-Up-ports a memory leak fix related to preview mannequins.
-Also fixes the forementioned fix breaking fuzzy/sharp previews on setup.
-Also makes the fuzzy/sharp toggle button update the char setup preview.
Just feels like this would be better since having it as default might turn potential partners away if the player is unaware they can switch this to what they want.
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tweak - Change default setting for ERP prefs to unset to encourage asking if unsure.
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-Adds neutral height/width changing body shape traits available for all, based on the polaris modifier traits. (tall/taller/short/shorter and fat/obese/thin/thinner) The height traits are mutually exclusive only with other height traits, same with width traits so you can be extra tall and extra wide at the same time.
-Makes our mob size_multiplier stuff compatible with icon_scale_x/y stuff.
-Brings back proper tile alignment and adequate space for character previews, which now also scale correctly, and properly preview sharp/fuzzy scaling effects and the body shape traits.
-The vore release eggs are no longer reskinned lockers, but storage items that can have their contents either dumped or pulled out, but the stuff can't be put back into a cracked shell.
-A live prey in an egg will have the egg scaled according to their size, and they can get out by resisting.
-Also now items can be egged, either one at a time or all at once. The single item eggs are scaled according to the contained item's size class and take the same amount of storage space as the item itself would.
-Full stuff eggs are a little more lenient on the size and weight, basically for the reason that one prey's full outfit could fit in one backpack sized egg rather than going full macro based on the total weight.
-Also there's a whole bunch of new egg type options and some better looking sprites coming.
-Also the new eggs can be picked up and even trash-eaten.
-The old locker eggs still exist in the code and can be spawned should anyone have a need for one.
Fully implements DNA-integrated secondary & tertiary colouration for ears, wings and tails.
Adds some new ears, wings, tails and markings from Hestia.
Everything working in mint condition
EVERYTHING
That's all folks.
The updated teshari_uniform.dmi is coing to be straight up copy pasta'd to Polaris
Also moves Teshari aerogel goggles to non _vr file since that's going to Polaris
All changes to eyes, gloves, suit and ties.dmi are due to be ported upstream to Polaris
The orange goggles are going to be ported to Polaris
Adds Teshari-fitted collar sprites
Adds Teshari-fitted sleek orange goggles
Adds Teshari-fitted rings
Adds better Teshari-fitted Space Suit & Helmet sprites
Adds full sets of Teshari standard & job cloaks from CitRP (different sprites than Polaris) - job cloaks can be selected as an option when selected in loadout. Captain, Psych, RD, HoS & HoP cloaks are net-new from CitRP.
Adds the dark retrowave & black + glowing Teshari cloaks from Chomp.
Adds full sets of Teshari standard & job belted cloaks from Chomp.
Adds full set of Teshari belted cloaks from Chomp.