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14e23e07f0
* upporting syndicate pai pet * tgui data * don't emag cards without a pai * aaugghh * allow bingle pai, pai counts for lonely * modular computers * fix that * . * emag * that'S fine * pai card as antag tools * . * trashcatch * that * . * only show emag chassis if we have a toolkit too * . * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
/obj/machinery/computer/crew
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name = "crew monitoring computer"
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desc = "Used to monitor active health sensors built into most of the crew's uniforms."
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icon_keyboard = "med_key"
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icon_screen = "crew"
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light_color = "#315ab4"
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use_power = USE_POWER_IDLE
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idle_power_usage = 250
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active_power_usage = 500
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circuit = /obj/item/circuitboard/crew
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var/datum/tgui_module/crew_monitor/crew_monitor
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/obj/machinery/computer/crew/Initialize(mapload)
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. = ..()
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crew_monitor = new(src)
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/obj/machinery/computer/crew/Destroy()
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qdel(crew_monitor)
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crew_monitor = null
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. = ..()
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/obj/machinery/computer/crew/attack_ai(mob/user)
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attack_hand(user)
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/obj/machinery/computer/crew/attack_hand(mob/user)
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add_fingerprint(user)
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if(stat & (BROKEN|NOPOWER))
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return
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tgui_interact(user)
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/obj/machinery/computer/crew/allow_pai_interaction(mob/living/silicon/pai/user, proximity_flag)
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return proximity_flag
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/obj/machinery/computer/crew/tgui_interact(mob/user, datum/tgui/ui = null)
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crew_monitor.tgui_interact(user, ui)
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/obj/machinery/computer/crew/interact(mob/user)
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crew_monitor.tgui_interact(user)
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