Files
VOREStation/code/datums/components
Cameron Lennox 453080616b SM, Tesla, and general engineering adjustments [MDB IGNORE] [IDB IGNORE] (#19339)
* Update supermatter.dm

* fix

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* THEY DID THE MATH

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* this

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* fixes initial density on blast doors

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* Fixes the sound following people

* recursive geigers

* Make this a proc

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* less ear destroying

* these

* makes canisters not get softlocked

* Hotkeys

* proper return

* Makes shield gen useful. Gets rid of a harddel

Adds hydromagnetic trap

* math

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* lol

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* Adds craftable mass driver buttons

* button

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* edits
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm