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149 lines
5.9 KiB
Plaintext
149 lines
5.9 KiB
Plaintext
// This is a defines file for card sprite stacks. If a new card set comes in, this file can just be disabled and a new one made to match the new sprites.
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// Generally, if the icon file is card_xxx.dmi, this filename should be sprite_stacks_xxx.dm
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// Please make sure that only the relevant sprite_stacks_xxx.file is included, if more are made.
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/obj/item/weapon/card
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icon = 'icons/obj/card_new.dmi' // These are redefined here so that changing sprites is as easy as clicking the checkbox.
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base_icon = 'icons/obj/card_new.dmi'
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// New sprite stacks can be defined here. You could theoretically change icon-states as well but right now this file compiles before station_ids.dm so those wouldn't be affected.
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/*
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/obj/item/weapon/card/id/generic
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
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// CENTCOM
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/obj/item/weapon/card/id/centcom
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "pips-gold")
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/obj/item/weapon/card/id/centcom/vip
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initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-gold")
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/obj/item/weapon/card/id/centcom/ERT
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "pips-red", "stripe-red")
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// GENERIC COMMAND
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/obj/item/weapon/card/id/silver
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initial_sprite_stack = list("base-stamp-silver", "top-mime", "stamp-n-generic")
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/obj/item/weapon/card/id/silver/secretary
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n")
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/obj/item/weapon/card/id/silver/hop
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-white")
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// MEDICAL
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/obj/item/weapon/card/id/medical
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n")
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/obj/item/weapon/card/id/medical/chemist
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-orange")
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/obj/item/weapon/card/id/medical/geneticist
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-purple")
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/obj/item/weapon/card/id/medical/psych
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-purple")
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/obj/item/weapon/card/id/medical/emt
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-blue")
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/obj/item/weapon/card/id/medical/head
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initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "stripe-gold")
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/obj/item/weapon/card/id/medical/sar
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initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n", "pips-medblu")
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// SECURITY
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/obj/item/weapon/card/id/security
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n")
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/obj/item/weapon/card/id/security/detective
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "pips-brown")
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/obj/item/weapon/card/id/security/warden
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "pips-white")
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/obj/item/weapon/card/id/security/head
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initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "stripe-gold")
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// ENGINEERING
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/obj/item/weapon/card/id/engineering
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initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n")
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/obj/item/weapon/card/id/engineering/atmos
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initial_sprite_stack = list("base-stamp", "top-orange", "pips-medblu", "stamp-n")
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/obj/item/weapon/card/id/engineering/head
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initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "stripe-gold")
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// SCIENCE
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/obj/item/weapon/card/id/science
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n")
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/obj/item/weapon/card/id/science/roboticist
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "pips-orange")
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/obj/item/weapon/card/id/science/explorer
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initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n")
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/obj/item/weapon/card/id/science/head
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initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "stripe-gold")
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/obj/item/weapon/card/id/science/head/pathfinder
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "dept-exploration", "stamp-n", "pips-gold")
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// CARGO
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/obj/item/weapon/card/id/cargo
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initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n")
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/obj/item/weapon/card/id/cargo/miner
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initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "pips-purple")
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/obj/item/weapon/card/id/cargo/head
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initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-gold")
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// CIVLIAN
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/obj/item/weapon/card/id/civilian
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
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/obj/item/weapon/card/id/civilian/chaplain
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initial_sprite_stack = list("base-stamp-silver", "top-dark", "stamp-cross", "pips-white")
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/obj/item/weapon/card/id/civilian/internal_affairs
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
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/obj/item/weapon/card/id/civilian/botanist
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-brown")
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/obj/item/weapon/card/id/civilian/bartender
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-dark")
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/obj/item/weapon/card/id/civilian/chef
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-white")
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/obj/item/weapon/card/id/civilian/janitor
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-purple")
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/obj/item/weapon/card/id/civilian/journalist
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
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/obj/item/weapon/card/id/civilian/clown
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initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n")
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/obj/item/weapon/card/id/civilian/mime
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initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black")
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/obj/item/weapon/card/id/civilian/pilot
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "pips-blue")
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/obj/item/weapon/card/id/civilian/head
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "stripe-white")
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/obj/item/weapon/card/id/syndicate
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s")
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/obj/item/weapon/card/id/syndicate/officer
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
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*/
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