Commit Graph

9783 Commits

Author SHA1 Message Date
Casey
95138e4672 Merge pull request #13696 from Cameron653/TEST
Adds personal shield generators. [READY FOR MERGE]
2022-09-22 20:52:28 -04:00
C.L
6601951d1d Adds sounds!
Placeholder for now. Saberon&Saberoff sounds fine for a shield.
*And* it's less spammable than an esword!
2022-09-18 17:52:55 -04:00
Casey
b235d3c27e Merge pull request #13750 from Heroman3003/altevian-foodstuff-2
Adds more altevian content
2022-09-18 05:38:20 -04:00
Casey
f11e88790a Merge pull request #13748 from Heroman3003/slotfix
Fixes runtime with cryopods
2022-09-18 05:37:57 -04:00
Casey
6aeb0a48cc Merge pull request #13742 from Heroman3003/moreruntimes
Fixes a few more runtimes.
2022-09-18 05:35:27 -04:00
Heroman
c0728f0d18 Fixes slot issue
Fixes runtime with cryopods
2022-09-17 15:14:41 +10:00
Heroman
77359efea0 Adds more altevian content 2022-09-17 14:34:33 +10:00
Heroman
6b525c8c6c Fixes a few more runtimes. 2022-09-16 08:40:34 +10:00
C.L
c15914bc11 Multiple bugfixes.
- Fixes battery removal
- Makes an alert when the cell is rigged.
- Gives the user a warning if the cell is rigged.
- Gives people that examine the unit a warning if the cell is rigged.
- Makes it so you're incentivized to turn off your shield against EMP enemies.
- Better process proc that deals with rigging properly and gives detailed warnings.
2022-09-15 17:28:23 -04:00
C.L
1b1a31db2b Makes EMPs less horrible. Allows battery swap.
- Allows you to remove the self charging battery from the shield generator, destroying the battery in the process but allowing you to swap the battery for another.
2022-09-14 16:21:56 -04:00
C.L
e7a8882552 Sprites!
Credit to Identity Crisis#2599 on discord for making the sprites!
2022-09-14 15:37:01 -04:00
C.L
26c18e4483 minor changes 2022-09-13 20:34:00 -04:00
C.L
c916560582 Renames a var for clarity. Adds sec variant
CODER SPRITE ALERT!!!
CODER SPRITE ALERT!!!
2022-09-13 20:15:30 -04:00
Unknown
0fee7cd94d Snowglobes
Does not place them anywhere yet, just adds them to the code.
2022-09-13 09:48:32 -04:00
C.L
254334e033 More changes!
- Adds ability for modifiers to use a custom _vr sprite file.
- Changes the appearance of the sprite used for the shield overlay.
- Adds ability to color the shield sprite via a multitool.
- More fiddling with numbers...
- Allows rechargers to recharge them to allow for non-recharging variants to recharge.
- Gives shields a default 'cyan' color.
- Adds a mining disk to the equipment vendor to upgrade it.
2022-09-13 03:42:44 -04:00
C.L
9a8b6d5f27 Gave the belt a special sprite. 2022-09-13 00:14:03 -04:00
C.L
7fbbee9782 More changes
- Adds more variants
- Adds personalized power cells for the shield generator.
- Adds more variants.
- Fixes a mixup of words.
- Rebalances some of the modifiers to make it so they ramp up slower & have at least some effect when nearing the end of the charge.
- Fixes a dividing by 0 bug on specialty shield generators, such as the 'parry' one.
- Adds a huge text wall to explain this stuff to future people.

- Power cells now take longer before starting to charge and now charge slower by default.
2022-09-12 03:39:40 -04:00
C.L
937026bd90 Massive changes.
- Changes how it mitigates damage.
- It now only affects external attacks (punches, mobs, items, guns, etc.)
- Now is PRE armor mitigation! https://i.imgur.com/CXx82J5.png
- Adds variants. Allows mobs to use the new variants, but not the pack itself.
- Adds an extended description and fluff text.
- Adds ability to have both min&max for each variable.

I still need to make them have specialized recharging batteries (especially for the belt unit), but currently the normal recharging batteries are fine.
2022-09-11 04:24:26 -04:00
Casey
ee7fd1cd86 Merge pull request #13687 from Very-Soft/tunnelsnakes
Tunnel Snakes Rule
2022-09-10 16:36:47 -04:00
C.L
e4bb0438d0 Variation! Fixes some exploits
- Makes it so you can't remove the cell and keep firing the gun.
- Makes the modifier addition be a var so you can have it do variants!
- Adds a check so you can't take your gun out if the generator doesn't have a cell.
2022-09-10 01:16:06 -04:00
C.L
e77ea39458 Adds shield generators.
Kinda WIP but it functions ATM.
2022-09-09 22:20:56 -04:00
VerySoft
1cbe882199 Tunnel Snakes Rule
Makes it so that certain squiggly mobs can go into mouse holes even though they fall outside what's usually allowed!

These mobs also get the option to eat anything else that might be in the tunnel with them!

The special mobs include:
catslugs
morphs
protean blobs
slimes (which promethean slimes are a subtype of)

The thinking is these are squishy things that could reasonably be made to fit, or otherwise fit thematically!

I would like to make it so snakes could do this too, but we should get some vore enabled snakes first!
2022-09-07 20:59:16 -04:00
TheGreatKitsune
772e3bca7b Fixes bug regarding feral xenochimera and treating others/being treated 2022-09-07 09:32:16 -05:00
Casey
37b8126dce Merge pull request #13671 from Cameron653/light_overlay
More light updates!
2022-09-06 15:43:56 -04:00
C.L
a619121abe More light updates!
- Changes how lights function. Instead of lights being qdel'd when you take them in/out of light sockets, it now holds them _in_ the light socket! (Due to this change things have been thoroughly tested, numerous bugs squashed which arose due to this change, and then tested again.)
- Makes it so overlays update properly on lights
- Makes it so light colors persist, even if you turn an alarm off & on again (previously reset the light to normal)
- Made it so nightshift properly updates the overlays of lights.
- Updated the light replacer to swap lights in a more efficient way
- Makes it so light replacers can set the color of the lights being inserted. (This only affects the daytime lights. For more complex changes, a multitool is required.)
2022-09-05 15:47:46 -04:00
Heroman
e9687e294b Fixes a few more runtimes 2022-09-06 05:37:37 +10:00
Casey
3bd62608c4 Merge pull request #13658 from Heroman3003/stackruntime
fixes runtime with stack dna transfer
2022-09-04 17:50:17 -04:00
Heroman
a07ada635f Fixes whetstone runtime 2022-09-04 11:27:32 +10:00
Heroman
62c6b9c50c fixes runtime with stack dna transfer 2022-09-04 10:35:13 +10:00
Heroman
6cd3b4494a Fixes ghost comms runtime probably 2022-09-04 08:09:02 +10:00
VerySoft
c563bba904 Makes it so you need to be inside to leave
Mouse holes and micro_interact-able things, you need to be inside them to use their interaction prompt, so you aren't allowed to instantly teleport back to a tunnel for leaving the prompt open or whatever!
2022-09-01 23:48:51 -04:00
Verkister
6b60681c52 Pizza vouchers now fit inside wallets
Adds pizza vouchers to the list of things that can be stored inside wallets.
2022-08-30 19:11:48 +03:00
VerySoft
1a0aadbde6 I'm going to bed once this is done I promise 2022-08-30 06:32:01 -04:00
VerySoft
a00163a241 /objs with people in them spit out the people before they Destroy() 2022-08-30 06:26:52 -04:00
VerySoft
2ba39f6d2f further poke 2022-08-30 04:44:33 -04:00
VerySoft
2b94ff7e1b further fixes 2022-08-30 04:34:10 -04:00
VerySoft
6877c539d3 Adds mouse hole spawners to the maps, and fixes a couple issues 2022-08-30 02:32:18 -04:00
VerySoft
5fd9cc3168 Micro hiding!
Adds a var and a proc to all objects in the game! 

If an object starts with the 'micro_target' var enabled, then it will obtain the 'micro interact' proc as a verb on initialize. 

The 'micro interact' proc, allows micros and other small mobs such as mice, to hide inside of whatever the object is. Additionally, those inside one object can use the verb to move to an adjacent object that has the 'micro_target' var. 

Non micros/small mobs can also use the 'micro interact' verb to attempt to extract anyone who might be within the given object.
2022-08-29 21:40:25 -04:00
VerySoft
89f80012a0 wawo 2022-08-29 01:23:18 -04:00
VerySoft
5f4879dae5 Increase max allowed size to 50%! 2022-08-29 00:37:32 -04:00
VerySoft
3bdbf43455 Mouse hole... 2022-08-28 23:49:50 -04:00
VerySoft
1cf6e03fbd Wow mouse hole it's not lewd it's an actual hole 2022-08-28 21:35:20 -04:00
Novacat
1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
Novacat
13c044388b Revert "Fixes chair wrong color thing" 2022-08-27 08:36:27 -04:00
Heroman
2be9f1be7c Fixes chair wrong color thing 2022-08-27 14:20:09 +10:00
Novacat
5b45f17809 Merge pull request #11826 from VOREStation/upstream-merge-8298
[MIRROR] /atom New() => Initialize() [MDB IGNORE]
2022-08-26 18:12:56 -04:00
MistakeNot4892
f85c9be1c5 /atom/movable/storage_slot New => Initialize 2022-08-26 10:43:04 +10:00
Casey
51673d177e Merge pull request #13578 from Cameron653/inducer_fix
Makes the inducer not break forever when trying to charge a gun
2022-08-25 19:00:29 -04:00
Casey
1d746af048 Merge pull request #13576 from Cameron653/flashlight_runtimefix
Makes flashlights not runtime.
2022-08-25 19:00:18 -04:00
C.L
d3dfa1031a Makes the inducer not break forever
When you attempted to charge a gun when it didn't have the ability to do so, it had set 'recharging = TRUE', and then kicked you out of the 'recharge' proc and left 'recharging = TRUE' meaning it would see 'recharging = true' and just return TRUE when the recharge proc was called.

This makes it so if you hit a gun and you can't charge it, it just sets the recharging = FALSE and then returns.

Also gives it a better error message
2022-08-25 00:50:28 -04:00