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https://github.com/VOREStation/VOREStation.git
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d73f6b8dbd
* Prevents insta-actions * Do_after sanity NOTE: NUKE do_after_action * Update bonfire.dm * The rest of them Also fixes a tpyo * no minitest :) * . * . * Gets rid of the slowdown for now --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
71 lines
2.6 KiB
Plaintext
71 lines
2.6 KiB
Plaintext
/obj/structure/fitness
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icon = 'icons/obj/stationobjs.dmi'
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anchored = TRUE
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var/fitness_being_used = 0
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var/weightloss_power = 1
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/obj/structure/fitness/punchingbag
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name = "punching bag"
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desc = "A punching bag."
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icon_state = "punchingbag"
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density = TRUE
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var/list/hit_message = list("hit", "punch", "kick", "robust")
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/obj/structure/fitness/punchingbag/attack_hand(var/mob/living/carbon/human/user)
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if(!istype(user))
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..()
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return
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if(user.nutrition < 20)
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to_chat(user, span_warning("You need more energy to use the punching bag. Go eat something."))
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else
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if(user.a_intent == I_HURT)
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user.setClickCooldown(user.get_attack_speed())
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flick("[icon_state]_hit", src)
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playsound(src, 'sound/effects/woodhit.ogg', 25, 1, -1)
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user.do_attack_animation(src)
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user.adjust_nutrition(-5)
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user.weight -= 0.25 * weightloss_power * (0.01 * user.weight_loss)
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to_chat(user, span_warning("You [pick(hit_message)] \the [src]."))
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/obj/structure/fitness/weightlifter
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name = "weightlifting machine"
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desc = "A machine used to lift weights."
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icon_state = "weightlifter"
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blocks_emissive = EMISSIVE_BLOCK_UNIQUE
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var/weight = 1
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var/list/qualifiers = list("with ease", "without any trouble", "with great effort")
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/obj/structure/fitness/weightlifter/attackby(obj/item/W as obj, mob/user as mob)
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if(W.has_tool_quality(TOOL_WRENCH))
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playsound(src, 'sound/items/Deconstruct.ogg', 75, 1)
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weight = ((weight) % qualifiers.len) + 1
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to_chat(user, "You set the machine's weight level to [weight].")
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/obj/structure/fitness/weightlifter/attack_hand(var/mob/living/carbon/human/user)
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if(!istype(user))
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return
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if(user.loc != src.loc)
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to_chat(user, span_warning("You must be on the weight machine to use it."))
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return
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if(user.nutrition < 50)
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to_chat(user, span_warning("You need more energy to lift weights. Go eat something."))
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return
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if(fitness_being_used)
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to_chat(user, span_warning("The weight machine is already in use by somebody else."))
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return
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else
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fitness_being_used = 1
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playsound(src, 'sound/effects/weightlifter.ogg', 50, 1)
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user.set_dir(SOUTH)
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flick("[icon_state]_[weight]", src)
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if(do_after(user, 2 SECONDS + (weight * 1 SECOND), target = src))
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playsound(src, 'sound/effects/weightdrop.ogg', 25, 1)
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user.adjust_nutrition(weight * -10)
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var/weightloss_enhanced = weightloss_power * (weight * 0.5)
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user.weight -= 0.25 * weightloss_enhanced * (0.01 * user.weight_loss)
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to_chat(user, span_notice("You lift the weights [qualifiers[weight]]."))
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fitness_being_used = 0
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else
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to_chat(user, span_notice("Against your previous judgement, perhaps working out is not for you."))
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fitness_being_used = 0
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