Adds another drug called lipostipo, which increases your weight without adding nutrition. Made using lipozine, nutriment and fluorine. Essentially acts as a reverse of the other drug, adding 3lbs per 1u, same overdose. Max of 500lbs.
Also changes the name of Lipozine Plus to Lipozilase, on account of it still sounding fantasy, it cleaving away fat and being fun to say. Lipostipo comes from the latin for "stuffing full", so stuffing full of fat and is equally fun to say.
Both changes tested locally and work fine.
Adds a drug called Lipozine plus, made with lipozine plus diethylamine. Causes both a nutrition drain and a steady drain of actual weight from the person who has drunk it. Drains weight at a rate of 3 lbs per 1u. Does not check for weight loss rate, as it's pretty much a scene tool used to modify weight directly.
*Also adds a redefinition of examine()
*This redefinition gives information on examine if HUD should be ON/OFF
*The verb notifies nearby players through a visible_emote that you toggled your HUD
* Previous implementation relied on icon and icon_state at compile time.
* This prevented GMs from editing icon_state, as it always reverted to defaults when scanned
* GMs can now edit real_icon using var edit->E "Icon" to use non-standard icon_states
* GMs can now edit real_icon_state to choose specific state as a simple text var type edit
* GMs can call a proc called gmtools_update_omobject_vars(setToHidden) with an argument that forces known locations to become unknown again with an arg of "1"
* If GM uses arg of 0, proc simply changes how pilots inside the sector see their own ship by updating real_appearance with real_icon_state
Ports the following markings upstream, plus an emote:
* Maned Wolf Markings
* Head Paint
* Sect Drone Body
* Sect Drone Eyes
* Sect Drone Tail
* Sect Drone Wings
Adds roarbark emote.
This adds a lightweight simulation of injury for simplemobs. As simplemobs grow more injured, the time between attacks and movement will increase, same as for players.
Formula here: `round(rand(2,6) * damage_fatigue_mult * clamp(((rand(2,5) * (h / getMaxHealth())) - rand(0,2)), 1, 20))`
Threshold for slowdown/etc starts at 60% by default for mobs.
For any coders reading this in the future™️, set damage_fatigue_mult to 0 to disable this mechanic for your mobs if you need to for whatever reason.
Autohiss can now be set to Full/Basic/None from the character menu, and by default, it is assumed Full. It will respect save/load and client connect/disconnect, meaning you no longer have to constantly toggle autohiss.
Preferred Language can now be set. This allows a default spoken language other than Common to be set from spawn, allowing characters to simply join with the language they'd prefer speaking, rather than having to fiddle with "Set Default Language" every time they spawn.
Server rules do still apply, ofc. You must be able to speak Common or at least +understand+ it capably enough to do your job.
See Preferred Language Setting here;

Menu for it here:

See Autohiss Settings here:

Yes, Autohiss is set underneath Egg Type. I wanted to use some of the space there. I can move it up under the Size/etc panels and speech verbs if requested.