Files
VOREStation/code/game/objects/items/weapons/id cards/id_stacks.dm
T

149 lines
5.9 KiB
Plaintext

// This is a defines file for card sprite stacks. If a new card set comes in, this file can just be disabled and a new one made to match the new sprites.
// Generally, if the icon file is card_xxx.dmi, this filename should be sprite_stacks_xxx.dm
// Please make sure that only the relevant sprite_stacks_xxx.file is included, if more are made.
/obj/item/weapon/card
icon = 'icons/obj/card_new.dmi' // These are redefined here so that changing sprites is as easy as clicking the checkbox.
base_icon = 'icons/obj/card_new.dmi'
// New sprite stacks can be defined here. You could theoretically change icon-states as well but right now this file compiles before station_ids.dm so those wouldn't be affected.
/*
/obj/item/weapon/card/id/generic
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
// CENTCOM
/obj/item/weapon/card/id/centcom
initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "pips-gold")
/obj/item/weapon/card/id/centcom/vip
initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-gold")
/obj/item/weapon/card/id/centcom/ERT
initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "pips-red", "stripe-red")
// GENERIC COMMAND
/obj/item/weapon/card/id/silver
initial_sprite_stack = list("base-stamp-silver", "top-mime", "stamp-n-generic")
/obj/item/weapon/card/id/silver/secretary
initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n")
/obj/item/weapon/card/id/silver/hop
initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-white")
// MEDICAL
/obj/item/weapon/card/id/medical
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n")
/obj/item/weapon/card/id/medical/chemist
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-orange")
/obj/item/weapon/card/id/medical/geneticist
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-purple")
/obj/item/weapon/card/id/medical/psych
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-purple")
/obj/item/weapon/card/id/medical/emt
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-blue")
/obj/item/weapon/card/id/medical/head
initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "stripe-gold")
/obj/item/weapon/card/id/medical/sar
initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n", "pips-medblu")
// SECURITY
/obj/item/weapon/card/id/security
initial_sprite_stack = list("base-stamp", "top-red", "stamp-n")
/obj/item/weapon/card/id/security/detective
initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "pips-brown")
/obj/item/weapon/card/id/security/warden
initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "pips-white")
/obj/item/weapon/card/id/security/head
initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "stripe-gold")
// ENGINEERING
/obj/item/weapon/card/id/engineering
initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n")
/obj/item/weapon/card/id/engineering/atmos
initial_sprite_stack = list("base-stamp", "top-orange", "pips-medblu", "stamp-n")
/obj/item/weapon/card/id/engineering/head
initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "stripe-gold")
// SCIENCE
/obj/item/weapon/card/id/science
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n")
/obj/item/weapon/card/id/science/roboticist
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "pips-orange")
/obj/item/weapon/card/id/science/explorer
initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n")
/obj/item/weapon/card/id/science/head
initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "stripe-gold")
/obj/item/weapon/card/id/science/head/pathfinder
initial_sprite_stack = list("base-stamp-silver", "top-blue", "dept-exploration", "stamp-n", "pips-gold")
// CARGO
/obj/item/weapon/card/id/cargo
initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n")
/obj/item/weapon/card/id/cargo/miner
initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "pips-purple")
/obj/item/weapon/card/id/cargo/head
initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-gold")
// CIVLIAN
/obj/item/weapon/card/id/civilian
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
/obj/item/weapon/card/id/civilian/chaplain
initial_sprite_stack = list("base-stamp-silver", "top-dark", "stamp-cross", "pips-white")
/obj/item/weapon/card/id/civilian/internal_affairs
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
/obj/item/weapon/card/id/civilian/botanist
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-brown")
/obj/item/weapon/card/id/civilian/bartender
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-dark")
/obj/item/weapon/card/id/civilian/chef
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-white")
/obj/item/weapon/card/id/civilian/janitor
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-purple")
/obj/item/weapon/card/id/civilian/journalist
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
/obj/item/weapon/card/id/civilian/clown
initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n")
/obj/item/weapon/card/id/civilian/mime
initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black")
/obj/item/weapon/card/id/civilian/pilot
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "pips-blue")
/obj/item/weapon/card/id/civilian/head
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "stripe-white")
/obj/item/weapon/card/id/syndicate
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s")
/obj/item/weapon/card/id/syndicate/officer
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
*/