* Add Major Slobberer trait
* Add a mode addon to bellies that lets you wetten prey with them
* Add tooltip
* Fix this
* consistency
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* transformation deduplication
deduplicates a bunch of tf verbs
* whoops
* double whoops
* small fix
* more deduplication
* fair point
* whoops
* some more deduplication
* Add QoL option to dodge pick up attempts with personal space bubble traits
* whitespalce
* thar she blows
---------
Co-authored-by: CameronSTaljaard <cameronstaljaard@gmail.com>
* More hanner transformations
Added additional animals to hanner transformations:
Lizard
Mouse (with ventcrawl disabled)
Possum
Raccoon
Unicorn (nerfed with no lasers)
* Fixes stuff
Changed the threshold of simple mob nutrition notifications to match those of humans, as these were set to insane percentages previously. For most simple mobs, this means:
- Starving starts at <150 rather than <3000 nutrition
- Feeling hungry starts at <250 rather than <5400 nutrition
Note that the only thing this effects is the little HUD icon showing the hunger bar.
Allows players to drop from above onto tables. People typically expect to be able to fall onto tables from above (often for the purposes of landing on them specifically or onto people on said table). It looks and feels like a bug when you can't because there's no reason you should hover in the air 6ft above a table.
It will also be funny when people fall onto tables expecting to magically fly over them for the first few days.
Also includes a check for mobs hiding under tables when you land on them, to protect them from being squished/eaten.
* intent struggle basic
* .
* .
* .
* scss
* no hover effect
* swap those
* intent based struggling
* dropdown
* .
* .
* .
* .
* show current intent
* .
* .
* .
* up
* also that
* try that
* just resuse where we can
* use a string key
* eh
* yolo
* fine
* Two more admin smites
Added two more admin player effects:
- Wet Surrounding Surfaces: Gives you the option of making a ring of water, lube or any reagent of your choice appear around the character instantly.
- Give Quest: Make a quest appear for the character, can either be personalised or a randomly generated simple one. Includes a warning that it isn't an excuse to misbehave.
* Fixes things
* Refactored and fixed the Electrovore code in compliance with the review and requests for fixes.
* Address review feedback for electrovore element and traits
* Removed unneeded return
Missed this while I was going through unresolved issues - unneeded return has been removed.
* Remove redundant check and use spark_effect helper
* Switched to spark_effect
Should clean up nicely.
* Swaps to !isitem
Changes from if(!istype(target, /obj/item)) to if(!isitem(target)) as requested.
* Spark Spread reinstated
Uses the proper, updated code block for spark_spread.
* ident
* should be fine
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* ports the chat settings update
* .
* .
* follow up changes
* zod
* migration changes from jl
* this will blow up badly
* yuck
* .
* .
* order
* .
* :
* be gone
* .
* .
* logging
* dix logging
* move to its own atom
* fix settings import
* .
* fix audio
* tgui fix
* .
* archiving as atom
* more changes from JL
* bring back default archive all
* no stale state
* no need to run twice
* -
* we need both anyway
* dep up
* .
* build fixes port
* Fix file path replacement in build script
* backend update
* .
* .
* use the tg method
* only use as unchunked fallback for say etc
* .
* linter errors
* tg's chunking methód should be sane enough
* sadly still not
* update for tg chunking
* force those
* jl suggestion
* .
* needs game atom
* push
* have this
* we only want to store if a page was changed or added
* only store what we really care about
* fixes import port
* we need settings first
* recoloring shouldn't be a pain
* partial
* .
* some type fixing
* .
* no throw of events
* ree map might not be there yet
* .
* always store our settings
* this is a valid crash
* ss early assets
* saver image access
* missed unsafe access
* .
* move chat loading order
* .
* .
* .
* .
* missing unregs
* keep the ref map name, just don't bother
* await the asset like redux did before
* try that?
* .
* use await
* biome up
* better handling as JL did on tg
* rename
* last dep up
* major bump here
* major bump
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Quick fix to map rotation
Puts the SD back on for this week.
* Facility Redgate Map
Added Facility Redgate Map from the recent facility event.
* Fixed one active edge
Fixed an active edge in the oldhotel plains POI.
* Fixed scrubble resting
Fixed scrubble resting sprites being broken.
* Revert "Fixed scrubble resting"
This reverts commit 5ca4ce9231.
* Fixes mantraps eating when dead
Fixed mantraps voring people that step on them when they're dead.
* Revert "Fixes mantraps eating when dead"
This reverts commit 656fe7bd79.
* Updates eating descriptions to be more neutral
* Revert "Updates eating descriptions to be more neutral"
This reverts commit b137c152c2.
* Protean SCAs
* Spontaneous Prey Bellies
This adds the ability to choose which bellies spontaneous prey will end up in. If left null, they will go into the preds currently selected belly as per usual.
* quick push
* .
* .
* .
* .
* .
* datas
* use our eleemnt
* .
* .
* migrate a bunch of changes not to conflict myself
* realtimne preview coloring
* fine enough
* larger, smoothen
* .
* fix it
* axe
* trurn
* cardinal
* .
* fixes throw vore
* Update spontaneous_vore.dm
* fixes
* this
* alpha
* debounce
* immediately update states
* key that
* .
* only then
* no more flashing
* order
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
* plushie fix
* voxclaw fix
* adjust holywater threshold
* span + typo fix
* this 1 too
* Changeling helmet adjustment
Makes changeling helmet able to eat things...If it's made out of your own flesh you can manipulate it to allow you to eat for a quick second. Also implies vorny implications.
* limits belly contetns to 200 items
* there too
* this too
* don't strip blacklisted things
* .
* sometime later
* no remains if belly is full
* this
* just warn for now
* .
* .
* .
* .
* .
* -
* .
* .
* linter
* faster
* .
* .
* optimize
* fix that
* 20 should be ok
* nom atom
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>