mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-06-05 05:24:36 +01:00
84dc5535dc
* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
41 lines
2.2 KiB
Plaintext
41 lines
2.2 KiB
Plaintext
/obj/item
|
|
var/list/possessed_voice //Allows for items to be possessed/inhabited by voices.
|
|
var/list/warned_of_possession //Checks to see who has been informed this item is possessed.
|
|
|
|
|
|
/obj/item/proc/inhabit_item(var/mob/candidate, var/candidate_name, var/mob/living/candidate_original_form, var/is_item_tf = FALSE)
|
|
//This makes it so that any object in the game can have something put in it like the cursed sword!
|
|
//This means the proc can also be manually called by admin commands.
|
|
//Handle moving the person into the object.
|
|
if(!possessed_voice) //Create the list for possessed_voice if it doesn't already have one.
|
|
possessed_voice = list()
|
|
if(!warned_of_possession) //Creates a list of warned users.
|
|
warned_of_possession = list()
|
|
var/mob/living/voice/new_voice = new /mob/living/voice(src) //Make the voice mob the person is going to be.
|
|
new_voice.transfer_identity(candidate) //Now make the voice mob load from the ghost's active character in preferences.
|
|
new_voice.mind = candidate.mind //Transfer the mind, if any.
|
|
new_voice.ckey = candidate.ckey //Finally, bring the client over.
|
|
new_voice.tf_mob_holder = candidate_original_form //Save what mob they are! We'll need this for OOC escape and transformation back to their normal form.
|
|
if(candidate_name) //Were we given a candidate_name? Great! Name them that.
|
|
new_voice.name = "[candidate_name]"
|
|
else
|
|
new_voice.name = "[name]" //No name given? Give them the name of the object they're inhabiting.
|
|
new_voice.real_name = "[new_voice.real_name]" //We still know their real name though!
|
|
possessed_voice.Add(new_voice)
|
|
GLOB.listening_objects |= src
|
|
remove_verb(new_voice, /mob/living/voice/verb/change_name) //No changing your name! Bad!
|
|
remove_verb(new_voice, /mob/living/voice/verb/hang_up) //Also you can't hang up. You are the item!
|
|
src.item_tf_spawnpoint_used()
|
|
// Let the inhabitor know what happened to them
|
|
if(!istype(src, /obj/item/communicator) && is_item_tf)
|
|
new_voice.item_tf = is_item_tf // allows items to use /me
|
|
new_voice.emote_type = 1
|
|
to_chat(new_voice,span_notice("You have become [src]!"))
|
|
|
|
/obj/item/proc/muffled_by_belly(var/mob/user)
|
|
if(isbelly(user.loc))
|
|
var/obj/belly/B = user.loc
|
|
if(B.mode_flags & DM_FLAG_MUFFLEITEMS)
|
|
return TRUE
|
|
return FALSE
|