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https://github.com/VOREStation/VOREStation.git
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f4bf017921
* Unit Test rework & Master/Ticker update * Fixes and working unit testing * Fixes * Test fixes and FA update * Fixed runtimes * Radio subsystem * move that glob wherever later * ident * CIBUILDING compile option * Fixed runtimes * Some changes to the workflow * CI Split * More split * Pathing * Linters and Annotators * ci dir fix * Missing undef fixed * Enable grep checks * More test conversions * More split * Correct file * Removes unneeded inputs * oop * More dependency changes * More conversions * Conversion fixes * Fixes * Some assert fixes * Corrects start gate * Converted some README.dms to README.mds * Removes duplicate proc * Removes unused defines * Example configs * fix dll access viol by double calling * Post-rebase fixes * Cleans up names global list * Undef restart counter * More code/game/ cleanup * Statpanel update * Skybox * add * Fix ticker * Roundend fix * Persistence dependency update * Reordering * Reordering * Reordering * Initstage fix * . * . * Reorder * Reorder * Circle * Mobs * Air * Test fix * CI Script Fix * Configs * More ticker stuff * This is now in 'reboot world' * Restart world announcements * no glob in PreInit * to define * Update * Removed old include * Make this file normal again * moved * test * shared unit testing objects * Updates batched_spritesheets and universal_icon * . * job data debug * rm that * init order * show us * . * i wonder * . * . * urg * do we not have a job ID? * . * rm sleep for now * updated rust-g linux binaries * binaries update 2 * binaries update 3 * testing something * change that * test something * . * . * . * locavar * test * move that * . * debug * don't run this test * strack trace it * cleaner * . * . * cras again * also comment this out * return to official rust g * Update robot_icons.dm * monitor the generation * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
/*
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You look around.
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There is nothing but naught about you.
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You've come to the end of the world.
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You get a feeling that you really shouldn't be here.
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Ever.
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But with all ends come beginnings.
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As you turn to leave, you spot it out of the corner of your eye.
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Your eye widen in wonder as you look upon the the legendary treasure.
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After all these years of pouring through shitcode
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your endevours have brought you to...
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*/
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/**
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* THE GENESIS CALL
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*
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* THE VERY FIRST LINE OF DM CODE TO EXECUTE
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* Ong this must be done before !!!EVERYTHING!!! else
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* NO IFS ANDS OR BUTS
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* it's a hack, not an example of any sort, and DEFINITELY should NOT be emulated
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* IT JUST HAS TO BE FIRST!!!!!!
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* If you want to do something in the initialization pipeline
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* FIRST RTFM IN /code/game/world.dm
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* AND THEN NEVER RETURN TO THIS PLACE
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*
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*
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*
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* If you're still here, here's an explanation:
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* BYOND loves to tell you about its loving spouse /global
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* But it's actually having a sexy an affair with /static
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* Specifically statics in procs
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* Priority is given to these lines of code in REVERSE order of declaration in the .dme
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* Which is why this file has a funky name
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* So this is what we use to call world.Genesis()
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* It's a nameless, no-op function, because it does absolutely nothing
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* It exists to hold a static var which is initialized to null
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* It's on /world to hide it from reflection
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* Painful right? Good, now you share my suffering
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* Please lock the door on your way out
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*/
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/world/proc/_()
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var/static/_ = world.Genesis()
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