Chinsky
fa88663c23
Merge pull request #4513 from Aryn/master
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Space Lighting Fixes
2014-03-07 17:51:55 +04:00
Ccomp5950
e8d04262a5
Merge pull request #4524 from Ravensdale/PROTECITON
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Define spelling correction
2014-03-04 23:11:43 -06:00
Ccomp5950
c066232ab3
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev
2014-03-04 18:29:03 -06:00
Vetinari
1d62ceddaa
Merged Upstream
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This is a big one.
2014-03-04 22:19:09 +11:00
Mloc
f4ca9631b5
Merge pull request #4504 from MrLeebo/severed-limbs-drop-cuffs
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Fractures and severed limbs cause cuffs to fall off
2014-03-04 10:15:42 +00:00
Ravensdale
9561635942
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into PROTECITON
2014-03-03 20:26:58 -08:00
Ravensdale
50a45b32ae
Fixes a define spelling error.
2014-03-03 20:23:21 -08:00
Jeremy Liberman
c5261a2796
Wearing masks or straight jackets blocks chewing on your wrists
2014-03-03 20:24:09 -06:00
alex-gh
1c596f2ff2
Despawning in cryo pods no longer prematurely end rev rounds.
2014-03-03 08:57:46 +01:00
Jeremy Liberman
d41d3b2b9e
Fixes UI glitch when losing cuffs from fractures, resisting, or cult magic
2014-03-02 15:08:55 -06:00
Mloc-Argent
d53263a49b
Optimizes of /obj/New(), by removing access generation.
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Previously, every single /obj would parse the req_access_txt and req_one_access_txt strings and turn them into a list of numbers for the access system.
This is now done the first time check_access() is called, so only objects that actually use the system will have the lists generated.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-03-02 15:12:56 +00:00
Aryn
2c947e135f
Fixed supply shuttle bug wherein the area types were actually tags.
2014-03-02 06:53:11 -07:00
Jeremy Liberman
4025ccbee5
Fractures and severed limbs cause cuffs to fall off. Deranged spessmen can chew their own wrists to break free.
2014-03-01 22:56:47 -06:00
ZomgPonies
61fe10fe3d
Efficiency: Joblist
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Conflicts:
code/__HELPERS/global_lists.dm
2014-03-01 13:38:55 -05:00
Ccomp5950
5c482f1c8c
Merge pull request #4494 from yashaldie/master
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Fixed Borg toggling broadcast mode
2014-03-01 11:07:41 -06:00
Ccomp5950
77767db800
Merge pull request #4487 from zekesulastin/laser-scalpel
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Laser Scalpels Ver. 1
2014-03-01 10:55:18 -06:00
DJSnapshot
4492648491
server crash fix based off of https://github.com/tgstation/-tg-station/pull/2943/files
2014-02-28 17:38:58 -08:00
yashaldie
3d7b7a937c
Missed some codes...
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Forgot to add some code from a past bug fix i did on my end.
2014-02-28 05:42:42 -05:00
yashaldie
a0bb14f76e
borg radio fix
2014-02-28 04:58:49 -05:00
Ccomp5950
9c2e3ef84a
Merge pull request #4483 from Loganbacca/chemsmoke
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Chemsmoke tweaks and bug fixes
2014-02-27 03:42:51 -06:00
Loganbacca
ac8f5451e8
Chemgrenade fix
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- If check to handle grenades detonating in a mobs hand correctly.
2014-02-27 14:09:47 +13:00
Ccomp5950
39383c331a
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
2014-02-26 09:38:40 -06:00
Ccomp5950
c56ec21ee3
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
2014-02-26 09:34:38 -06:00
Loganbacca
53b338060c
Chemsmoke tweaks and bug fixes
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- Renamed the variable for the smoke density mechanic to density. Also clamped it to a minimum of 1 so it cant multiply reagents.
- Added some checks so the chemsmoke effect doesn't run if it's in nullspace.
- Removed an unnecessary distance calculation.
- Added a null turf check to prevent runtimes if a really big smoke grenade goes off at the edge of the map.
- Added a check so the reagent copy code doesn't run if there's no reagents to run it on.
2014-02-27 00:59:01 +13:00
Vetinari
309cd0844d
Medbay Area Tweaks
2014-02-26 21:00:11 +11:00
Mloc-Argent
f5ab084eac
Fixes admin attack logs to show up in-game as well as in the logfiles.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-02-25 20:36:46 +00:00
ZekeSulastin
72eba68bd8
Added laser scalpel items
2014-02-25 15:09:46 -05:00
Ccomp5950
3ab7e8438a
Runtime fix: Sparks trying to delete that which does not exist.
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runtime error: Cannot execute null.delete().
proc name: start (/datum/effect/effect/system/spark_spread/start)
source file: effect_system.dm,204
usr: Mark Hoover (/mob/living/carbon/human)
src: /datum/effect/effect/system/sp... (/datum/effect/effect/system/spark_spread)
call stack:
/datum/effect/effect/system/sp... (/datum/effect/effect/system/spark_spread): start()
runtime error: Cannot execute null.delete().
proc name: start (/datum/effect/effect/system/spark_spread/start)
source file: effect_system.dm,204
usr: Mark Hoover (/mob/living/carbon/human)
src: /datum/effect/effect/system/sp... (/datum/effect/effect/system/spark_spread)
call stack:
/datum/effect/effect/system/sp... (/datum/effect/effect/system/spark_spread): start()
2014-02-25 00:28:00 -06:00
Ccomp5950
e098746209
Runtime fix: RP_Revolution's auto_add_rev_head loves that null.
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runtime error: Cannot read null.client
proc name: process (/datum/game_mode/revolution/rp_revolution/process)
source file: rp_revolution.dm,198
runtime error: Cannot read null.client
proc name: process (/datum/game_mode/revolution/rp_revolution/process)
source file: rp_revolution.dm,198
runtime error: Cannot read null.client
proc name: process (/datum/game_mode/revolution/rp_revolution/process)
source file: rp_revolution.dm,198
runtime error: Cannot read null.client
proc name: process (/datum/game_mode/revolution/rp_revolution/process)
source file: rp_revolution.dm,198
runtime error: Cannot read null.client
proc name: process (/datum/game_mode/revolution/rp_revolution/process)
source file: rp_revolution.dm,198
runtime error: Cannot read null.client
proc name: process (/datum/game_mode/revolution/rp_revolution/process)
source file: rp_revolution.dm,198
2014-02-25 00:20:44 -06:00
Chinsky
0ba65efd18
Merge pull request #4477 from Ccomp5950/runtimefixes
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Runtimefixes
2014-02-25 06:01:59 +04:00
Aryn
130f58a41c
ChangeTurf()... We meet again...
2014-02-24 06:39:50 -07:00
Aryn
7f4c4715e7
Lighting seems to be working now.
2014-02-24 05:58:11 -07:00
Aryn
ca7d4026b8
Lighting system is too buggy to continue until I know wtf is going on
2014-02-24 05:58:09 -07:00
Ccomp5950
d5951781fd
Runtime fix: Alarms keep trying to heat up space.
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runtime error: Cannot execute null.heat capacity().
proc name: process (/obj/machinery/alarm/process)
source file: alarm.dm,186
runtime error: Cannot execute null.heat capacity().
proc name: process (/obj/machinery/alarm/process)
source file: alarm.dm,186
over and over and over.
2014-02-24 01:27:04 -06:00
Ccomp5950
0bcd89360a
Runtime fix: I have no UI, and I must close it.
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runtime error: Cannot execute null.close().
proc name: Topic (/obj/item/device/pda/Topic)
source file: PDA.dm,485
usr: Garry Myers (/mob/living/carbon/human)
src: PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering)
call stack:
PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering): Topic("src=\[0x2003e95];choice=Messag...", /list (/list))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
2014-02-24 00:51:57 -06:00
Ccomp5950
1eb66f1f78
Runtime fix blood_DNA length checks when it's possibly null.
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runtime error: Cannot read null.len
proc name: attack self (/obj/item/weapon/melee/telebaton/attack_self)
source file: swords_axes_etc.dm,156
2014-02-24 00:47:55 -06:00
suethecake
32de00eed8
Fix to cloned gun issue - now your holster is located on your tactical armor.
2014-02-22 21:50:21 -06:00
Ccomp5950
65b8215ec7
Merge pull request #4465 from Loganbacca/chemsmoke
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Chemsmoke rewrite
2014-02-22 18:33:43 -06:00
Aryn
d6b275ca73
Fixed walls not splitting zones.
2014-02-22 08:16:35 -07:00
Vetinari
cb1c247767
Updates
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Medicine Cabinet(s), Acute Doors
2014-02-22 19:26:42 +11:00
Segrain
05c82c970b
Tiny fix.
2014-02-22 06:56:51 +03:00
Segrain
2b9842c113
Smallfix.
2014-02-22 06:56:12 +03:00
Segrain
ef3b565f64
Fix for #4458 .
2014-02-22 06:53:37 +03:00
Aryn
0089ae6282
Fixed some weird bugs concerning space and the creation thereof.
2014-02-21 08:39:04 -07:00
Aryn
f0e4e27821
Fixed a special case with simulated turfs being replaced by space.
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Actually any unsimulated turf, but mostly space.
2014-02-21 08:39:02 -07:00
Loganbacca
864e097e91
Chemsmoke rewrite
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- Complete rewrite of the chemsmoke spawning code (everything that happens after the reaction to create the smoke).
- Moved it into it's own file since it's a little longer than the old one code-wise.
- Tweaked the smoke sprites; gave chemsmoke directions for more randomization, and tweaked the timing of their animations so they are smooth now.
Most of the code is documented, so you should be able to follow what's going on just reading through it. In short though:
- Chemsmoke now affects a circular area with a variable range depending on the total amount of chemsmoke created (no more 1-of-each-ingredient smoke grenades - sorry).
- The carried reagent volume in the cloud balances itself according to how big the affected area is (larger area, less carried reagent per turf).
- The carried reagent has more volume the closer you are to the centre of the cloud.
- The visual smoke effect scales with how big the affected area is.
2014-02-22 00:47:08 +13:00
Vetinari
28b84ce8b8
Merge remote-tracking branch 'upstream/dev' into dev
2014-02-21 20:01:33 +11:00
Vetinari
db76f164fe
Revert "derp"
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This reverts commit 77072625dd .
2014-02-21 18:17:15 +11:00
Vetinari
77072625dd
derp
2014-02-21 18:17:09 +11:00
Vetinari
67ec7739c5
Tweaks
2014-02-21 18:06:05 +11:00