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VOREStation/code/game/objects/items/devices/chameleonproj.dm
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Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

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/obj/item/chameleon
name = "chameleon projector"
icon = 'icons/obj/device.dmi'
icon_state = "shield0"
slot_flags = SLOT_BELT
item_state = "electronic"
throwforce = 5.0
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_ILLEGAL = 4, TECH_MAGNET = 4)
var/can_use = 1
var/obj/effect/dummy/chameleon/active_dummy = null
var/saved_item = /obj/item/trash/cigbutt
var/saved_icon = 'icons/inventory/face/item.dmi'
var/saved_icon_state = "cigbutt"
var/saved_overlays
pickup_sound = 'sound/items/pickup/device.ogg'
drop_sound = 'sound/items/drop/device.ogg'
/obj/item/chameleon/dropped(mob/user)
disrupt()
..()
/obj/item/chameleon/equipped()
..()
disrupt()
..()
/obj/item/chameleon/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
toggle(user)
/obj/item/chameleon/afterattack(atom/target, mob/user, proximity)
if(!proximity) return
if(!active_dummy)
if(istype(target,/obj/item) && !istype(target, /obj/item/disk/nuclear))
playsound(src, 'sound/weapons/flash.ogg', 100, 1, -6)
to_chat(user, span_notice("Scanned [target]."))
saved_item = target.type
saved_icon = target.icon
saved_icon_state = target.icon_state
saved_overlays = target.overlays
/obj/item/chameleon/proc/toggle(mob/user)
if(!can_use || !saved_item) return
if(active_dummy)
eject_all()
playsound(src, 'sound/effects/pop.ogg', 100, 1, -6)
qdel(active_dummy)
active_dummy = null
to_chat(user, span_notice("You deactivate the [src]."))
var/obj/effect/overlay/T = new /obj/effect/overlay(get_turf(src))
T.icon = 'icons/effects/effects.dmi'
flick("emppulse",T)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), T), 0.8 SECONDS, TIMER_DELETE_ME)
else
playsound(src, 'sound/effects/pop.ogg', 100, 1, -6)
var/obj/O = new saved_item(src)
if(!O) return
if(istype(user.loc, /obj/item/holder)) // This doesn't go well...
return
var/obj/effect/dummy/chameleon/C = new /obj/effect/dummy/chameleon(user.loc)
C.activate(O, user, saved_icon, saved_icon_state, saved_overlays, src)
qdel(O)
to_chat(user, span_notice("You activate the [src]."))
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
T.icon = 'icons/effects/effects.dmi'
flick("emppulse",T)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), T), 0.8 SECONDS, TIMER_DELETE_ME)
/obj/item/chameleon/proc/disrupt(var/delete_dummy = 1)
if(active_dummy)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
spark_system.start()
eject_all()
if(delete_dummy)
qdel(active_dummy)
active_dummy = null
can_use = 0
addtimer(CALLBACK(src, PROC_REF(allow_use)), 5 SECONDS, TIMER_DELETE_ME)
/obj/item/chameleon/proc/allow_use()
can_use = 1
/obj/item/chameleon/proc/eject_all()
for(var/atom/movable/A in active_dummy)
A.forceMove(get_turf(active_dummy))
/obj/effect/dummy/chameleon
name = ""
desc = ""
density = FALSE
anchored = TRUE
flags = REMOTEVIEW_ON_ENTER
var/can_move = 1
var/obj/item/chameleon/master = null
/obj/effect/dummy/chameleon/proc/activate(var/obj/O, var/mob/M, new_icon, new_iconstate, new_overlays, var/obj/item/chameleon/C)
name = O.name
desc = O.desc
icon = new_icon
icon_state = new_iconstate
overlays = new_overlays
set_dir(O.dir)
M.forceMove(src)
master = C
master.active_dummy = src
/obj/effect/dummy/chameleon/attackby()
for(var/mob/M in src)
to_chat(M, span_warning("Your chameleon-projector deactivates."))
master.disrupt()
/obj/effect/dummy/chameleon/attack_hand()
for(var/mob/M in src)
to_chat(M, span_warning("Your chameleon-projector deactivates."))
master.disrupt()
/obj/effect/dummy/chameleon/ex_act()
for(var/mob/M in src)
to_chat(M, span_warning("Your chameleon-projector deactivates."))
master.disrupt()
/obj/effect/dummy/chameleon/bullet_act()
for(var/mob/M in src)
to_chat(M, span_warning("Your chameleon-projector deactivates."))
..()
master.disrupt()
/obj/effect/dummy/chameleon/proc/allow_move()
can_move = 1
/obj/effect/dummy/chameleon/relaymove(var/mob/user, direction)
if(istype(loc, /turf/space)) return //No magical space movement!
if(can_move)
can_move = 0
switch(user.bodytemperature)
if(300 to INFINITY)
addtimer(CALLBACK(src, PROC_REF(allow_move)), 1 SECOND, TIMER_DELETE_ME)
if(295 to 300)
addtimer(CALLBACK(src, PROC_REF(allow_move)), 1.3 SECONDS, TIMER_DELETE_ME)
if(280 to 295)
addtimer(CALLBACK(src, PROC_REF(allow_move)), 1.6 SECONDS, TIMER_DELETE_ME)
if(260 to 280)
addtimer(CALLBACK(src, PROC_REF(allow_move)), 2 SECONDS, TIMER_DELETE_ME)
else
addtimer(CALLBACK(src, PROC_REF(allow_move)), 2.5 SECONDS, TIMER_DELETE_ME)
step(src, direction)
return
/obj/effect/dummy/chameleon/Destroy()
master.disrupt(0)
. = ..()