Commit Graph

877 Commits

Author SHA1 Message Date
EmperorJon a94cad7a59 Merge pull request #2168 from Yoshax/telecrystals
Multiplies all Telecrystal stuff by ten to setup for fine cost adjusting
2016-07-22 19:34:08 +01:00
Neerti ae497b0dd8 Communicator Texting for Ghosts
Ghosts can now text communicators in round, and can be texted by those back.
This is obviously logged, just in-case funny business occurs.
Adds verbs to display a log of messages that a ghost has sent and received, as well as a verb to send a message to a communicator of their choice.
2016-07-22 12:51:00 -04:00
Yoshax 21f856ed47 Multiplies all Telecrystal stuff by ten to setup for fine cost adjusting 2016-07-22 17:35:20 +01:00
Datraen ccda51ab68 Adds fluff antag factions, antag visibility options for uplinks.
No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself.
Also adds Skrell home system to the home system list.
2016-06-29 11:25:52 -04:00
Richard D'angelo 7ab5220f64 510 Improved Overlays
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.

I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.

Ported from:

https://github.com/Baystation12/Baystation12/commit/7c2cc890abf840b1a9967bc26c36581301e7229c
2016-06-18 15:50:10 -03:00
HarpyEagle 58b87f1a4b Adds do_surgery() behaviour for various items
Heath scanners, autopsy scanners, syringes, hyposprays, droppers and bottles.
2016-06-17 19:06:56 +01:00
Arokha Sieyes b624e7703a Adds actual video calls to communicators
'chu heard me. S'what it does. When you're on a call, there's a "Start Video" button next to each person. When you click it, you actually look through their thing, like a ghost might if they ghostcalled. You have to stay within 1 tile of a video showing communicator to see it.

Multiple people can share one communicator video stream by setting it on a table or whatever, and examining it. There's a message like "It appears to be showing a video: [view]" and you can click view and you can all look at the video. COLLABORATION. SYNERGY. OTHER BUZZWORDS.

I also added the feature of DECLINING requests from people.

Also communicators show up on a special camera list on security consoles, but the same EPv2 network visibility turns this off as well if you wanna be all hidey. This does mean that people with the visiblity on serve as sort of roaming AI cameras for the AI as well. So the AI can watch you repair the outside of the station or whatever if you want.
2016-06-13 02:55:05 -04:00
Datraen 36fd6fb4d6 Merge pull request #1926 from VOREStation/emotes
Rewrites Emotes + LOOC and makes Communicators work
2016-06-12 12:46:02 -04:00
Arokha Sieyes 22e2352925 Makes suit coolers work right in mecha
2 year old typo

Fixes #1924
2016-06-11 23:30:41 -04:00
Arokha Sieyes 7b4d571889 Makes communicators great again 2016-06-11 22:05:01 -04:00
Yoshax f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00
Yoshax df0135ac2b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into attackcall 2016-05-29 01:00:50 +01:00
EmperorJon 01b3182004 Merge pull request #1462 from Datraen/Xenobiology_2
Xenobio2
2016-05-28 21:32:18 +01:00
Yoshax cd9fdd228b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into attackcall 2016-05-28 20:22:09 +01:00
Arokha Sieyes ea6754597e Ports Bay's Robolimb Changes (#1779)
* Consolidates copypasta for repairing robolimbs

Also prevents self-repairing a limb you are using to hold the tool

* Fixes robot organs becoming undamagable after reaching cap

* Fixes repairing with cable not using any cable, repairing with weldingtool not doing eyecheck

* Removes ORGAN_ROBOT and ORGAN_ASSISTED flags, fixes #13123

* Fixes damage to robotic limbs not triggering organ processing

At the same time, robotic limbs with damage don't need to process.
However, it's much safer to explicitly have robot limbs return 0 from
needs_process() instead of not rechecking bad external organs.

* Build on HarpyEagle changes to apply to Polaris

Had to apply the change from flag to an enumeration.

* Removes unneeded file

* Fix bruisepacks, remove heart

Well, the unused bay version of the heart anyway

* Tweaks examine, reverts isSynthetic

Reverted that because Bay doesn't use it the same way. Also changed Examine to not list every robo-limb on non-FBPs in red, but left them listed as normal per Spookerton
2016-05-28 14:12:19 +01:00
Datraen bb7713b2a8 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Slime_Rework_3
# Conflicts:
#	code/game/objects/items/devices/multitool.dm
2016-05-19 17:31:25 -04:00
Datraen ce6b574d67 Status as of 05-18-2016 2016-05-19 15:16:48 -04:00
SinTwo a39d2c5cc6 Fixes Note Keeper and empty message sending null 2016-05-19 14:17:12 -04:00
SinTwo 47176f4912 Communicator Texting And UI Overhaul (#1670)
* Communicators ui moved to FakeNanoUI

* Removed test file.

* Back to NanoUI

* NanoUI

* Communicator Texting and UI overhaul.

* Comment Fixes
2016-05-18 09:29:07 -04:00
Yoshax be6ab03d13 Fixes a problem with discount never being displayed correctly on uplinks 2016-05-16 01:14:25 +01:00
Yoshax 718b249b1d Uplink changes and additions (#1645)
* Splits uplink categories into separate files and moves other files around

* Corrects an incorrect description

* Puts uplink categories in uplink_categories into the same order as they are individual files

* Mercenaries now spawn with their own private uplink.

* Adds a random discount to uplink items that is applied every 15 minutes

no message

no message

* Adds changelog

* Fakes announcements are now once again purchasable from the uplink and actually work

* Removes a debug line

* Adds several existing items to the antag uplink including stun rounds for shotguns, metal foam grenades and more

* Refactors boxes.dm to use absolute pathing and for loops for contents

Adds changelog
2016-05-15 18:31:34 -04:00
Hubblenaut f09df76e4a Hacktool (#1607)
* Adds hacking tool.

In normal mode a hacking tool acts and functions just like any multitool. Use a screwdriver to toggle between normal and hacking mode.
Hacking attempts will take 20 +(0 to 20) seconds (triangular distribution, averages at +10 seconds).
Once an airlock has been successfully hacked the user will have full access to the door operation interface normally restricted to silicons.

A hacking tool will remember the last 6 to 8 hacked airlocks.  No time is needed to again hack remembered airlocks.
Once the limit has been reached the least recently accessed airlock is forgotten. Hacking a remembered airlock will update the last accessed time.

Also adds a basic observer/listener pattern implementation to, for example, make it easier to catch when objects have been destroyed and clear references.

* Corrects and adds more sanity checking.

* Adds hacktool to uplink devices
2016-05-15 09:38:10 -04:00
Datraen 25827b3b14 Merge pull request #1581 from Neerti/5/6/2016_pda_multicaster
Adds PDA Multicaster
2016-05-13 00:37:18 -04:00
HarpyEagle d3aacce795 Animation and cooldown only come into effect if the flash is actually used 2016-05-12 16:31:07 +01:00
Neerti 4656db4aa9 Adds PDA Multicaster
Adds a new machine to telecomms, which contains special PDAs corresponding to each department on the station.  Sending a PDA message to one of these PDAs will duplicate it to everyone in the department the PDA is assigned to.  It determines what department someone is in by cartridge type.
Adds cartridges for several jobs that were missing them, for the purposes of being recognized as being in a department.  The cartridges otherwise do nothing.
New circuitboard to build the new pda multicaster.  It can also be deconstructed with the standard machinery deconstruction steps of screwdriver > crowbar.
2016-05-12 02:50:35 -04:00
Neerti cb08c07cf2 Merge pull request #1602 from redstryker/master
Adds Glowsticks
2016-05-11 02:00:51 -04:00
redstryker 8b5ed3d7ff Adds Glowsticks 2016-05-08 18:22:15 -04:00
Yoshax 79b1bf5260 Removes antag limitations on uplink items to make them actually buyable 2016-05-08 22:03:17 +01:00
Datraen beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
SinTwo 5ae20ceb8b Buildables v1.2 (#1517)
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.

* Fixes Maps due to working on ancient versions.

* Path error.

* Adds a missing ..()
2016-05-03 22:18:12 +01:00
Datraen 3baf91b46e Merge pull request #1307 from Neerti/3/30/2016_dumb_gun_balance
Dumb Gun Balance Patch
2016-05-01 17:42:25 -04:00
Neerti 73c723c8d4 Merge pull request #1469 from Nerezza/DefaultCoolerCell
Upgrades default suit cooler cell
2016-04-25 14:36:48 -04:00
mwerezak 4951790b50 Fixes missing cooldowns, missing cult blade sound.
Conflicts:
	code/game/objects/items/weapons/material/kitchen.dm
2016-04-22 04:58:25 -04:00
mwerezak 11c5b10bb9 Refactors various item attack() implementations
Replaced some attack() overrides with apply_hit_effect() or other attack
procs where appropriate.
Removed the attack() override from reagent_containers.

Conflicts:
	code/game/objects/items/weapons/clown_items.dm
	code/game/objects/items/weapons/material/kitchen.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
2016-04-22 04:57:22 -04:00
Nerezza 4618c49793 Upgrades default suit cooler cell
Considering suit coolers are dedicated EVA equipment instead of emergency equipment, it's strange that they come equipped with a cell that lasts a handful of minutes in operation instead of a duration more comparable to an oxygen tank's.

This upgrades their default cell so that FBPs can grab, combine, and go just like other crewmembers.
2016-04-21 18:25:44 -05:00
Kelenius 98badae45f Merge branch 'master' into cleanupTwo 2016-04-21 11:41:32 +03:00
Neerti 3c92193bf5 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/30/2016_dumb_gun_balance
# Conflicts resolved:
#	code/modules/projectiles/projectile/beams.dm
2016-04-20 05:41:36 -04:00
Neerti 5b47212f48 Communicator Fix
Communicators now initialize properly, and are no longer invisible until the owner clicks the device in their hand for the first time in the round.
2016-04-04 05:17:07 -04:00
Neerti 75c0c5cc38 Changes lots of gun stuff, see PR for details. 2016-03-30 03:41:54 -04:00
Neerti a9b2e7a61e Merge pull request #1133 from Kelenius/coolBots
Overhauls bot AI
2016-03-30 02:23:28 -04:00
Yoshax d0d3d3cb16 Merge remote-tracking branch 'upstream/master' into morepreferences 2016-03-27 00:17:24 +00:00
Neerti 96e52f5af0 Merge pull request #1229 from SinTwo/construction_update
Construction update
2016-03-26 15:45:19 -04:00
Datraen c09bb6d807 Removes JSON encoding of PDA Manifest list. 2016-03-26 15:31:08 -04:00
SinTwo b356f5cf21 Construction Update 2016-03-25 16:02:36 -04:00
Kelenius df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Neerti a9ad84da4b Merge pull request #1191 from Kelenius/inventoryCleanup
Mob inventory cleanup
2016-03-22 21:42:27 -04:00
Yoshax 5d9596a72d Makes it possible to have more than 16 preferences 2016-03-21 18:56:27 +00:00
Datraen 996ce92f7f Merge pull request #1184 from Yoshax/510prep
Ports Byond 510 preperations from Bay
2016-03-20 13:45:40 -04:00
Datraen fe9d3fd4c4 Merge pull request #1027 from Kelenius/mobCleanup
Changes types of ghosts and eyes
2016-03-18 13:50:47 -04:00
Kelenius afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00