mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-01-30 19:03:05 +00:00
* Revamps limb-loss code - Makes it so everyone isn't at squishy as necromorphs - Adds in a threshold for 'how damaged this limb needs to be prior' UNLESS you are dealing MASS DAMAGE to the limb, in which case it needs to be >1/2 the limb's hp (NOTE, GREATER THAN, NOT >=. This means the Eblade can not 1hit arms/legs) -Vital limbs divide damage recieved by 1.5x making it harder for them to hit the threshold to actually take vital limbs off. - When limbs enter 'critical state' (They were already at max damage and has been damaged even further) they are 3x more likely to get chopped off. - Projectiles are WAY too strong and have been WAY too powercrept. Damage dealt by them is divided by 1/2 for all of limbcode, meaning a 60 damage revolver is the equivalent of being hit by a 30 damage attack. If this is dealt to the head, this is the equivalent of being hit by a 20 damage attack. (no delimb) - Fixes a bug where sharp weapons were TRIPLE DIPPING their delimb chance. - Gets rid of brute weapon tearoff. They ONLY have the gib chance now. - Chances for objects removing your limbs has been HEAVILY lowered. * I guess mobs get projectile as well now