Files
VOREStation/code/modules/eventkit/generic_objects/generic_structure.dm
SatinIsle f13c34f8e2 Generic Machines Part 2 - Items and Effects (#15969)
Added a Generic Item and associated Eventkit verb Spawn Generic Item. Much like the Generic structure but is designed for hand held devices that can be picked up.

To both of the item and structure, added a bunch of options for effects: Sparks, Flash, Flicker Lights and Spawn Item.

Added the ability to upload custom sprites to both verbs, by selecting "Upload Own Sprite" from the list of sprites, along with some warnings that non 32x sprites will need to have their positions adjusted.
2024-05-09 10:08:30 +10:00

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/obj/structure/generic_structure
name = "unusual object"
desc = "An unusual object of some sort."
icon = 'icons/obj/props/decor.dmi'
icon_state = "bsb_off"
anchored = 1
density = 1
climbable = 0
breakable = 0
var/on = 0
var/icon_state_off = "bsb_off"
var/icon_state_on = "bsb_on"
var/wrenchable = 0
var/activatable_hand = 1
var/togglable = 1
var/text_activated = "The strucutre turns on."
var/text_deactivated = "The structure turns off."
var/effect = 0
var/object = 0
var/sound_activated = 0
var/delay_time = 0
var/icon_on = 0
var/icon_off = 0
/obj/structure/generic_structure/attack_hand(mob/user)
if(activatable_hand)
if(!on)
if(delay_time)
if(!do_after(user, delay_time, src, exclusive = TASK_USER_EXCLUSIVE))
return 0
on = 1
icon_state = icon_state_on
if(icon_on)
icon = icon_on
else
icon = 'icons/obj/props/decor.dmi'
icon_state = icon_state_on
src.visible_message("<span class='notice'>[text_activated]</span>")
update_icon()
if(effect == 1)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
if(effect == 2)
for(var/obj/machinery/light/L in machines)
if(L.z != src.z || get_dist(src,L) > 10)
continue
else
L.flicker(10)
if(effect == 3)
for (var/mob/O in viewers(src, null))
if(get_dist(src, O) > 3)
continue
var/flash_time = 10
if(istype(O, /mob/living/carbon/human))
var/mob/living/carbon/human/H = O
//VOREStation Edit Start
if(H.nif && H.nif.flag_check(NIF_V_FLASHPROT,NIF_FLAGS_VISION))
H.nif.notify("High intensity light detected, and blocked!",TRUE)
continue
//VOREStation Edit End
if(!H.eyecheck() <= 0)
continue
flash_time *= H.species.flash_mod
var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
if(!E)
return
if(E.is_bruised() && prob(E.damage + 50))
H.flash_eyes()
E.damage += rand(1, 5)
else
if(!O.blinded && isliving(O))
var/mob/living/L = O
L.flash_eyes()
O.Weaken(flash_time)
if(effect == 4)
var/atom/o = new object(get_turf(src))
src.visible_message("<span class='notice'>[src] has produced [o]!</span>")
if(sound_activated)
playsound(src, sound_activated, 50, 1)
else if(togglable)
if(delay_time)
if(!do_after(user, delay_time, src, exclusive = TASK_USER_EXCLUSIVE))
return 0
on = 0
icon_state = icon_state_off
if(icon_off)
icon = icon_off
else
icon = 'icons/obj/props/decor.dmi'
src.visible_message("<span class='notice'>[text_deactivated]</span>")
update_icon()
return ..()
/obj/structure/generic_structure/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(wrenchable && W.has_tool_quality(TOOL_WRENCH))
add_fingerprint(user)
anchored = !anchored
to_chat(user, "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>")
/client/proc/generic_structure()
set category = "EventKit"
set name = "Spawn Generic Structure"
set desc = "Spawn a customisable structure with a range of different options."
var/s_wrenchable = 0
var/s_anchored = 0
var/s_density = 0
var/s_activatable = 0
var/s_togglable = 0
var/s_icon_state_on = 0
var/s_delay = 0
var/s_text_activated = 0
var/s_text_deactivated = 0
var/s_effect = 0
var/s_sound = 0
var/s_object = 0
var/s_icon = 0
var/s_icon2 = 0
var/list/icon_state_options = list("bsb_off",
"bsb_on",
"bsc",
"bsc_dust",
"biosyphon",
"von_krabin",
"last_shelter",
"complicator",
"random_radio",
"nt_pedestal0_old",
"nt_pedestal1_old",
"nt_reader_off",
"nt_reader_on",
"nt_biocan",
"nt_optable-idle",
"nt_optable-active",
"nt_obelisk",
"nt_obelisk_on",
"nt_cruciforge",
"nt_cruciforge_start",
"nt_cruciforge_work",
"nt_solidifier",
"nt_solidifier_on",
"artwork_statue_1",
"artwork_statue_2",
"artwork_statue_3",
"artwork_statue_4",
"artwork_statue_5",
"artwork_statue",
"dominator",
"dominator-broken",
"gel_cocoon",
"tank_broken",
"tank_larva",
"stump",
"conduit_off",
"conduit_spin",
"core_empty",
"core_inactive",
"core_active",
"tradebeacon",
"tradebeacon_active",
"tradebeacon_sending",
"treadebeacon_sending_active",
"smelter",
"smelter-process",
"sorter",
"sorter-process",
"stamper",
"stamper_on",
"tgmc_console1",
"tgmc_console1_on",
"tgmc_console2",
"tgmc_console2_on",
"tgmc_console3",
"tgmc_console3_on",
"tgmc_console4",
"tgmc_console4_on",
"tgmc_console5",
"tgmc_console5_on",
"tgmc_sentry",
"minirocket_pod",
"ob_warhead_1",
"ob_warhead_2",
"ob_warhead_3",
"ob_warhead_4",
"angel",
"Upload Own Sprite")
var/list/sound_options = list('sound/effects/alert.ogg',
'sound/effects/bamf.ogg',
'sound/effects/bang.ogg',
'sound/effects/blobattack.ogg',
'sound/effects/cascade.ogg',
'sound/effects/clockcult_gateway_disrupted.ogg',
'sound/effects/closet_close.ogg',
'sound/effects/confetti_ball.ogg',
'sound/effects/deskbell.ogg',
'sound/effects/EMPulse.ogg',
'sound/effects/Explosion1.ogg',
'sound/effects/ghost.ogg',
'sound/effects/Glassbr1.ogg',
'sound/effects/lightningshock.ogg',
'sound/effects/lighton.ogg',
'sound/effects/magnetclamp.ogg',
'sound/effects/pai_boot.ogg',
'sound/effects/pai_login.ogg',
'sound/effects/pai-restore.ogg',
'sound/effects/radio_common.ogg',
'sound/effects/refill.ogg',
'sound/effects/siren.ogg',
'sound/effects/smoke.ogg',
'sound/effects/sparks1.ogg',
'sound/effects/spray.ogg',
'sound/effects/squelch1.ogg',
'sound/effects/supermatter.ogg',
'sound/effects/Whipcrack.ogg',
'sound/effects/woodcutting.ogg')
var/check_togglable
if(!holder)
return
var/s_name = tgui_input_text(src, "Structure Name:", "Name")
var/s_desc = tgui_input_text(src, "Structure Description:", "Description")
var/check_anchored = tgui_alert(src, "Start anchored?", "anchored", list("Yes", "No", "Cancel"))
if(check_anchored == "Cancel")
return
if(check_anchored == "No")
s_anchored = 0
if(check_anchored == "Yes")
s_anchored = 1
var/check_density = tgui_alert(src, "Start dense?", "density", list("Yes", "No", "Cancel"))
if(check_density == "Cancel")
return
if(check_density == "No")
s_density = 0
if(check_density == "Yes")
s_density = 1
var/check_wrenchable = tgui_alert(src, "Allow it to be fastened and unfastened with a wrench?", "wrenchable", list("Yes", "No", "Cancel"))
if(check_wrenchable == "Cancel")
return
if(check_wrenchable == "No")
s_wrenchable = 0
if(check_wrenchable == "Yes")
s_wrenchable = 1
var/s_icon_state_off = tgui_input_list(src, "Choose starting icon state:", "icon_state_off", icon_state_options)
if(s_icon_state_off == "Upload Own Sprite")
s_icon = input(usr, "Choose an image file to upload. Images that are not 32x32 will need to have their positions offset.","Upload Icon") as null|file
var/check_activatable = tgui_alert(src, "Allow it to be turned on?", "activatable", list("Yes", "No", "Cancel"))
if(check_activatable == "Cancel")
return
if(check_activatable == "No")
s_activatable = 0
if(check_activatable == "Yes")
s_activatable = 1
s_text_activated = tgui_input_text(src, "Activation text:", "Activation Text")
check_togglable = tgui_alert(src, "Allow it to be turned back off again?", "togglable", list("Yes", "No", "Cancel"))
if(check_togglable == "Cancel")
return
if(check_togglable == "No")
s_togglable = 0
if(check_togglable == "Yes")
s_text_deactivated = tgui_input_text(src, "Deactivation text:", "Deactivation Text")
s_togglable = 1
s_icon_state_on = tgui_input_list(src, "Choose activated icon state:", "icon_state_on", icon_state_options)
if(s_icon_state_on == "Upload Own Sprite")
s_icon2 = input(usr, "Choose an image file to upload. Images that are not 32x32 will need to have their positions offset.","Upload Icon") as null|file
s_delay = tgui_input_number(src, "Do you want it to take time to put turn on? Choose a number of deciseconds to activate, or 0 for instant.", "Delay")
var/check_effect = tgui_alert(src, "Produce an effect on activation?", "Effect?", list("No", "Spark", "Flicker Lights", "Flash", "Spawn Item", "Cancel"))
if(check_effect == "Cancel")
return
if(check_effect == "No")
s_effect = 0
if(check_effect == "Spark")
s_effect = 1
if(check_effect == "Flicker Lights")
s_effect = 2
if(check_effect == "Flash")
s_effect = 3
if(check_effect == "Spawn Item")
s_effect = 4
s_object = get_path_from_partial_text()
var/check_sound = tgui_alert(src, "Play a sound when turning on?", "Sound", list("Yes", "No", "Cancel"))
if(check_sound == "Cancel")
return
if(check_sound == "Yes")
s_sound = tgui_input_list(src, "Choose a sound to play on activation:", "Sound", sound_options)
var/spawnloc = get_turf(src.mob)
var/obj/structure/generic_structure/P = new(spawnloc)
P.name = s_name
P.desc = s_desc
P.anchored = s_anchored
P.density = s_density
P.icon_state_off = s_icon_state_off
P.icon_state_on = s_icon_state_on
P.wrenchable = s_wrenchable
P.activatable_hand = s_activatable
P.togglable = s_togglable
P.text_activated = s_text_activated
P.text_deactivated = s_text_deactivated
P.effect = s_effect
P.sound_activated = s_sound
P.delay_time = s_delay
P.object = s_object
P.icon_state = s_icon_state_off
P.icon_off = s_icon
P.icon_on = s_icon2
if(s_icon)
P.icon = s_icon
P.update_icon()
/client/proc/get_path_from_partial_text(default_path)
var/desired_path = tgui_input_text(usr, "Enter full or partial typepath.","Typepath","[default_path]")
if(!desired_path) //VOREStation Add - If you don't give it anything it builds a list of every possible thing in the game and crashes your client.
return //VOREStation Add - And the main way for it to do that is to push the cancel button, which should just do nothing. :U
var/list/types = typesof(/atom)
var/list/matches = list()
for(var/path in types)
if(findtext("[path]", desired_path))
matches += path
if(matches.len==0)
tgui_alert_async(usr, "No results found. Sorry.")
return
var/result = null
if(matches.len==1)
result = matches[1]
else
result = tgui_input_list(usr, "Select an atom type", "Spawn Atom", matches, strict_modern = TRUE)
return result