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-Added two new syndicate bundles -Reduced cost of thermals to 3 telecrystals (formerly 4) -Singularity Beacons are now spawned from a smaller, portable device. -CMO and QM jumpsuits made more unique. -Updated Cargo Tech jumpsuit and sprite -Edited Warden's jumpsuit striping to match his jacket -Added WJohnston's CMO bio hood -Bug fixes for Nodrak's Random button (Still not actually in. - Erthilo) -Fixed misaligned downed sprites for HoS's coat and medical scrubs -Reduced number of scrubs in medical lockers, randomized their colours Revision: r3599 & r3601 Author: ericgfw...@hotmail.com
584 lines
19 KiB
Plaintext
584 lines
19 KiB
Plaintext
// UNDERS AND BY THAT, NATURALLY I MEAN UNIFORMS/JUMPSUITS
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/obj/item/clothing/under
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icon = 'uniforms.dmi'
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name = "under"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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protective_temperature = T0C + 50
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heat_transfer_coefficient = 0.30
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permeability_coefficient = 0.90
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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var/has_sensor = 1//For the crew computer 2 = unable to change mode
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var/sensor_mode = 0
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/*
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1 = Report living/dead
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2 = Report detailed damages
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3 = Report location
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*/
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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// Colors
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/obj/item/clothing/under/chameleon
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//starts off as black
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name = "black jumpsuit"
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icon_state = "black"
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item_state = "bl_suit"
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color = "black"
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desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
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origin_tech = "syndicate=3"
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var/list/clothing_choices = list()
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armor = list(melee = 10, bullet = 0, laser = 50,energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/under/chameleon/psyche
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item_state = "bl_suit"
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name = "Groovy Jumpsuit"
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desc = "A groovy jumpsuit! It seems to have a small dial on the wrist, that won't stop spinning."
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icon_state = "psyche"
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color = "psyche"
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/obj/item/clothing/under/chameleon/all
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/obj/item/clothing/under/color/black
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name = "black jumpsuit"
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icon_state = "black"
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item_state = "bl_suit"
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color = "black"
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/obj/item/clothing/under/color/blackf
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name = "feminine black jumpsuit"
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desc = "It's very smart and in a ladies-size!"
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icon_state = "black"
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item_state = "bl_suit"
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color = "blackf"
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/obj/item/clothing/under/color/blue
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name = "blue jumpsuit"
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icon_state = "blue"
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item_state = "b_suit"
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color = "blue"
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/obj/item/clothing/under/color/green
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name = "green jumpsuit"
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icon_state = "green"
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item_state = "g_suit"
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color = "green"
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/obj/item/clothing/under/color/grey
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name = "grey jumpsuit"
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icon_state = "grey"
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item_state = "gy_suit"
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color = "grey"
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/obj/item/clothing/under/color/orange
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name = "orange jumpsuit"
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desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
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icon_state = "orange"
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item_state = "o_suit"
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color = "orange"
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has_sensor = 2
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sensor_mode = 3
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/obj/item/clothing/under/color/pink
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name = "pink jumpsuit"
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icon_state = "pink"
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item_state = "p_suit"
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color = "pink"
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/obj/item/clothing/under/color/red
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name = "red jumpsuit"
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icon_state = "red"
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item_state = "r_suit"
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color = "red"
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/obj/item/clothing/under/color/white
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desc = "It's made of a special fiber which gives special protection against biohazards."
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name = "white jumpsuit"
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icon_state = "white"
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item_state = "w_suit"
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color = "white"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/color/yellow
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name = "yellow jumpsuit"
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icon_state = "yellow"
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item_state = "y_suit"
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color = "yellow"
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// RANKS
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/obj/item/clothing/under/rank
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/obj/item/clothing/under/rank/atmospheric_technician
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desc = "It's a jumpsuit worn by atmospheric technicians."
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name = "atmospheric technician's jumpsuit"
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icon_state = "atmos"
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item_state = "atmos_suit"
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color = "atmos"
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/obj/item/clothing/under/rank/captain
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desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
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name = "captain's jumpsuit"
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icon_state = "captain"
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item_state = "caparmor"
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color = "captain"
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/obj/item/clothing/under/rank/chaplain
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desc = "It's a black jumpsuit, often worn by religious folk."
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name = "chaplain's jumpsuit"
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icon_state = "chaplain"
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item_state = "bl_suit"
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color = "chapblack"
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/obj/item/clothing/under/rank/engineer
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desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
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name = "engineer's jumpsuit"
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icon_state = "engine"
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item_state = "engi_suit"
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color = "engine"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
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/obj/item/clothing/under/rank/forensic_technician
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desc = "It has a Forensics rank stripe on it."
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name = "forensic technician's jumpsuit"
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icon_state = "darkred"
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item_state = "r_suit"
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color = "forensicsred"
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/obj/item/clothing/under/rank/warden
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desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
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name = "warden's jumpsuit"
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icon_state = "warden"
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item_state = "r_suit"
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color = "warden"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/security
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name = "security officer's jumpsuit"
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desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
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icon_state = "security"
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item_state = "r_suit"
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color = "secred"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/vice
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name = "vice officer's jumpsuit"
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desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
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icon_state = "vice"
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item_state = "gy_suit"
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color = "vice"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/geneticist
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desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
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name = "geneticist's jumpsuit"
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icon_state = "genetics"
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item_state = "w_suit"
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color = "geneticswhite"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/chemist
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desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
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name = "chemist's jumpsuit"
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icon_state = "chemistry"
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item_state = "w_suit"
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color = "chemistrywhite"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/virologist
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desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
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name = "virologist's jumpsuit"
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icon_state = "virology"
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item_state = "w_suit"
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color = "virologywhite"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/head_of_personnel
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desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
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name = "head of personnel's jumpsuit"
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icon_state = "hop"
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item_state = "b_suit"
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color = "hop"
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/obj/item/clothing/under/rank/centcom_officer
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desc = "It's a jumpsuit worn by CentCom Officers."
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name = "\improper CentCom officer's jumpsuit"
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icon_state = "centcom"
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item_state = "dg_suit"
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color = "centcom"
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/obj/item/clothing/under/rank/centcom_commander
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desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
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name = "\improper CentCom officer's jumpsuit"
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icon_state = "officer"
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item_state = "g_suit"
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color = "officer"
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/obj/item/clothing/under/rank/miner
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desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
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name = "shaft miner's jumpsuit"
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icon_state = "miner"
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item_state = "miner"
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color = "miner"
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/obj/item/clothing/under/rank/roboticist
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desc = "It's a slimming black with reinforced seams; great for industrial work."
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name = "roboticist's jumpsuit"
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icon_state = "robotics"
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item_state = "robotics"
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color = "robotics"
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/obj/item/clothing/under/rank/head_of_security
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desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
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name = "head of security's jumpsuit"
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icon_state = "hos"
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item_state = "r_suit"
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color = "hosred"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/chief_engineer
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desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
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name = "chief engineer's jumpsuit"
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icon_state = "chiefengineer"
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item_state = "g_suit"
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color = "chief"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
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/obj/item/clothing/under/rank/research_director
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desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
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name = "research director's jumpsuit"
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icon_state = "director"
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item_state = "g_suit"
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color = "director"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/janitor
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desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
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name = "janitor's jumpsuit"
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icon_state = "janitor"
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color = "janitor"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/scientist
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
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name = "scientist's jumpsuit"
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icon_state = "toxins"
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item_state = "w_suit"
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color = "toxinswhite"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/medical
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
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name = "medical doctor's jumpsuit"
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icon_state = "medical"
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item_state = "w_suit"
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color = "medical"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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//SKRUBS
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/obj/item/clothing/under/rank/medical/blue
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name = "medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
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icon_state = "scrubsblue"
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color = "scrubsblue"
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/obj/item/clothing/under/rank/medical/green
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name = "medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
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icon_state = "scrubsgreen"
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color = "scrubsgreen"
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/obj/item/clothing/under/rank/medical/purple
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name = "medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
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icon_state = "scrubspurple"
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color = "scrubspurple"
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/obj/item/clothing/under/rank/chief_medical_officer
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desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
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name = "chief medical officer's jumpsuit"
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icon_state = "cmo"
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item_state = "w_suit"
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color = "cmo"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/hydroponics
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desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
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name = "botanist's jumpsuit"
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icon_state = "hydroponics"
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item_state = "g_suit"
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color = "hydroponics"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/cargo
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name = "quartermaster's jumpsuit"
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desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
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icon_state = "qm"
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item_state = "lb_suit"
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color = "qm"
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/obj/item/clothing/under/rank/cargotech
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name = "cargo technician's jumpsuit"
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desc = "Shooooorts! They're comfy and easy to wear!"
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icon_state = "cargotech"
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item_state = "lb_suit"
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color = "cargo"
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/obj/item/clothing/under/rank/mailman
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name = "mailman's jumpsuit"
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desc = "<i>'Special delivery!'</i>"
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icon_state = "mailman"
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item_state = "b_suit"
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color = "mailman"
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/obj/item/clothing/under/sexyclown
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name = "sexy-clown suit"
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desc = "It makes you look HONKable!"
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icon_state = "sexyclown"
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item_state = "sexyclown"
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color = "sexyclown"
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/obj/item/clothing/under/rank/bartender
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desc = "It looks like it could use some more flair."
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name = "bartender's uniform"
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icon_state = "ba_suit"
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item_state = "ba_suit"
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color = "ba_suit"
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/obj/item/clothing/under/rank/clown
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name = "clown suit"
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desc = "<i>'HONK!'</i>"
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icon_state = "clown"
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item_state = "clown"
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color = "clown"
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/obj/item/clothing/under/rank/chef
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desc = "It's an apron which is given only to the most <b>hardcore</b> chefs in space."
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name = "chef's uniform"
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icon_state = "chef"
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color = "chef"
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/obj/item/clothing/under/rank/geneticist_new
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desc = "It's made of a special fiber which provides minor protection against biohazards."
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name = "geneticist's jumpsuit"
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icon_state = "genetics_new"
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item_state = "w_suit"
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color = "genetics_new"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/chemist_new
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desc = "It's made of a special fiber which provides minor protection against biohazards."
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name = "chemist's jumpsuit"
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icon_state = "chemist_new"
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item_state = "w_suit"
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color = "chemist_new"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/scientist_new
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desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
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name = "scientist's jumpsuit"
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icon_state = "scientist_new"
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item_state = "w_suit"
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color = "scientist_new"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/virologist_new
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desc = "Made of a special fiber that gives increased protection against biohazards."
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name = "virologist's jumpsuit"
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icon_state = "virologist_new"
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item_state = "w_suit"
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color = "virologist_new"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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// OTHER NONRANKED STATION JOBS
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/obj/item/clothing/under/det
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name = "hard-worn suit"
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desc = "Someone who wears this means business."
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icon_state = "detective"
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item_state = "det"
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color = "detective"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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var/obj/item/weapon/gun
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/obj/item/clothing/under/scratch
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name = "white suit"
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desc = "A white suit, suitable for an excellent host"
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flags = FPRINT | TABLEPASS
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icon_state = "scratch"
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item_state = "scratch"
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color = "scratch"
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/obj/item/clothing/under/jensen
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desc = "You never asked for anything that stylish."
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name = "head of security's jumpsuit"
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icon_state = "jensen"
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item_state = "jensen"
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color = "jensen"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
|
|
/obj/item/clothing/under/sl_suit
|
|
desc = "It's a very amish looking suit."
|
|
name = "amish suit"
|
|
icon_state = "sl_suit"
|
|
color = "sl_suit"
|
|
|
|
/obj/item/clothing/under/syndicate
|
|
name = "tactical turtleneck"
|
|
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
|
|
icon_state = "syndicate"
|
|
item_state = "bl_suit"
|
|
color = "syndicate"
|
|
has_sensor = 0
|
|
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
|
|
/obj/item/clothing/under/syndicate/tacticool
|
|
name = "\improper Tacticool turtleneck"
|
|
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
|
icon_state = "tactifool"
|
|
item_state = "bl_suit"
|
|
color = "tactifool"
|
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
|
|
/obj/item/clothing/under/syndicate/combat
|
|
name = "combat turtleneck"
|
|
|
|
/obj/item/clothing/under/librarian
|
|
name = "sensible suit"
|
|
desc = "It's very... sensible."
|
|
icon_state = "red_suit"
|
|
item_state = "red_suit"
|
|
color = "red_suit"
|
|
|
|
/obj/item/clothing/under/mime
|
|
name = "mime's outfit"
|
|
desc = "It's not very colourful."
|
|
icon_state = "mime"
|
|
item_state = "mime"
|
|
color = "mime"
|
|
|
|
/obj/item/clothing/under/waiter
|
|
name = "waiter's outfit"
|
|
desc = "It's a very smart uniform with a special pocket for tip."
|
|
icon_state = "waiter"
|
|
item_state = "waiter"
|
|
color = "waiter"
|
|
|
|
|
|
// Athletic shorts.. heh
|
|
/obj/item/clothing/under/shorts
|
|
name = "athletic shorts"
|
|
desc = "95% Polyester, 5% Spandex!"
|
|
gender = PLURAL
|
|
flags = FPRINT | TABLEPASS
|
|
body_parts_covered = LOWER_TORSO
|
|
|
|
/obj/item/clothing/under/shorts/red
|
|
icon_state = "redshorts"
|
|
color = "redshorts"
|
|
|
|
/obj/item/clothing/under/shorts/green
|
|
icon_state = "greenshorts"
|
|
color = "greenshorts"
|
|
|
|
/obj/item/clothing/under/shorts/blue
|
|
icon_state = "blueshorts"
|
|
color = "blueshorts"
|
|
|
|
/obj/item/clothing/under/shorts/black
|
|
icon_state = "blackshorts"
|
|
color = "blackshorts"
|
|
|
|
/obj/item/clothing/under/shorts/grey
|
|
icon_state = "greyshorts"
|
|
color = "greyshorts"
|
|
|
|
/obj/item/clothing/under/space
|
|
name = "\improper NASA jumpsuit"
|
|
desc = "It has a NASA logo on it and is made of space-proofed materials."
|
|
icon_state = "black"
|
|
item_state = "bl_suit"
|
|
color = "black"
|
|
w_class = 4//bulky item
|
|
gas_transfer_coefficient = 0.01
|
|
permeability_coefficient = 0.02
|
|
heat_transfer_coefficient = 0.02
|
|
protective_temperature = 1000
|
|
flags = FPRINT | TABLEPASS | SUITSPACE
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
|
|
|
/obj/item/clothing/under/spiderman
|
|
name = "\improper Deadpool suit"
|
|
desc = "It's the suit of Deadpool!"
|
|
icon_state = "spiderman"
|
|
item_state = "spiderman"
|
|
color = "spiderman"
|
|
|
|
/obj/item/clothing/under/rank/nursesuit
|
|
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
|
name = "nurse's suit"
|
|
icon_state = "nursesuit"
|
|
item_state = "nursesuit"
|
|
color = "nursesuit"
|
|
permeability_coefficient = 0.50
|
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
|
|
|
/obj/item/clothing/under/acj
|
|
name = "administrative cybernetic jumpsuit"
|
|
icon_state = "syndicate"
|
|
item_state = "bl_suit"
|
|
color = "syndicate"
|
|
desc = "it's a cybernetically enhanced jumpsuit used for administrative duties."
|
|
gas_transfer_coefficient = 0.01
|
|
permeability_coefficient = 0.01
|
|
heat_transfer_coefficient = 0.01
|
|
protective_temperature = 100000
|
|
flags = FPRINT | TABLEPASS | SUITSPACE
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
|
armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
|
|
|
|
// Cheerleader outfits or something
|
|
|
|
/obj/item/clothing/under/cheerleader
|
|
name = "cheerleader uniform"
|
|
desc = "Looks breezy."
|
|
icon = 'uniforms.dmi'
|
|
icon_state = "purple_cheer"
|
|
color = "purple_cheer"
|
|
flags = FPRINT | TABLEPASS
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
|
|
|
/obj/item/clothing/under/cheerleader/purple
|
|
icon_state = "purple_cheer"
|
|
color = "purple_cheer"
|
|
|
|
/obj/item/clothing/under/cheerleader/yellow
|
|
icon_state = "yellow_cheer"
|
|
color = "yellow_cheer"
|
|
|
|
/obj/item/clothing/under/cheerleader/white
|
|
icon_state = "white_cheer"
|
|
color = "white_cheer"
|
|
|
|
//End of cheerleaders
|
|
|
|
/obj/item/clothing/under/captainmal
|
|
name = "red captain's jumpsuit"
|
|
desc = "We have done the impossible, and that makes us mighty."
|
|
icon_state = "captainmal"
|
|
item_state = "captainmal"
|
|
color = "captainmal" |