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f4bf017921
* Unit Test rework & Master/Ticker update * Fixes and working unit testing * Fixes * Test fixes and FA update * Fixed runtimes * Radio subsystem * move that glob wherever later * ident * CIBUILDING compile option * Fixed runtimes * Some changes to the workflow * CI Split * More split * Pathing * Linters and Annotators * ci dir fix * Missing undef fixed * Enable grep checks * More test conversions * More split * Correct file * Removes unneeded inputs * oop * More dependency changes * More conversions * Conversion fixes * Fixes * Some assert fixes * Corrects start gate * Converted some README.dms to README.mds * Removes duplicate proc * Removes unused defines * Example configs * fix dll access viol by double calling * Post-rebase fixes * Cleans up names global list * Undef restart counter * More code/game/ cleanup * Statpanel update * Skybox * add * Fix ticker * Roundend fix * Persistence dependency update * Reordering * Reordering * Reordering * Initstage fix * . * . * Reorder * Reorder * Circle * Mobs * Air * Test fix * CI Script Fix * Configs * More ticker stuff * This is now in 'reboot world' * Restart world announcements * no glob in PreInit * to define * Update * Removed old include * Make this file normal again * moved * test * shared unit testing objects * Updates batched_spritesheets and universal_icon * . * job data debug * rm that * init order * show us * . * i wonder * . * . * urg * do we not have a job ID? * . * rm sleep for now * updated rust-g linux binaries * binaries update 2 * binaries update 3 * testing something * change that * test something * . * . * . * locavar * test * move that * . * debug * don't run this test * strack trace it * cleaner * . * . * cras again * also comment this out * return to official rust g * Update robot_icons.dm * monitor the generation * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
/// Code (OBJECTS) in here gets used by the unit tests, but also regular code to test specific things.
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/// But because unit_tests are rather late in the loading order, we have to put objects that get shared in here.
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/// Else OpenDream gets very angry.
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// Used to test distillations without hacking the other machinery's code up
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/obj/distilling_tester
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icon = 'icons/obj/weapons.dmi'
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icon_state = "cartridge"
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var/datum/gas_mixture/GM = new()
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var/current_temp = 0
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/obj/distilling_tester/Initialize(mapload)
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create_reagents(5000,/datum/reagents/distilling)
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. = ..()
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/obj/distilling_tester/return_air()
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return GM
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/obj/distilling_tester/proc/test_distilling(var/decl/chemical_reaction/distilling/D, var/temp_prog)
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qdel_swap(GM,new())
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if(D.require_xgm_gas)
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GM.gas[D.require_xgm_gas] = 100
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else
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if(D.rejects_xgm_gas == GAS_N2)
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GM.gas[GAS_O2] = 100
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else
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GM.gas[GAS_N2] = 100
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if(D.minimum_xgm_pressure)
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GM.temperature = (D.minimum_xgm_pressure * CELL_VOLUME) / (GM.gas[D.require_xgm_gas] * R_IDEAL_GAS_EQUATION)
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// Try this 10 times, We need to know if something is blocking at multiple temps.
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// If it passes unit test, it might still be awful to make though, gotta find the right gas mix!
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current_temp = LERP( D.temp_range[1], D.temp_range[2], temp_prog)
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reagents.handle_reactions()
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/obj/distilling_tester/Destroy(force, ...)
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qdel_null(GM)
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. = ..()
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