Commit Graph

6810 Commits

Author SHA1 Message Date
Mloc faa1dd38ba Merge pull request #4473 from Ccomp5950/dev_power
DEV EMPOWERMENT  Gives people with R_DEBUG access to runtimelogs.
2014-02-23 15:03:02 +00:00
Ccomp5950 e72c584ac8 Reapplys this runtime fix when dead /mob/living would not have a client. 2014-02-22 03:47:46 -06:00
Ccomp5950 8ef2e10237 This reverts commit all the say code changes over the last couple of days.
Except for the removal of the redundant get_mobs_in_view used for bolding ghosts text.
2014-02-22 03:46:10 -06:00
Ccomp5950 d95caffecb DEV EMPOWERMENT Gives people with R_DEBUG access to runtimelogs.
Also moves make_everyone_random to R_FUN where it belongs, gets rid of that dumb panel from my awesome dev screen.
2014-02-22 01:45:43 -06:00
Ccomp5950 6dc330a398 Bugfix: get_mobs_in_view won't allow AIeyes to hear chat.
Also:  Added a client check to saycode for now that stops runtimes when you have a dead body with no client and removed colons from it.
herp derp.
2014-02-21 21:29:34 -06:00
Ccomp5950 440f784c70 Bugfix: People unable to hear while in certain locations. (And some debug verbs)
...hopefully
2014-02-21 02:11:11 -06:00
Ccomp5950 d29a7fb260 pAI / MMI emote fixes.
Fixes #4191
2014-02-18 06:47:06 -06:00
Ccomp5950 5909abb080 This is rather ironic...
My VERY FIRST PR, I used it to make ghost chat be bold, instead of using viewers() to figure out
what ghosts could see the mob, I used get_mob_in_view() which sounded pretty descriptive.

Unfortunately for me it was one of the most CPU intensive ways of determining who could view the speaker for this.

So yeah, removing the second get_mobs_in_view and replacing it with viewers()

Yes this code has been in since Oct/Nov time frame :(
2014-02-18 05:40:06 -06:00
Mloc eb593a628f Merge pull request #4449 from Ccomp5950/apc_icon_fix
Code effeciency project: apc update_icons
2014-02-17 15:55:29 +00:00
Mloc 242aae0f97 Merge pull request #4450 from Ccomp5950/dna2-everyone_human_fix
DNA2 fix.
2014-02-17 15:55:07 +00:00
Ccomp5950 de865875cb DNA2 fix.
Before:  If you shoved a skrell, cat, or any species other then human in the cloner, they came out human.

After:   Cloning works like it should.
2014-02-16 14:18:30 -06:00
Ccomp5950 71b41e9ac7 ZAS debug_verb runtime prevention. 2014-02-16 13:31:56 -06:00
Ccomp5950 9c5f96cc58 Code effeciency project: apc update_icons
Before:  It updated the icons quite a bit at the start of the game.

After:  It updates more often and quicker, but now it isn't as expensive
2014-02-16 10:59:19 -06:00
Ccomp5950 db33fb6425 ZAS_Debug verb.
Applys a client side only layer of colors over the various zones to show if they are connected or not.

Green is your current zone
Blue is adjacent zones that are connected.
yellow is zones that are connected but not adjacent to your current zone.
Red is for zones that aren't connected at all.
2014-02-16 02:22:49 -06:00
Ccomp5950 2d413966cc Debug verbs are now maintained as a single list
instead of having to maintain them in multiple places.
2014-02-15 18:54:08 -06:00
Ccomp5950 16e7da35c9 Admin Request: Hide Debug Verbs
Gives admins (and devs) the ability to hide the debug verbs after enabling them.
2014-02-14 03:11:52 -06:00
Ccomp5950 b392ab8e0e Code effeciency project: handle_embedded_objects
Before:  EVERYTIME someone moved their character this proc would be called and loop through every organ looking for implanted items to see if it needs to apply damage.

After:  We create a flag that is set when an item embeddes, only when that flag is set do we do that loop through organs upon movement.  Also every 10 ticks while that flag
is set we will check to see if we need to unset it.
2014-02-13 21:56:58 -06:00
Chinsky 8e0c06c541 Merge pull request #4412 from Ccomp5950/pai-messenger
pAI messenger bugfix.
2014-02-14 01:32:30 +04:00
Mloc 09bdc9492a Merge pull request #4410 from Ccomp5950/dna2-cherrypick
DNA2 Cherry-pick (Dev -> Master)
2014-02-12 09:54:13 +00:00
alex-gh 841333bc30 Fixed halloss not slowing you down 2014-02-11 18:01:37 +01:00
Ccomp5950 62b70bb827 Bugfix: AI Camera light toggle
Fixes #3676

Before:  Toggling would get stuck where it wouldn't toggle the camera until you reset your view.

After:  Camera light toggles, you have to toggle off before turning on a new camera light though.
2014-02-11 03:20:22 -06:00
Ccomp5950 87cf8bb219 pAI messenger bugfix.
pAI has to be a special little snowflake and have it's own messenger proc instead of letting a AI-PDA handle it.

So, updated it with the newest tnote variable functionality so it can participate.
2014-02-11 01:55:32 -06:00
Rob Nelson 64f83c51ad And now tested in game, with some fixes. 2014-02-10 22:47:29 -06:00
Rob Nelson 9d33964061 Missed the gene Life() call. 2014-02-10 22:47:08 -06:00
Rob Nelson fa20b9c2ee DNA2 Bug Fixes - Part 2 (CHERRY PICK)
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.

This commit adds dna.Clone() and (UI|SE).Copy() where needed.  These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.

This change also messes with the gene activation logic.

Conflicts:
	code/game/dna/dna2_domutcheck.dm
	code/game/dna/genes/powers.dm
2014-02-10 22:46:28 -06:00
Rob Nelson 1088888791 DNA2 EPISODE 2: Revenge of the Bugs
Made after DNA2 hit /vg/'s main server after no one tested anything.

* Gene activation/deactivation made modular, refactors domutcheck.
* Standardized genetics disks and injectors a bit in response to buffer corruption issues. (Untested)
* Lots of major bug fixes.
* Skin tones fixed.

Still needs further testing. All I did was mess around with monkeys.

Conflicts:
	code/game/dna/dna2.dm
	code/game/dna/dna2_domutcheck.dm
	code/game/dna/dna2_helpers.dm
	code/game/dna/genes/disabilities.dm
	code/game/dna/genes/powers.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
2014-02-10 22:43:05 -06:00
Segrain 26f40359fc Fix for unpinning humans. 2014-02-10 01:38:32 +03:00
Segrain cba6dac062 Fix for unlocking exploit. 2014-02-09 13:34:40 +03:00
Segrain 5bead0c183 Adding blood to humans. 2014-02-09 13:32:42 +03:00
Segrain 8e11dabf96 Bloody feet. 2014-02-09 13:30:28 +03:00
Loganbacca b34ceb5cfd Fixed shrapnel embedding 2014-02-09 14:56:16 +13:00
Ccomp5950 9665e8c4df Mouse Attack_Logs disabled. Admins rejoice.
No more mice in disposals spamming the hell out of admins everytime someone flushes items.
2014-02-05 00:14:45 -06:00
Iamgoofball 2ec805630e Because we HAVE to define Del() three times
/obj/item/device/gps/Del()
	GPS_list.Remove(src)
	..()
/obj/item/device/gps/Del()
	GPS_list.Remove(src)
	..()
/obj/item/device/gps/Del()
	GPS_list.Remove(src)
	..()
2014-02-04 11:30:35 -08:00
Chinsky e7c22c28c7 Merge pull request #4379 from Segrain/master
Smallfix.
2014-02-04 01:44:32 -08:00
Chinsky 9a4bcc60b4 Merge pull request #4377 from Ccomp5950/ai_announcements_tease
Commented out the AI Announcement verbs
2014-02-02 23:30:55 -08:00
Segrain 83246df6d5 Fix for #4297. 2014-02-03 07:32:53 +03:00
Ccomp5950 3a54d96b7a Merge pull request #4374 from Loganbacca/bayfix
Broken heart fix
2014-02-02 17:22:25 -08:00
Ccomp5950 35f534854a Commented out the AI Announcement verbs
Now the AI won't get it's hopes up that it can have the
CAPTAIN REPORT TO THE BAR FOR JOHNSON INSPECTION
2014-02-02 16:57:07 -06:00
Loganbacca 70a1c768ad Broken heart fix
Code was using a switch with variables in it. This doesn't work.
Replaced it with an if..else sequence.

Thanks to the guys from Paradise for finding this.

Note: this only fixes literal heart problems, it won't do anything for relationship issues.
2014-02-03 00:28:15 +13:00
Ccomp5950 d38af0c44b Typo fix: corpotate -> corporate.
And superfluous U removal 'MURIKA!
2014-02-01 15:25:00 -06:00
Ccomp5950 e72c824b90 Deadchat sanitized so players can't use HTML. 2014-01-31 16:41:12 -06:00
DJSnapshot 810de4ddaa Merge pull request #4337 from Baystation12/dev-freeze
0.1.8 Staging [Do not merge]
2014-01-31 12:40:15 -08:00
Segrain ece3556143 Smallfix. 2014-01-31 16:31:17 +03:00
Segrain 4df59faf76 Surgery tracking. 2014-01-31 16:28:24 +03:00
Segrain 93a29c60b3 Verb category. 2014-01-31 16:22:31 +03:00
Segrain b9b6a6d5be Check for verb removal. 2014-01-31 00:31:41 +03:00
Ccomp5950 f208f05534 Merge pull request #4356 from Loganbacca/bayfix-devfreeze
Non-standard dropped item layer bug
2014-01-30 10:59:38 -08:00
Ccomp5950 975433f898 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	icons/mob/back.dmi
	icons/mob/mask.dmi
2014-01-30 12:14:44 -06:00
Zuhayr 2f36fb79bc Fixes #4078 2014-01-30 23:31:50 +10:30
Zuhayr 8850a43dcb Fixes #3847 2014-01-30 23:21:00 +10:30