Due to a bug that causes them to never wake up again, the previous attempt at fixing this caused death to stop working, so I'll leave it like this until a solution is found whilst leaving the option in for carbon mobs.
Not the most elegant solution but hopefully only temporary, seeing as simple mobs may be even more accessible to players soon.
Added new verbs to the EventKit tab: "Map Message - Create", which spawns a new red admin environmental message, this one does not delete other messages placed by the user, allowing GMs to place as many as they want. "Map Message - Remove" which lists all env messages in the world by their message text, allowing admins/GMs to remove any particular one.
The main purpose of these is for event stuff really, I thought it could be useful for setting up a specific description of something not-visible on a tile.
* Load Prefs From Slot
Added a new button to the vore panel preferences tab, "Load Prefs From Slot". This button allows you to simply load another bellies slots onto your current character, but does not automatically save them.
My implementation is just a couple of new procs to load a new slot, save the number of the slot you started on, apply the bellies, then load the original slot again without applying the bellies. Probably needs a keen eye to look at it, but it didn't seem to cause any problems or runtimes in testing.
* Fixed inconsistent capitalisation
Load prefs From Slot -> Load Prefs From Slot
* Resolves conflicts
Rebundled TGUI
Added a new fear variable and fear overlay. When fear is over 30, you have a chance to make and feel fear related emotes, and your aim gets worse. At fear over 80, you make more emotes and you will sometimes drop your active item.
Added 8 new phobia neutral traits. These traits trigger a build up of fear under certain circumstances. These traits are:
* fix belly text sanity
* .
* .
* fix firedoor input
* sanity update
* .
* wording
* refelct messages to player to allow them to edit.
* decrease index on cut
* typo
This PR was made for staff discussion and should not be merged until staff agree on it.
Changed negative traits to no longer reduce the "traits left" count, allowing you to take as many as you would like. This allows people to potentially take up to five positive traits, provided that they take enough negative traits to gain the points.
Fixed non-custom species being able to completely ignore trait count and trait point limits.
* added research samples
* added research sample pois
* added research samples
remove placeholder tier icons, touch up the base placeholder icon, and replace the spawner icons
also adjusted the common/uncommon/rare spawner weights slightly
Added a new goofy looking vore mob, the Meowl. This creature will follow anybody who it sees and be very friendly to them unless attacked. That is, until it is left alone with them, where it will attempt to eat them (unless they have mob vore turned off, of course). They can however be pacified for ten minutes at a time by feeding them any food, as they won't eat people when they think they are a reliable food source in other ways! They also use the new selective struggling belly option, that will cause their belly mode to change from hold to something that matches their prey's prefs, and has a specific belly that it moves the prey into upon absorbing them.
Also changed the scel to attempt to eat people who have digestion turned off, as it has the selective belly mode on anyway.