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VOREStation
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98abc5bfc443391dbcb1ca3252ff55043b92cd8b
VOREStation
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code
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game
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mecha
History
Walter0o
361609cacd
should
fix
#5692
...
untested, but seems like a simple derp bug
2014-07-19 23:22:28 +02:00
..
combat
Entirely removed the Honker mech, other refs to bananium, adamantine and mythril.
2014-06-08 00:52:20 +09:30
equipment
Entirely removed the Honker mech, other refs to bananium, adamantine and mythril.
2014-06-08 00:52:20 +09:30
medical
Medical HUDs will now only show brainworms if the worm is controlling the host.
2013-12-19 11:00:21 +10:30
working
ERT mecha beacons.
2013-10-12 14:31:12 +03:00
mech_bay.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
mech_fabricator.dm
ixes
#5075
2014-06-17 18:25:39 +04:00
mecha_construction_paths.dm
should
fix
#5692
2014-07-19 23:22:28 +02:00
mecha_control_console.dm
Committing suomynonAyletamitlU's storage item standardisation commit:
http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
2013-01-08 19:11:56 +00:00
mecha_parts.dm
Refactored material definitions a little bit, removed all bananium from the codebase.
2014-06-08 00:40:34 +09:30
mecha_wreckage.dm
Entirely removed the Honker mech, other refs to bananium, adamantine and mythril.
2014-06-08 00:52:20 +09:30
mecha.dm
Fixes FEA temperature_expose() being used...
2014-06-22 00:13:22 -04:00