* Adminbus and Shelter Capsule Updates
- Adds weapon cell boxes, which contain 7 weapon cells. For now adminbus only.
- ERT Ship gets a couple denecrotizers, reinforced insulated gloves, weapon cell boxes, and a minor bugfix
- Updated an adminbus deployable dropship
- Updated uplinks with reinforced insulated gloves and weapon cell boxes
- Fixes a load error with Ascian's shelter capsule, adds a missing health analyzer
- Adds Survival Watch and Emergency Beacon to Luxury Shelter Capsule and Ascian's Shelter capsule
- Replaces Escape Pod shelter capsule in the Curious Coin trader with a Frontier Translocator
* Fixes accidental double commas
* Casino spawner nade adjustments
* Buffs the Dropship's SMES
* Updates Shelter capsule medical supplies
- Adds some recently introduced stuff to the pilot/away team supply crates
- Adds an Away Team Leader supply crate
- Removes a duplicated bomber jacket in the pilot crate
Added a Monster Bait toy item, a fluffy worm thing on a stick! Dangle it in front of a vore-capable mob and it will prompt them to pounce you without needing to make them hostile.
* first set of UIs
* next set of UIs
* common interfaces
* .
* some more
* .
* communicator
* bundles
* appearanceChanger
* naming.
* rdconsole
* just somet small
* .
* some more simple UIs
* even more UIs
* Cloning & ColorMate
* next set
* few more UIs
* .
* DNAModifier
* some more
* next set
* next set of UIs
* tabs.
* body scanner & Body Designer
* few more
* bundle
* .
* ChemMaster and type promises
* some more UIs
* [WIP] Entrepreneur Expansion
Added a whole range of unique items and load outs to each entrepreneur alt-title.
Intending to give them some station location too.
* Completes outfit expansion
* entrepreneurs start with permission ticket printer
Added permission ticket printers to entrepreneur's starting loadout.
* Climb on computers
Added the ability to climb onto computers. Like a cat.
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Update GC from TGStation
* fixes
* Appease linter
* begone custom_items.txt
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Build dependencies at 514
* Asset delivery/GC/515 megapatch
* fix runtime
* Appease integration tests
* More runtime fixes
* Attempting to resolve runtime
* Update spacemanDMM
* icon2html revolution
* icon2html part 2
* fixes
* Attempt to appease linter
* More fixes
* Final fixes (hopefully)
* operator keyword moment
* minor fixes and additions
* undo extra tgui files
* switch to QDEL_IN_STOPPABLE where necessary
* Pain
* GPS runtime
* dropped(null) fix, + chompedit the fixes just incase.
* Fix chat tags
* Update _build_dependencies.sh
* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom
* tweak zoom change
* another registersignal override runtime
* 1
* Revert "1"
This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.
* various qdel ref fixes
* newplayer and observer harddels
* disposalholder logging remove, gargoyle hard del + typo
* retouch atom/movable destroy to be TG-like
* potential edge case ref in manualfollow
* extra following potential ref
* global list refs tweak, new_player undo a thing
* /mob/new_player qdel fixes
* undo some things
* revert atoms/movable/destroy
* revert mind and new_player panel changes
* atoms and atom/movable reversions
* bring back datum/mind and panel fixes
* projectile optimisation
* Reverts useless edits, clothing hood runtime, projectile runtime
I tried a lot of things which do not help, and i reverted a lot of it here.
* a few more reversions of useless changes
* Begin getting rid of CHOMPedit comments
* Nuke remaining chompedit comments
* Revert "undo extra tgui files"
This reverts commit f3bdcde8cb.
* fixing oops
* line ending shenanigans
* More GC cleanup
* Optimisations to test/trace projectile, turrets. Tweaks.
Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.
* bad usage of the check_trajectory proc
check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.
* puts legacy globals into GLOB datum for debug use
* fix upport oopsie
* fix
* Move recursive listening to component
* Minor fixes and cleanup
* undo my temp solution
* tweaks + a missed thing
* recursive_move sanity checks and safety cases
* Catch null initialisation cases + fix borg creation
VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.
* circular inventory check, make checks better
* better handling of safety reset cases
* Add logging to safety checks
---------
Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d844.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d.
* Attempt to normalize example.yml (and another file I guess)
* Try again
Added a vending machine that stocks all desatti foods. Included in random vending machine choices.
Added rhubarb and custard sweets.
Added pork pies.
Added a sweets crate to cargo hospitality orders.
Fixed desatti jaffa cake crate having only one box instead of ten.
Added Jaffa Cakes. They can be either bought from Sol Snacks vendors in boxes of 12 or ordered from cargo for 10 boxes. They can be made in the oven, 6 at a time, with 1 orange, 10 cocoa and 15 cake batter.
Added a new redgate islands map. This consists of two Z-levels: An ocean with a few islands to visit, many with vore mobs on them. An underwater Z-level with lots of things to find hidden around the ocean floor, a little more sparse on vore mobs.
Added a new underwater turf. Standing on this turf feeds you CO2 instead of air, suffocating you. It is a subset of water turfs, and therefore interacts with aquatic, which also allows you to breathe on these turfs. This does mean that you can use the "dive" ability of aquatic under the water too, but it can be treated as though you are swimming up above the sea floor.
Added a "diving" subset of the ocean turf, which allows you to dive down to the turf beneath it, or to swim up from below. Uses normal move up/down verbs.
Added a bunch of underwater flora.
Added a collapsed ships mast prop.
Added a new variation of Fake_Sun that applies a new underwater weather effect and has only one option for the colour and brightness.
Added a new "vorny" variation of the great white carp. This one is very hard to escape from and digests quickly, but is stunned if you manage to do so to give you a chance to flee.
Added a new water resistant and friendly hiveless hivebot called Harry.
Added a couple of creative commons 0 sound effects for the ocean and underwater areas.