Files
VOREStation/code/game/objects/items/weapons/cosmetics.dm
T
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

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/obj/item/lipstick
gender = PLURAL
name = "red lipstick"
desc = "A generic brand of lipstick."
icon = 'icons/obj/items.dmi'
icon_state = "lipstick"
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
var/colour = "red"
var/open = 0
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
/obj/item/lipstick/purple
name = "purple lipstick"
colour = "purple"
/obj/item/lipstick/jade
name = "jade lipstick"
colour = "jade"
/obj/item/lipstick/black
name = "black lipstick"
colour = "black"
/obj/item/lipstick/random
name = "lipstick"
/obj/item/lipstick/random/Initialize(mapload)
. = ..()
colour = pick("red","purple","jade","black")
name = "[colour] lipstick"
/obj/item/lipstick/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
to_chat(user, span_notice("You twist \the [src] [open ? "closed" : "open"]."))
open = !open
if(open)
icon_state = "[initial(icon_state)]_[colour]"
else
icon_state = initial(icon_state)
/obj/item/lipstick/attack(mob/M as mob, mob/user as mob)
if(!open) return
if(!istype(M, /mob)) return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.lip_style) //if they already have lipstick on
to_chat(user, span_notice("You need to wipe off the old lipstick first!"))
return
if(H == user)
user.visible_message(span_notice("[user] does their lips with \the [src]."), \
span_notice("You take a moment to apply \the [src]. Perfect!"))
H.lip_style = colour
H.update_icons_body()
else
user.visible_message(span_warning("[user] begins to do [H]'s lips with \the [src]."), \
span_notice("You begin to apply \the [src]."))
if(do_after(user, 2 SECONDS, target = H)) //user needs to keep their active hand, H does not.
user.visible_message(span_notice("[user] does [H]'s lips with \the [src]."), \
span_notice("You apply \the [src]."))
H.lip_style = colour
H.update_icons_body()
else
to_chat(user, span_notice("Where are the lips on that?"))
//you can wipe off lipstick with paper! see code/modules/paperwork/paper.dm, paper/attack()
/obj/item/haircomb //sparklysheep's comb
name = "purple comb"
desc = "A pristine purple comb made from flexible plastic."
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
icon = 'icons/obj/items.dmi'
icon_state = "purplecomb"
/obj/item/haircomb/attack_self(mob/living/user)
. = ..(user)
if(.)
return TRUE
var/text = "person"
if(ishuman(user))
var/mob/living/carbon/human/U = user
switch(U.identifying_gender)
if(MALE)
text = "guy"
if(FEMALE)
text = "lady"
else
switch(user.gender)
if(MALE)
text = "guy"
if(FEMALE)
text = "lady"
user.visible_message(span_notice("[user] uses [src] to comb their hair with incredible style and sophistication. What a [text]."))
/obj/item/makeover
name = "makeover kit"
desc = "A tiny case containing a mirror and some contact lenses."
w_class = ITEMSIZE_TINY
icon = 'icons/obj/items.dmi'
icon_state = "trinketbox"
var/datum/tgui_module/appearance_changer/mirror/coskit/M
/obj/item/makeover/Initialize(mapload)
. = ..()
M = new(src, null)
/obj/item/makeover/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(ishuman(user))
to_chat(user, span_notice("You flip open \the [src] and begin to adjust your appearance."))
M.tgui_interact(user)
var/mob/living/carbon/human/H = user
var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
if(istype(E))
E.change_eye_color()
/obj/item/makeover/Destroy()
qdel(M)
. = ..()