Due to a bug that causes them to never wake up again, the previous attempt at fixing this caused death to stop working, so I'll leave it like this until a solution is found whilst leaving the option in for carbon mobs.
Not the most elegant solution but hopefully only temporary, seeing as simple mobs may be even more accessible to players soon.
Added a new fear variable and fear overlay. When fear is over 30, you have a chance to make and feel fear related emotes, and your aim gets worse. At fear over 80, you make more emotes and you will sometimes drop your active item.
Added 8 new phobia neutral traits. These traits trigger a build up of fear under certain circumstances. These traits are:
This PR was made for staff discussion and should not be merged until staff agree on it.
Changed negative traits to no longer reduce the "traits left" count, allowing you to take as many as you would like. This allows people to potentially take up to five positive traits, provided that they take enough negative traits to gain the points.
Fixed non-custom species being able to completely ignore trait count and trait point limits.
Added a new goofy looking vore mob, the Meowl. This creature will follow anybody who it sees and be very friendly to them unless attacked. That is, until it is left alone with them, where it will attempt to eat them (unless they have mob vore turned off, of course). They can however be pacified for ten minutes at a time by feeding them any food, as they won't eat people when they think they are a reliable food source in other ways! They also use the new selective struggling belly option, that will cause their belly mode to change from hold to something that matches their prey's prefs, and has a specific belly that it moves the prey into upon absorbing them.
Also changed the scel to attempt to eat people who have digestion turned off, as it has the selective belly mode on anyway.
-Patches map-spawn random objects inside loot piles
-Adds counter-clockwise rotation to many objects
-Prevents borers from crashing VR
-Tweaks blood drying to not queue dry timers on mapload
-Prevents adding grabs to crates
-Fixes look up verb when outdoors
-Lets vehicles fall through open space
-Lets the cargo tug dangerously use stairs
-Fixes med/sec bot runtimes
-Fixes TECH_MAGNETS incorrect define
-Fixes damage/stumblevore procing every step when riding taurs/borgs while confused
* [WIP] Lleill Species - Part 2
This PR is primarily to bring the lleill species to a point where players could reasonably request to play as them, having some semblance.
* Major update
Includes breathing changes to the Lleill, Two new glamour items to spawn (a flavoured nudity permit and a gasmask that supplies infinite air for outdoor gimmicks), 2 new tails, 2 new ears and a bunch of fixes.
* Added alchemy ability
* Mega Nukies
Added a variety of Nukies called Mega Nukies that can only rarely be found in maintenance loot. These super caffeinated drinks come with a warning label about health hazards and may have the following effects:
The ability to see in the dark perfectly, with a small risk to your eyes.
Good healing of brute and burn damage at the risk of damaging your heart.
Putting you to sleep until you've processed all of it.
Repairing your NIF and filling you up, but confuses you if you don't have a NIF installed!
Hyperzine speed, way less addictive but may cause modest burns!
Gets you real high.
Slowly shrinks you.
Slowly grows you.
* Unique colours
* Stripping Underclothing
Added "Remove or Replace Underwear" as an option to the stripping menu. Works exactly like the Toggle Underwear verb, but done to another person.
* Added a socks icon and fixed the visible message formatting
Added a new hotkey mode combinations for resting. Ctrl+U now always rests to the right, whilst Shift+U always rests to the left. These can also be used with the Rest-Left and Rest-Right verbs in the command bar.
* first set of UIs
* next set of UIs
* common interfaces
* .
* some more
* .
* communicator
* bundles
* appearanceChanger
* naming.
* rdconsole
* just somet small
* .
* some more simple UIs
* even more UIs
* Cloning & ColorMate
* next set
* few more UIs
* .
* DNAModifier
* some more
* next set
* next set of UIs
* tabs.
* body scanner & Body Designer
* few more
* bundle
* .
* ChemMaster and type promises
* some more UIs
* Ports Venom Bite from Rogue Star
And adds a few extras
Venomous bite trait is Feature Complete. (Bulk of code was ported from Rogue Star.)
Additions:
Added a 'Chemical Refresher' button that tells you each chem and what it does.
Added all the gender TF chems to the bite.
Added Stoxin to the list of injectable chems.
Added three new chems: 'Rainbow Toxin' 'Paralysis Toxin' and 'Pain Enzyme'.
Rainbow toxin: Makes you druggy like ambrosia, without the stuttering/vomiting/random walking.
Paralysis Toxin: Does exactly what it says on the tin.
Pain Enzyme: Acts as a reverse numbing enzyme. Pain is AMPLIFIED by 200. One bite and you're going to be whimpering on the floor.
* that isn't warmth :3
* whoops typo
* A few bugfixes
* Descriptions!
* Allows biting synths
* [WIP] Lleill Species
* 2nd Commit
Main functions are now complete and tested
* Renables accidentally disabled files
* Added white portal variant
* Added some glamour/whitespace props for mapping