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VOREStation/code/modules/clothing/suits/armor_vr.dm
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David Winters 93f9e1908d fixes #9099
2020-09-29 04:28:40 -04:00

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/obj/item/clothing/suit/armor/heavy
name = "heavy armor"
desc = "An old military-grade suit of armor. Incredibly robust against brute force damage! However, it offers little protection from energy-based weapons, which, combined with its bulk, makes it woefully obsolete."
icon_state = "heavy"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
armor = list(melee = 90, bullet = 80, laser = 10, energy = 10, bomb = 80, bio = 0, rad = 0)
w_class = ITEMSIZE_HUGE // massively bulky item
gas_transfer_coefficient = 0.90
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 5 // If you're a tank you're gonna move like a tank.
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
siemens_coefficient = 0
/obj/item/clothing/suit/armor/vest/wolftaur
name = "wolf-taur armor vest"
desc = "An armored vest that protects against some damage. It appears to be created for a wolf-taur."
species_restricted = null //Species restricted since all it cares about is a taur half
icon = 'icons/mob/taursuits_wolf_vr.dmi'
icon_state = "wolf_item"
item_state = "heavy_wolf_armor"
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
return ..()
else
to_chat(H,"<span class='warning'>You need to have a wolf-taur half to wear this.</span>")
return 0
// HoS armor improved by Vorestation to be slightly better than normal security stuff.
/obj/item/clothing/suit/storage/vest/hoscoat
armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/vest/hos
armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/vest/hoscoat/jensen
name = "armored trenchcoat"
desc = "A trenchcoat augmented with a special alloy for some protection and style."
icon_state = "hostrench"
flags_inv = HIDEHOLSTER
// Override Polaris's "confederate" naming convention. I hate it.
/obj/item/clothing/suit/storage/vest/solgov
name = "peacekeeper armored vest"
desc = "A synthetic armor vest. This one is marked with the crest of the Terran Commonwealth Government."
/obj/item/clothing/suit/storage/vest/solgov/heavy
name = "peacekeeper heavy armored vest"
desc = "A synthetic armor vest with PEACEKEEPER printed in distinctive blue lettering on the chest. This one has added webbing and ballistic plates."
/obj/item/clothing/suit/storage/vest/solgov/security
name = "master at arms heavy armored vest"
desc = "A synthetic armor vest with MASTER AT ARMS printed in silver lettering on the chest. This one has added webbing and ballistic plates."
/obj/item/clothing/suit/storage/vest/solgov/command
name = "commander heavy armored vest"
desc = "A synthetic armor vest with COMMANDER printed in detailed gold lettering on the chest. This one has added webbing and ballistic plates."
/obj/item/clothing/suit/armor/combat/USDF
name = "marine body armor"
desc = "When I joined the Corps, we didn't have any fancy-schmanzy armor. We had sticks! Two sticks, and a rock for the whole platoon-and we had to <i>share</i> the rock!"
icon_state = "unsc_armor"
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
body_parts_covered = UPPER_TORSO|LOWER_TORSO // ToDo: Break up the armor into smaller bits.
/obj/item/clothing/suit/armor/combat/imperial
name = "imperial soldier armor"
desc = "Made out of an especially light metal, it lets you conquer in style."
icon_state = "ge_armor"
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/suit/armor/combat/imperial/centurion
name = "imperial centurion armor"
desc = "Not all heroes wear capes, but it'd be cooler if they did."
icon_state = "ge_armorcent"
/obj/item/clothing/suit/storage/vest/wardencoat/alt2
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
/obj/item/clothing/suit/storage/vest/hoscoat/jensen/alt
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
// Armor Versions Here
/obj/item/clothing/suit/armor/combat/crusader
name = "crusader armor"
desc = "ye olde knight, risen again."
icon_state = "crusader"
icon = 'icons/obj/clothing/knights_vr.dmi'
icon_override = 'icons/obj/clothing/knights_vr.dmi'
body_parts_covered = UPPER_TORSO|LOWER_TORSO
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 2
/obj/item/clothing/suit/armor/combat/crusader/bedevere
name = "bedevere's armor"
desc = "ye olde knight, risen again."
icon_state = "bedevere"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
// Costume Versions Here
/obj/item/clothing/suit/armor/combat/crusader_costume
name = "crusader costume armor"
desc = "ye olde knight, risen again."
icon_state = "crusader"
icon = 'icons/obj/clothing/knights_vr.dmi'
icon_override = 'icons/obj/clothing/knights_vr.dmi'
body_parts_covered = UPPER_TORSO|LOWER_TORSO
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 1
/obj/item/clothing/suit/armor/combat/crusader_costume/bedevere
name = "bedevere's costume armor"
desc = "ye olde knight, risen again."
icon_state = "bedevere"
body_parts_covered = UPPER_TORSO|LOWER_TORSO