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121 lines
5.3 KiB
Plaintext
121 lines
5.3 KiB
Plaintext
/obj/item/clothing/suit/armor/heavy
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name = "heavy armor"
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desc = "An old military-grade suit of armor. Incredibly robust against brute force damage! However, it offers little protection from energy-based weapons, which, combined with its bulk, makes it woefully obsolete."
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icon_state = "heavy"
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item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
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armor = list(melee = 90, bullet = 80, laser = 10, energy = 10, bomb = 80, bio = 0, rad = 0)
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w_class = ITEMSIZE_HUGE // massively bulky item
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gas_transfer_coefficient = 0.90
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 5 // If you're a tank you're gonna move like a tank.
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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siemens_coefficient = 0
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/obj/item/clothing/suit/armor/vest/wolftaur
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name = "wolf-taur armor vest"
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desc = "An armored vest that protects against some damage. It appears to be created for a wolf-taur."
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species_restricted = null //Species restricted since all it cares about is a taur half
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icon = 'icons/mob/taursuits_wolf_vr.dmi'
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icon_state = "wolf_item"
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item_state = "heavy_wolf_armor"
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mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
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if(..())
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if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
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return ..()
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else
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to_chat(H,"<span class='warning'>You need to have a wolf-taur half to wear this.</span>")
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return 0
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// HoS armor improved by Vorestation to be slightly better than normal security stuff.
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/obj/item/clothing/suit/storage/vest/hoscoat
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armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/vest/hos
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armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/vest/hoscoat/jensen
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name = "armored trenchcoat"
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desc = "A trenchcoat augmented with a special alloy for some protection and style."
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icon_state = "hostrench"
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flags_inv = HIDEHOLSTER
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// Override Polaris's "confederate" naming convention. I hate it.
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/obj/item/clothing/suit/storage/vest/solgov
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name = "peacekeeper armored vest"
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desc = "A synthetic armor vest. This one is marked with the crest of the Terran Commonwealth Government."
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/obj/item/clothing/suit/storage/vest/solgov/heavy
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name = "peacekeeper heavy armored vest"
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desc = "A synthetic armor vest with PEACEKEEPER printed in distinctive blue lettering on the chest. This one has added webbing and ballistic plates."
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/obj/item/clothing/suit/storage/vest/solgov/security
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name = "master at arms heavy armored vest"
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desc = "A synthetic armor vest with MASTER AT ARMS printed in silver lettering on the chest. This one has added webbing and ballistic plates."
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/obj/item/clothing/suit/storage/vest/solgov/command
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name = "commander heavy armored vest"
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desc = "A synthetic armor vest with COMMANDER printed in detailed gold lettering on the chest. This one has added webbing and ballistic plates."
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/obj/item/clothing/suit/armor/combat/USDF
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name = "marine body armor"
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desc = "When I joined the Corps, we didn't have any fancy-schmanzy armor. We had sticks! Two sticks, and a rock for the whole platoon-and we had to <i>share</i> the rock!"
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icon_state = "unsc_armor"
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icon = 'icons/obj/clothing/suits_vr.dmi'
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icon_override = 'icons/mob/suit_vr.dmi'
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body_parts_covered = UPPER_TORSO|LOWER_TORSO // ToDo: Break up the armor into smaller bits.
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/obj/item/clothing/suit/armor/combat/imperial
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name = "imperial soldier armor"
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desc = "Made out of an especially light metal, it lets you conquer in style."
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icon_state = "ge_armor"
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icon = 'icons/obj/clothing/suits_vr.dmi'
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icon_override = 'icons/mob/suit_vr.dmi'
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/suit/armor/combat/imperial/centurion
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name = "imperial centurion armor"
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desc = "Not all heroes wear capes, but it'd be cooler if they did."
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icon_state = "ge_armorcent"
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/obj/item/clothing/suit/storage/vest/wardencoat/alt2
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icon = 'icons/obj/clothing/suits_vr.dmi'
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icon_override = 'icons/mob/suit_vr.dmi'
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/obj/item/clothing/suit/storage/vest/hoscoat/jensen/alt
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icon = 'icons/obj/clothing/suits_vr.dmi'
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icon_override = 'icons/mob/suit_vr.dmi'
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// Armor Versions Here
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/obj/item/clothing/suit/armor/combat/crusader
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name = "crusader armor"
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desc = "ye olde knight, risen again."
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icon_state = "crusader"
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icon = 'icons/obj/clothing/knights_vr.dmi'
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icon_override = 'icons/obj/clothing/knights_vr.dmi'
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 2
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/obj/item/clothing/suit/armor/combat/crusader/bedevere
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name = "bedevere's armor"
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desc = "ye olde knight, risen again."
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icon_state = "bedevere"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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// Costume Versions Here
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/obj/item/clothing/suit/armor/combat/crusader_costume
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name = "crusader costume armor"
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desc = "ye olde knight, risen again."
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icon_state = "crusader"
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icon = 'icons/obj/clothing/knights_vr.dmi'
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icon_override = 'icons/obj/clothing/knights_vr.dmi'
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 1
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/obj/item/clothing/suit/armor/combat/crusader_costume/bedevere
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name = "bedevere's costume armor"
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desc = "ye olde knight, risen again."
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icon_state = "bedevere"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO |