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3b4bcef49b
* Combines all the engineering borg tools into one multitool Sprites from /tg/ Combines: Wirecutters, Crowbar, Welder, Wrench, Crowbar, Screwdriver * this is a WAY better way to do it * a * dont worry about overlays anymore * Better grippers and better lists In which I go insane having to continually patch exploit after exploit in gripper code, resulting in it looking like a mad man's scribbles. * No deleting shoes when putting them on someone * empty pocket is now empty * RENAMING stuff instead of copypaste * MORE borg stuff * more bugproofing * Admin proc * this * this * Framework for TGUI * Update robot_simple_items.dm * Fix * Framework v2 * Update ModifyRobotMultiBelt.tsx * goooo * Update modify_robot.dm * modify * sub category * . * string to define * some globs * more * . * . * . * add sanely * push that real quick * . * sanity * . * . * . * . * . * . * . * Cut * . * gives to those that need * push * clean up * auto fix * . * . * . * getmodule * Update robot_simple_items.dm * . * untyped * Update stack.dm * . * . * . * . * - * . * Update _map_selection.dm * Update _map_selection.dm --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
264 lines
7.1 KiB
Plaintext
264 lines
7.1 KiB
Plaintext
/* Surgery Tools
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* Contains:
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* Bio-Regenerator
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* Retractor
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* Hemostat
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* Cautery
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* Surgical Drill
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* Scalpel
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* Researchable Scalpels
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* Circular Saws
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* Misc Tools
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* Cyborg Tools
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* Alien Tools
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*/
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/obj/item/surgical
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name = "Surgical tool"
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desc = "This shouldn't be here, ahelp it."
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icon = 'icons/obj/surgery_vr.dmi'
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w_class = ITEMSIZE_SMALL
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drop_sound = 'sound/items/drop/weldingtool.ogg'
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pickup_sound = 'sound/items/pickup/weldingtool.ogg'
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var/helpforce = 0 //For help intent things
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/obj/item/surgical/attack(mob/M, mob/user)
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if(user.a_intent == I_HELP) //A tad messy, but this should stop people from smacking their patients in surgery
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return 0
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..()
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/*
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* Bio-Regenerator
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*/
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/obj/item/surgical/bioregen
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name="bioregenerator"
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desc="A special tool used in surgeries which can pull toxins from and restore oxygen to organic tissue as well as recreate missing biological structures to allow otherwise irreperable flesh to be mended."
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icon_state="bioregen"
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drop_sound = 'sound/items/drop/scrap.ogg'
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/*
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* Retractor
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*/
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/obj/item/surgical/retractor
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name = "retractor"
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desc = "Retracts stuff."
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icon_state = "retractor"
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matter = list(MAT_STEEL = 10000, MAT_GLASS = 5000)
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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drop_sound = 'sound/items/drop/scrap.ogg'
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/*
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* Hemostat
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*/
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/obj/item/surgical/hemostat
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name = "hemostat"
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desc = "You think you have seen this before."
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icon_state = "hemostat"
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matter = list(MAT_STEEL = 5000, MAT_GLASS = 2500)
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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attack_verb = list("attacked", "pinched")
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hitsound = 'sound/items/wirecutter.ogg'
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drop_sound = 'sound/items/drop/scrap.ogg'
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/*
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* Cautery
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*/
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/obj/item/surgical/cautery
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name = "cautery"
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desc = "This stops bleeding."
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icon_state = "cautery"
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matter = list(MAT_STEEL = 5000, MAT_GLASS = 2500)
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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attack_verb = list("burnt")
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drop_sound = 'sound/items/drop/scrap.ogg'
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/*
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* Surgical Drill
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*/
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/obj/item/surgical/surgicaldrill
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name = "surgical drill"
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desc = "You can drill using this item. You dig?"
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icon_state = "drill"
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hitsound = 'sound/weapons/circsawhit.ogg'
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matter = list(MAT_STEEL = 15000, MAT_GLASS = 10000)
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force = 15.0
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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attack_verb = list("drilled")
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drop_sound = 'sound/items/drop/accessory.ogg'
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/*
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* Scalpel
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*/
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/obj/item/surgical/scalpel
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name = "scalpel"
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desc = "Cut, cut, and once more cut."
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icon_state = "scalpel"
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force = 10.0
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sharp = TRUE
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edge = TRUE
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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throwforce = 5.0
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throw_speed = 3
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throw_range = 5
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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matter = list(MAT_STEEL = 10000, MAT_GLASS = 5000)
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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drop_sound = 'sound/items/drop/knife.ogg'
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/*
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* Researchable Scalpels
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*/
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/obj/item/surgical/scalpel/laser1
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
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icon_state = "scalpel_laser1"
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damtype = "fire"
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hitsound = 'sound/weapons/blade1.ogg'
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/obj/item/surgical/scalpel/laser2
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
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icon_state = "scalpel_laser2"
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damtype = "fire"
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hitsound = 'sound/weapons/blade1.ogg'
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force = 12.0
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/obj/item/surgical/scalpel/laser3
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
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icon_state = "scalpel_laser3"
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damtype = "fire"
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hitsound = 'sound/weapons/blade1.ogg'
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force = 15.0
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/obj/item/surgical/scalpel/manager
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name = "incision management system"
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desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
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icon_state = "scalpel_manager"
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force = 7.5
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/obj/item/surgical/scalpel/ripper
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name = "jagged scalpel"
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desc = "A horrifying bladed tool with a large metal spike in its center. The tool is used for rapidly removing organs or medical malpractice."
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icon_state = "organ_ripper"
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item_state = "bone_setter"
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force = 15.0
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toolspeed = 0.75
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origin_tech = list(TECH_MATERIAL = 5, TECH_BIO = 3, TECH_ILLEGAL = 2)
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/*
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* Circular Saws
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*/
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/obj/item/surgical/circular_saw
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name = "circular saw"
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desc = "For heavy duty cutting."
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icon_state = "saw"
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hitsound = 'sound/weapons/circsawhit.ogg'
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drop_sound = 'sound/items/drop/accessory.ogg'
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force = 15.0
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w_class = ITEMSIZE_NORMAL
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throwforce = 9.0
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throw_speed = 3
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throw_range = 5
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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matter = list(MAT_STEEL = 20000,MAT_GLASS = 10000)
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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sharp = TRUE
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edge = TRUE
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/obj/item/surgical/circular_saw/manager
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name = "energetic bone diverter"
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desc = "For heavy duty cutting (and sealing), with science!"
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icon_state = "adv_saw"
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item_state = "saw3"
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hitsound = 'sound/weapons/emitter2.ogg'
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damtype = SEARING
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 6)
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matter = list(MAT_STEEL = 25000,MAT_GLASS = 20000)
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attack_verb = list("attacked", "slashed", "seared", "cut")
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toolspeed = 0.75
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/*
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* Misc Tools
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*/
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/obj/item/surgical/bonegel
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name = "bone gel"
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desc = "For fixing bones."
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icon_state = "bone-gel"
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force = 0
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throwforce = 1.0
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drop_sound = 'sound/items/drop/bottle.ogg'
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/obj/item/surgical/FixOVein
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name = "FixOVein"
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desc = "Like bone gel. For veins."
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icon_state = "fixovein"
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force = 0
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throwforce = 1.0
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 3)
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var/usage_amount = 10
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drop_sound = 'sound/items/drop/bottle.ogg'
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/obj/item/surgical/bonesetter
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name = "bone setter"
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desc = "Put them in their place."
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icon_state = "bone_setter"
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force = 8.0
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throwforce = 9.0
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throw_speed = 3
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throw_range = 5
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attack_verb = list("attacked", "hit", "bludgeoned")
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drop_sound = 'sound/items/drop/scrap.ogg'
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/obj/item/surgical/bone_clamp
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name = "bone clamp"
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desc = "The best way to get a bone fixed fast."
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icon_state = "bone_clamp"
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force = 8
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throwforce = 9
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throw_speed = 3
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throw_range = 5
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attack_verb = list("attacked", "hit", "bludgeoned")
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/*
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* Alien Tools
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*/
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/obj/item/surgical/retractor/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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/obj/item/surgical/hemostat/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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/obj/item/surgical/cautery/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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/obj/item/surgical/surgicaldrill/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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/obj/item/surgical/scalpel/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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/obj/item/surgical/circular_saw/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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/obj/item/surgical/FixOVein/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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/obj/item/surgical/bone_clamp/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.75
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