Files
VOREStation/code/game/objects/items_vr.dm
T
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

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/obj/item
var/list/possessed_voice //Allows for items to be possessed/inhabited by voices.
var/list/warned_of_possession //Checks to see who has been informed this item is possessed.
/obj/item/proc/inhabit_item(var/mob/candidate, var/candidate_name, var/mob/living/candidate_original_form, var/is_item_tf = FALSE)
//This makes it so that any object in the game can have something put in it like the cursed sword!
//This means the proc can also be manually called by admin commands.
//Handle moving the person into the object.
if(!possessed_voice) //Create the list for possessed_voice if it doesn't already have one.
possessed_voice = list()
if(!warned_of_possession) //Creates a list of warned users.
warned_of_possession = list()
var/mob/living/voice/new_voice = new /mob/living/voice(src) //Make the voice mob the person is going to be.
new_voice.transfer_identity(candidate) //Now make the voice mob load from the ghost's active character in preferences.
new_voice.mind = candidate.mind //Transfer the mind, if any.
new_voice.ckey = candidate.ckey //Finally, bring the client over.
new_voice.tf_mob_holder = candidate_original_form //Save what mob they are! We'll need this for OOC escape and transformation back to their normal form.
if(candidate_name) //Were we given a candidate_name? Great! Name them that.
new_voice.name = "[candidate_name]"
else
new_voice.name = "[name]" //No name given? Give them the name of the object they're inhabiting.
new_voice.real_name = "[new_voice.real_name]" //We still know their real name though!
possessed_voice.Add(new_voice)
GLOB.listening_objects |= src
remove_verb(new_voice, /mob/living/voice/verb/change_name) //No changing your name! Bad!
remove_verb(new_voice, /mob/living/voice/verb/hang_up) //Also you can't hang up. You are the item!
src.item_tf_spawnpoint_used()
// Let the inhabitor know what happened to them
if(!istype(src, /obj/item/communicator) && is_item_tf)
new_voice.item_tf = is_item_tf // allows items to use /me
new_voice.emote_type = 1
to_chat(new_voice,span_notice("You have become [src]!"))
/obj/item/proc/muffled_by_belly(var/mob/user)
if(isbelly(user.loc))
var/obj/belly/B = user.loc
if(B.mode_flags & DM_FLAG_MUFFLEITEMS)
return TRUE
return FALSE