Files
bb47d45749 Mob nibble fix (#19542)
* Fix mob eating food pathway

* Remove redundant alert

* Moved eating message to better location

* Apply suggestion from @Cameron-The-Raven

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-06-25 11:02:49 -04:00

64 lines
1.7 KiB
Plaintext

/*
Animals
*/
/mob/living/simple_mob/UnarmedAttack(atom/A, proximity)
if(!(. = ..()))
return
// setClickCooldown(get_attack_speed())
if(has_hands && istype(A,/obj) && a_intent != I_HURT)
var/obj/O = A
return O.attack_hand(src)
switch(a_intent)
if(I_HELP)
if(isliving(A))
var/mob/living/L = A
if(istype(L) && (!has_hands || !L.attempt_to_scoop(src)))
if(src.zone_sel.selecting == BP_GROIN)
if(src.vore_bellyrub(A))
return
automatic_custom_emote(VISIBLE_MESSAGE,"[pick(friendly)] \the [A]!", check_stat = TRUE)
if(istype(A,/obj/structure/micro_tunnel)) //Allows simplemobs to click on mouse holes, mice should be allowed to go in mouse holes, and other mobs
var/obj/structure/micro_tunnel/t = A //should be allowed to drag the mice out of the mouse holes!
t.tunnel_interact(src)
if(istype(A,/obj/item/reagent_containers/food/snacks))
var/obj/item/reagent_containers/food/snacks/snack = A
snack.attack_generic(src)
setClickCooldown(get_attack_speed(src))
if(I_HURT)
if(can_special_attack(A) && special_attack_target(A))
return
else if(melee_damage_upper == 0 && isliving(A))
automatic_custom_emote(VISIBLE_MESSAGE,"[pick(friendly)] \the [A]!", check_stat = TRUE)
else
attack_target(A)
if(I_GRAB)
if(has_hands)
A.attack_hand(src)
else if(isliving(A) && src.client && !vore_attack_override)
animal_nom(A)
else
attack_target(A)
if(I_DISARM)
if(has_hands)
A.attack_hand(src)
else
attack_target(A)
/mob/living/simple_mob/RangedAttack(atom/A)
// setClickCooldown(get_attack_speed())
if(can_special_attack(A) && special_attack_target(A))
return
if(projectiletype)
shoot_target(A)