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* first adjustements * few more * construct * next * next set * next * next * next * next * next * . * last non modular set * make it compile * . * . * change that * synx * teamush * override fix * TEAMUSH * adds organ sell element * adds pick color * get rid of these chompcomments * removes chomp comments * Update gaslamp_vr.dm * zipgun * zip and synx * fixes synx * Update topic.dm * move the trash verbs * . * . * . * port * Update rakshasa_trap.dm * Update slug.dm --------- Co-authored-by: C.L. <killer65311@gmail.com> Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.