files out into a separate directory, and creates a jobs matrix to allow naming of jobs and specific jobs to not download all the deps if they don't need to.
- Moves Centcom to tether_misc, stubs it
- Moves a copy of the old Centcom to dhael_centcom.dmm for adminload purposes
- Adds a new ERT Shuttle, where the ERT will spawn at. Currently not an overmap shuttle.
- Consolidates tether_areas and tether_areas2 into the same file
-Re enables the wilderness, with the temple and a rather poor crash
site.
-Updates the Lazy Mob spawner with some more optimizations, and a few
uses.
-Leaves a version of the crashsite with the original items and the new
system, I wasnt able to make it work without butchering it, and since I
am not that good of a mapper, I opted to leave it on the hands of people
that know what they are doing to improve the original, and making it
work, while leaving one that works.
-Changed the path of the teleports just to fuck up with Ketrai :)
Note to admins: Since this introduces 8 new z levels, all of which have
a check to generate or not a tree (think roughly a bit less than 100k
tiles checking for those), game init for objects went from 32 seconds to
71 seconds, so expect a rougher start on update.
Note to Ace: Does this counts as my Gateway Contest map? :P
additional notes: If performance takes a severe hit, init could be
severely reduced by reducing the trees chance to 2, or even placing
trees by hand on the maps.
* Deleted shuttle_controller_vr.dm as it is no longer needed. Using standard shuttle_controller.dm again - It has no map-specific info!
* Converted the former contents of shuttle_controller_vr.dm into proper shuttle datums that self-initialize for each of our shuttles!
* Converted the tether_backup shuttle crashing mechanic to support self-initialization also.