Makes early stage lung damage (rupture_lung causes 10 damage) not nearly as lethal due to blood loss, but still leaves a good possibility of death via suffocation without medical treatment, but not nearly as likely, as it requires a very long run of bad RNG to achieve enough oxyloss to reach crit.
However, brain damage is still possible even with small amounts of oxyloss, , which will cause other problems later down the line
Meanwhile, late stage lung damage (30+) is untouched other than the blood loss being decreased.
This requires actual damage to be done to your lungs via things such as piercing weapons or other internal organ damage sources to reach that point.
This should be much more rare, but is a genuine medical emergency that - as testing showed - will more likely than not stack up suffocation damage and kill you over time without intervention, without blood loss even needing to peek it's head in the door to kill you.
It turns things into mice (if they have the spontaneous TF preference enabled)
Also wiggles a few things around to allow for some shenanigans with this, namely:
if you are TFed into a thing, damage you take is relayed to your original body proportionally to the comparable HP.
MEANING, if you have been TFed into a mouse, you have 20 HP. Your human body has 100. You have 1/5th the HP as a mouse. If you as a mouse take 5 damage, your human body takes 25. Be careful!
Additionally, if you as a mouse, or your human body dies, both die.
Your TFed body being destroyed undoes the transformation. (But also you're probably dead at that point anyway) This allows for, in the case of digestion, your equipment to go where it ought to go.
Lastly, the building blocks are in place for this to be fluffed into other kinds of metamorphosis rays, should staff feel like doing such. I will probably also trick out the /admin variant of this with a bunch of mob types tomorrow when I'm not sleeby
Adds auto-resleeving!
Under normal conditions, this allows one to resleeve their character after they have died in the round.
The auto-resleever requires a bit of time after death to be used:
-Characters who died due to vore reasons must wait 15 minutes
-Characters who died for other reasons must wait 30 minutes
The auto-resleever only requires power, there is no biomass requirement.
The auto-resleever also works for species that can ordinarily not be resleeved, since the potential for abuse there is minimal.
To use the auto-resleever, one only needs to click it as a ghost. If it is ready to revive you, it will pop up a confirmation dialogue.
Additionally, the automatic transcore notification, and the 'Cancel Transcore Notification' verb has been removed. Ghosts have a 'Notify Transcore' verb, which can be used around 5 minutes after death if they wish to notify medical.
This should eliminate false positives for medical, because no one likes resleeving people who don't need it.
This does not otherwise alter the original resleeving process or machines.
The auto-resleever for the tether is on Z1, just south of the psych office. It also features a return chute for items right next to the door. (I wanted to put it in the resleeving room's cleaning room, but it's really far into medical)
The auto-resleever for the stellar delight is in the resleeving's cleaning room.
I also fixed the access on the tourbus's APC while I was there.