Files
VOREStation/code/game/objects/items/weapons/RSF.dm
T
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

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/*
CONTAINS:
RSF
*/
GLOBAL_LIST_INIT(robot_glass_options, list(
"metamorphic glass" = /obj/item/reagent_containers/food/drinks/metaglass,
"metamorphic pint glass" = /obj/item/reagent_containers/food/drinks/metaglass/metapint,
"half-pint glass" = /obj/item/reagent_containers/food/drinks/glass2/square,
"rocks glass" = /obj/item/reagent_containers/food/drinks/glass2/rocks,
"milkshake glass" = /obj/item/reagent_containers/food/drinks/glass2/shake,
"cocktail glass" = /obj/item/reagent_containers/food/drinks/glass2/cocktail,
"shot glass" = /obj/item/reagent_containers/food/drinks/glass2/shot,
"pint glass" = /obj/item/reagent_containers/food/drinks/glass2/pint,
"mug" = /obj/item/reagent_containers/food/drinks/glass2/mug,
"wine glass" = /obj/item/reagent_containers/food/drinks/glass2/wine,
"condiment bottle" = /obj/item/reagent_containers/food/condiment
))
/obj/item/rsf
name = "\improper Rapid-Service-Fabricator"
desc = "A device used to rapidly deploy service items."
description_info = "Control Clicking on the device will allow you to choose the glass it dispenses when in the proper mode."
icon = 'icons/obj/tools_vr.dmi' //VOREStation Edit
icon_state = "rsf" //VOREStation Edit
opacity = 0
density = FALSE
anchored = FALSE
matter = list(DEFAULT_WALL_MATERIAL = 25000)
var/stored_matter = 30
var/mode = "container"
var/glasstype_name = "metamorphic glass"
w_class = ITEMSIZE_NORMAL
/obj/item/rsf/examine(mob/user)
. = ..()
if(get_dist(user, src) == 0)
. += span_notice("It currently holds [stored_matter]/30 fabrication-units.")
/obj/item/rsf/attackby(obj/item/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/rcd_ammo))
if ((stored_matter + 10) > 30)
balloon_alert(user, "the fabricator can't hold any more matter.")
return
qdel(W)
stored_matter += 10
playsound(src, 'sound/machines/click.ogg', 10, 1)
balloon_alert(user,"the fabricator now holds [stored_matter]/30 fabrication-units.")
return
/obj/item/rsf/item_ctrl_click(mob/living/user)
if(!Adjacent(user) || !istype(user))
balloon_alert(user,"you are too far away.")
return
var/glass_choice = show_radial_menu(user, user, GLOB.robot_glass_options, radius = 40)
if(glass_choice)
balloon_alert(user, "container chosen: [glass_choice]")
glasstype_name = glass_choice
/obj/item/rsf/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
var/options = list(
"card deck" = image(icon = 'icons/obj/playing_cards.dmi', icon_state = "deck"),
"card deck (big)" = image(icon = 'icons/obj/playing_cards.dmi', icon_state = "deck"),
"casino chips (replica) x200" = image(icon = 'icons/obj/casino.dmi', icon_state = "spacecasinocash200"),
"cigarette" = image(icon = 'icons/inventory/face/item.dmi', icon_state = "cig"),
"container" = GLOB.robot_glass_options[glasstype_name],
"dice pack (d6)" = image(icon = 'icons/obj/dice.dmi', icon_state = "dicebag"),
"dice pack (gaming)" = image(icon = 'icons/obj/dice.dmi', icon_state = "magicdicebag"),
"paper" = image(icon = 'icons/obj/bureaucracy.dmi', icon_state = "paper"),
"pen" = image(icon = 'icons/obj/bureaucracy.dmi', icon_state = "pen"))
var/choice = show_radial_menu(user, user, options, radius = 40)
if(choice)
mode = choice
playsound(src, 'sound/effects/pop.ogg', 50, 0)
balloon_alert(user, "you will synthesize: [mode]")
/obj/item/rsf/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity) return
if(istype(user,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = user
if(R.stat || !R.cell || R.cell.charge <= 0)
return
else
if(stored_matter <= 0)
return
if(!istype(A, /obj/structure/table) && !istype(A, /turf/simulated/floor))
return
playsound(src, 'sound/machines/click.ogg', 10, 1)
var/used_energy = 0
var/obj/product
switch(mode)
if("card deck")
product = new /obj/item/deck/cards()
used_energy = 200
if("card deck (big)")
product = new /obj/item/deck/cards/triple()
used_energy = 600
if("casino chips (replica) x200")
product = new /obj/item/spacecasinocash_fake/c200()
used_energy = 400
if("cigarette")
product = new /obj/item/clothing/mask/smokable/cigarette()
used_energy = 10
if("container")
var/glasstype = GLOB.robot_glass_options[glasstype_name]
product = new glasstype()
used_energy = 50
if("dice pack (d6)")
product = new /obj/item/storage/pill_bottle/dice()
used_energy = 200
if("dice pack (gaming)")
product = new /obj/item/storage/pill_bottle/dice_nerd()
used_energy = 200
if("paper")
product = new /obj/item/paper()
used_energy = 10
if("pen")
product = new /obj/item/pen()
used_energy = 50
balloon_alert(user, "dispensing [product ? product : "product"]...")
product.loc = get_turf(A)
if(isrobot(user))
var/mob/living/silicon/robot/R = user
if(R.cell)
R.cell.use(used_energy)
else
stored_matter--
to_chat(user,span_notice("the fabricator now holds [stored_matter]/30 fabrication-units."))