Commit Graph

6527 Commits

Author SHA1 Message Date
Chinsky
225b195934 Merge pull request #4454 from Loganbacca/bayfix
Various fixes
2014-02-19 04:25:17 +04:00
Loganbacca
ec3ae41708 Mech fab upgrade fix
Nano manipulators were not lowering build time at all.
Stock and Pico manipulaors were lowering build time by 6%.

This fixes that. Now: Stock = standard build time, Nano = 6% faster, Pico = 12% faster.
2014-02-19 12:49:27 +13:00
Loganbacca
b8b1bd82a4 Wardrobe fix
Fixes #4447

- Added a parent call to each wardrobe subtypes New() proc.
Wardrobes weren't calling obj/structure/closet/New(), so weren't adding items in the same location to their contents when first created.

- Removed wardrobe/New() proc.
So all subtypes don't inherit an extra set of blue uniforms and brown shoes. Only one wardrobe on the map is of this type, and it's on the derelict, so didn't think it was worth making a map change.
2014-02-18 11:12:27 +13:00
Joey Haas
296e839f03 Fixed issue #4439 (Detomax ignores status of messaging server) 2014-02-17 00:18:28 +01:00
Ccomp5950
56f61d2296 Code effeciency project: Canister icon updates
Before:  If a canister is hooked up to a connector port it's icons were being deleted and recreated every tick.

After:  We store an update_flag that is a bitfield of the current icon and overlay states, and created a proc to check if it should change.  If not, we don't mess with icons.  Real simple.
2014-02-14 02:33:28 -06:00
Ccomp5950
4f3c404455 People in lobby won't see PDA messages. 2014-02-13 13:03:13 -06:00
Mloc
09bdc9492a Merge pull request #4410 from Ccomp5950/dna2-cherrypick
DNA2 Cherry-pick (Dev -> Master)
2014-02-12 09:54:13 +00:00
Ccomp5950
8ae8949b10 NanoUI PDA - Decreasing initial size of the screen.
Gonna miss my XBOX-LARGE pda screen.
2014-02-11 00:56:42 -06:00
Ccomp5950
caf23de805 DNA2 rangebug, if any hair/beard/eye RGB values are 0 it won't encode it into the dna.
This is a hacky fix and is temporary until I can sit down and figure out exactly why it's not encoding that block of DNA properly.

The result of it not encoding it into the dna is that if you clone the person they have a random value there that was assigned at round start.
2014-02-11 00:14:40 -06:00
Rob Nelson
64f83c51ad And now tested in game, with some fixes. 2014-02-10 22:47:29 -06:00
Rob Nelson
fa20b9c2ee DNA2 Bug Fixes - Part 2 (CHERRY PICK)
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.

This commit adds dna.Clone() and (UI|SE).Copy() where needed.  These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.

This change also messes with the gene activation logic.

Conflicts:
	code/game/dna/dna2_domutcheck.dm
	code/game/dna/genes/powers.dm
2014-02-10 22:46:28 -06:00
Rob Nelson
1088888791 DNA2 EPISODE 2: Revenge of the Bugs
Made after DNA2 hit /vg/'s main server after no one tested anything.

* Gene activation/deactivation made modular, refactors domutcheck.
* Standardized genetics disks and injectors a bit in response to buffer corruption issues. (Untested)
* Lots of major bug fixes.
* Skin tones fixed.

Still needs further testing. All I did was mess around with monkeys.

Conflicts:
	code/game/dna/dna2.dm
	code/game/dna/dna2_domutcheck.dm
	code/game/dna/dna2_helpers.dm
	code/game/dna/genes/disabilities.dm
	code/game/dna/genes/powers.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
2014-02-10 22:43:05 -06:00
Ccomp5950
5810970352 Ghosts can see PDA messages. (Redo: PR #4065 lost in merge) 2014-02-10 20:42:32 -06:00
Segrain
5bead0c183 Adding blood to humans. 2014-02-09 13:32:42 +03:00
Segrain
8e11dabf96 Bloody feet. 2014-02-09 13:30:28 +03:00
Segrain
b4a8c370ba Colouring before updating. 2014-02-09 13:21:18 +03:00
Segrain
be61c65edd Proper indentation. 2014-02-09 13:12:49 +03:00
Segrain
88e7dbb67f Fix for mods counting. 2014-02-02 02:33:53 +03:00
DJSnapshot
810de4ddaa Merge pull request #4337 from Baystation12/dev-freeze
0.1.8 Staging [Do not merge]
2014-01-31 12:40:15 -08:00
Segrain
4e17dc0b93 Sanity checks. 2014-01-31 16:21:05 +03:00
Segrain
4c87838e64 Double call removal. 2014-01-31 16:19:22 +03:00
Segrain
9fdd34b1ba Removal of double reporting. 2014-01-31 00:28:25 +03:00
Segrain
9a70dd3d13 Objectives fix. 2014-01-31 00:25:44 +03:00
Segrain
75c88634f7 Definition usage. 2014-01-31 00:22:24 +03:00
Ccomp5950
975433f898 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	icons/mob/back.dmi
	icons/mob/mask.dmi
2014-01-30 12:14:44 -06:00
Zuhayr
f08e6c804d Rogue comma, kill it. 2014-01-30 23:33:57 +10:30
Zuhayr
8850a43dcb Fixes #3847 2014-01-30 23:21:00 +10:30
Zuhayr
851576b444 Fixes #3907 2014-01-30 22:46:48 +10:30
Zuhayr
97442f4727 Adding Kilakk's fix for #4145 2014-01-30 22:31:22 +10:30
Zuhayr
65252e174b Fixes #4089 2014-01-30 22:18:01 +10:30
Zuhayr
651599a669 Fixes #4306 2014-01-30 21:35:02 +10:30
Zuhayr
7a36d1c9bc Fixes #4346 2014-01-30 21:30:58 +10:30
Zuhayr
68258a3b1b Merge pull request #4348 from Ccomp5950/rp_revconvert_fix
RP-revconvert bugfix
2014-01-26 09:15:01 -08:00
Ccomp5950
50c077c09f Cryopod icon_state fix.
Missing _ in the icon states.
2014-01-26 01:39:07 -06:00
Ccomp5950
ddca656672 RP-revconvert bugfix
Now only humans that are logged in, alive, and not already a revolutionary (no special_role) show up in the list.
Instead of EVERY mob type (simple_animals, borgs, etc.)
2014-01-25 23:36:11 -06:00
Kilakk
44962760b8 Removed pointless output
* There's something here about var/revsafe being used for heads/implanted people
... or something like that
2014-01-24 15:04:41 -05:00
Kilakk
1a7616fb35 Fixes #4322
* There's probably a much more "modular" way of doing this, but, eh
2014-01-23 20:53:05 -05:00
Ccomp5950
c028db481e Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/mob/living/carbon/monkey/diona.dm
	code/modules/reagents/Chemistry-Machinery.dm
2014-01-23 00:05:53 -06:00
Kani0824
7a7fc7e1ea Removed book that causes braindeadness
Choosing a certain religion name and/or deity causes player to start out with 100 brain loss.  Removed that.
2014-01-17 18:06:30 -05:00
Ccomp5950
775d75d2f4 Merge pull request #4301 from Loganbacca/bayfix-master
Multiple typo and bug fixes
2014-01-15 14:04:10 -08:00
Loganbacca
682dfd5670 More typo fixes
Missed these in the last commit.
2014-01-15 20:03:12 +13:00
Loganbacca
c83537a6a9 Sink filling typo
No more filling the the bucket using the sink.
2014-01-15 19:13:06 +13:00
Loganbacca
e145b61681 Refined earlier fix
Tried a couple of other solutions, but this ended up being the most reliable.

Now checks all areas associated with the firedoor to see if they should still be down.

Also makes a final check before closing the door in case the fire alarm turns off in the middle of an autoclose cycle.
2014-01-15 18:18:58 +13:00
Loganbacca
4953608bda Previous fix code cleanup
Fixes #4295

Todo: investigate sub-areas not inheriting var/fire
2014-01-14 18:47:29 +13:00
Loganbacca
c55e71c739 Fixes #4295
Issue: firedoor not correctly entering alarmed state.

Todo: cleanup fix before PR
2014-01-14 15:53:24 +13:00
Ccomp5950
d5bcef4f8a Uplink fix item spawner fix.
Probably a merge conflict fix or something but some code got moved to an odd spot.
2014-01-12 22:37:00 -06:00
Mloc
e826458900 Merge remote-tracking branch 'upstream/master' into dev-freeze 2014-01-12 21:55:11 +00:00
Mloc-Argent
0215410e02 Fix for assistants being unspawnable after one enters a cryopod.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-01-12 13:54:32 +00:00
Chinsky
1d6c645bc9 Merge pull request #4279 from Ccomp5950/pda_optimizations
NanoUI PDA optimizations no more sortAtom every tick on every PDA.
2014-01-11 18:48:55 -08:00
Ccomp5950
83ef93c41c Merge pull request #4270 from Baystation12/master
Merge master into Dev
2014-01-11 18:18:03 -08:00