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cyberpresidentvanellope/VOREStation
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d8b6aecc32dc2cc4f38f2ddffaf29fd6eda4e611
VOREStation/code/game/mecha
History
Zuhayr ff38aca774 Merge resolution.
2014-07-21 16:17:15 +09:30
..
combat
Entirely removed the Honker mech, other refs to bananium, adamantine and mythril.
2014-06-08 00:52:20 +09:30
equipment
Thrown items can be targeted, has miss chance...
2014-07-15 01:14:04 -04:00
medical
Medical HUDs will now only show brainworms if the worm is controlling the host.
2013-12-19 11:00:21 +10:30
working
ERT mecha beacons.
2013-10-12 14:31:12 +03:00
mech_bay.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
mech_fabricator.dm
ixes #5075
2014-06-17 18:25:39 +04:00
mecha_construction_paths.dm
should fix #5692
2014-07-19 23:22:28 +02:00
mecha_control_console.dm
Committing suomynonAyletamitlU's storage item standardisation commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
2013-01-08 19:11:56 +00:00
mecha_parts.dm
Refactored material definitions a little bit, removed all bananium from the codebase.
2014-06-08 00:40:34 +09:30
mecha_wreckage.dm
Entirely removed the Honker mech, other refs to bananium, adamantine and mythril.
2014-06-08 00:52:20 +09:30
mecha.dm
Adds miss chance and shield checks to thrown atoms
2014-07-14 23:53:27 -04:00
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