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-No more instantly disappearing everything. -The initial "health" of the items is based on their w_class. (but the w_class is not the health, so you can't just go gurgling things lighter) -Default damage (2+2) will take 3 cycles to chew through a normal sized (w_class 3) item. Basically one cycle per w_class. -Lower damages will chew through shit slower, and higher damages will do it faster. Max damage (6+6) will get through a normal sized item with one cycle. -They will all require two hits however, same way as how mobs take the deadly blow before final meltdown. -Also the nutrition gains scale according to the damages now.