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VOREStation/code/modules/organs
Cameron Lennox 405bf22122 Revamps limb-loss code (#16803)
* Revamps limb-loss code

- Makes it so everyone isn't at squishy as necromorphs
- Adds in a threshold for 'how damaged this limb needs to be prior' UNLESS you are dealing MASS DAMAGE to the limb, in which case it needs to be >1/2 the limb's hp (NOTE, GREATER THAN, NOT >=. This means the Eblade can not 1hit arms/legs)
-Vital limbs divide damage recieved by 1.5x making it harder for them to hit the threshold to actually take vital limbs off.
- When limbs enter 'critical state' (They were already at max damage and has been damaged even further) they are 3x more likely to get chopped off.

- Projectiles are WAY too strong and have been WAY too powercrept. Damage dealt by them is divided by 1/2 for all of limbcode, meaning a 60 damage revolver is the equivalent of being hit by a 30 damage attack. If this is dealt to the head,  this is the equivalent of being hit by a 20 damage attack. (no delimb)

- Fixes a bug where sharp weapons were TRIPLE DIPPING their delimb chance.

- Gets rid of brute weapon tearoff. They ONLY have the gib chance now.

- Chances for objects removing your limbs has been HEAVILY lowered.

* I guess mobs get projectile as well now
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