-No more instantly disappearing everything.
-The initial "health" of the items is based on their w_class. (but the w_class is not the health, so you can't just go gurgling things lighter)
-Default damage (2+2) will take 3 cycles to chew through a normal sized (w_class 3) item. Basically one cycle per w_class.
-Lower damages will chew through shit slower, and higher damages will do it faster. Max damage (6+6) will get through a normal sized item with one cycle.
-They will all require two hits however, same way as how mobs take the deadly blow before final meltdown.
-Also the nutrition gains scale according to the damages now.