Many of the floors added along the SD were not craftable, this PR changes it to be the same as the original server (Eris) and allow the crafting of steel and dark floors with steel and white floors with plastic.
* Add bricks
* Fixes concrete icon spawning.
Polaris uses a different system for spawning turfs than we do. This fixes a bug with concrete spawning.
* Makes it so you have to load PB in a cryo beaker.
Instead of getting it for free.
* no you don't get free reinforcement
* Concrete can make concrete flooring
* Adds concrete tiles. Fixes spawning
* Being plating is boring. Let's make it a floor.
* Able to remove it.
* Allows fun. Fixes infinite tiles.
* Adds Polaris Gun Sprites
- Allows for easier ports.
- Fixes the semi-automatic-shotgun
* Adds the PSGs - Tether. Fixes the sprite in DreamMaker.
- Adds a PSG to the security EVA (Security players mentioned doing this instead of armory, and it makes sense.)
- Adds a PSG to mining equipment room.
* Adds PSGs to SD
- Adds PSG to Security EVA
- Adds PSG to Mining
* Adds PSGs to GB
- Adds PSG to Groundbase Mining
- Adds PSG to Groundbase Security EVA
* Makes the PSG the actual mining version
Med pouch now has 3 small item spaces instead of 4, keeps the fast draw because you can't move at all during it or it interrupts, cannot carry defibs, but can carry lollipops. Medium and large are still better for packrats with less time sensitive operations.
Also added more //vorestation add things to the stuff I changed that weren't a part of pouches.dm.
You know those pocket pouches you can find sometimes except you don't know where you can get them? Well you couldn't aside from map spawns. This fixes that, you can now make them using cloth, fur, or leather. Leather lets you make the really nice ones because its harder to get, cloth and fur let you make the smaller and specialized ones. Botany is your friend, Wabbacks let you grow cloth, teppi provide fur, and any animal can give you leather. There are also alternate ways to get these things too if botany is kill (unfortunate), but they're more time intensive than just asking the botanist.
Also I changed the contents to be somewhat more sane because the specialized pouches before were STUPIDLY restrictive and inferior in just about every way. So now there is a balance to it. Tools pouch is basically a belt for your pocket but half size. Supplies can carry actually useful supplies. Parts can carry the most of any pouch but literally only stock parts. Medical can draw stuff faster from their pouch and it can carry more medical related supplies than it could before. Ammo lets you carry grenades and plastique explosives now. Baton pouch is now the melee pouch and can fit more than just batons in it (still only one of them tho).
Sofas used to have really weird subtypes, now they correctly inherit from either the base (middle), left, right, or corner, which solves the issue with layers on the non-red corner sofas (which red sofas were exempt from due to them being the base object type).