Applies cooldown to the 'use item on self' button, and makes the 'you don't have an item' text a little more informative.
Also re-renames 'Custom Subtle' back to 'Subtle (Custom)', I didn't test this originally because I thought my pants were really big, and turns out that doing this just makes it first in the list for subtles, which is WORSE! I'm not sure what to rename it, so! Let's just put it back.
Also touches up simple mobs and mouse holes so that simple mobs (such as mice) can click on mouse holes to interact with them! Turns out mice couldn't properly use mouse holes, and that seems like a shame! This is fixed now. Incidentally, borgs can also use mouse holes now.
This is implemented to act as drops by combat drone enemies in the "phoron tanker" POI. I am commiting separately as this is the generalized form to be re-used and distinct enough from mapping.
This variant should not be seen by players. Either view-variable edit examine_canalyzer/multitool/canalyzer_printed or edit in mapmaker or define it in code thru a subtype
If making it spawn from a mob, you'll need to make a subtype. When defining a subtype, New() can be used for dynamic naming like use of drone_name in examine stuff.
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
Fixes unreported bug where survivor pods would not send a query.
This was caused due to imperfect fix to inability to opt out from it for the round.
tweak(survivorpod): Makes it clear when the pod was clicked on
Does this by making a visible_message when clicked and changing its description
* Adds logging for placing a micro holder in hand into disposals
* Adds logging for throwing a micro holder into disposals
* Adds logging for click dragging self into disposals
* Adds logging for stumbling into disposals while drunk or otherwise able to stumble
* Each logic has special terms when logged for clarity to clear up intent/innocence.
* Adds new turf/simulated proc: climb_wall
* * Anyone can attempt this by standing next to wall
* * Untrained have chance to fall
* * Trained dont fall unless interrupted
* * Speed varies wildly depending on gear & skills
* * * Takes lowest climb_delay, multiplies 5 by it
* * * Depending on tresholds, may add 10/5 seconds on top (>1.25, >1.0)
* * Gear can enable even rookies to climb. Simplemobs cant use gear
* * Except scugs. They can specifically use their spears to climb, leaving it behind
* Adds new turf/simulated var: climbable
* * solidrock, /mineral/cave have climbable set to true
* Adds new turf/simulated logic for init, examine() and a yet-unused proc
* * proc toggle_climbability allows turning walls climbable. Useful for GMs!
* * Could also later implement a tool to turn walls climbable when used using it.
* Adds new mob/living vars, can_climb and climbing_delay
* * These are for handling silicons and simple mobs
* Adds new species vars, can_climb and climbing_delay
* * These are for human mobs
* climbing_delay defaults to 1.5
* * Tajara have it at 1.25
* * Vassalian have it at 1
* * Scugs got it at 2.0, reduced to 0.75 when using spear
* New traits: climber; climber, professional; climber, master
* * Cost 0, 1, 2 pts as positive trait respectively
* * Enable safe climbing, reduce delay to 1.25, 1.0 respectively
* moves rock_climber from shoes to items define
* Adds new item var, climbing_delay set at 1
* I assumed all obj/structure start as anchored
* I assumed wrong.
* I need to stop assuming things
* Anyway, bugfix for informal bugreport "throwing items at blankets causes them to get dislodged weirdly."