Files
VOREStation/code/modules/asset_cache/assets/research_designs.dm
T
Will 0c8488b0ae Move autolathe design datums to techweb datums (#19202)
* testing makes me feel good

* invalid lists

* get rid of those boards

* show expected mats

* oop

* error

* wip techweb porting

* more techweb entries

* ported too

* disable those for now

* okay nevermind i guess

* already exists

* assemblies

* moar

* welding helmet

* many entries

* lol tg

* fix test

* again

* fixagain

* more moved

* update techweb test

* catch that too

* screeee

* more fixes

* missing announcement

* orphaned sleevecard

* some more fixing

* test

* more

* oops

* glasses

* illegal icons

* non starting

* it's starting

* messed up

* cleanup

* more generic stuff

* morrrreee

* the plastic set

* oops

* correct value

* barbed wires

* more cleaning

* many more

* gone

* cleanup

* no longer

* do not allow duped designs

* it's own node

* proper order no dupes

* last of the broken nodes

* fix bad path

* cleanup

* more test more limits

* gone

* almost done

* these are gone

* syringe gun

* bioregenerator design

* all moved

* organized and webbed

* more fixes

* oops

* cleaning up

* organization

* clean up

* organize

* organized

* didn't save

* wrong mat

* adds many missing ammo types

* svd doesn't exist

* 10mm pistol added

* magazines not casings

* these are pistols

* this is used by like, one weapon

* m1 is ancient

* this is hunting

* extremely botched untested lathe

* disk junk

* rough foundations

* slowly converting

* slowly building this

* local materials

* almost

* big reorganization

* more cleanup

* more cleaning

* lathe stuff

* small fixes

* oops

* many fixes

* mat fix

* more fixes

* actually isolate the hacked designs

* protolathe hacking

* imprinter hacking

* missing ammos

* sheet printing for autolathe

* fixs

* again

* fixed test

* test test

* fix

* fix

* WHY

* fix it...

* here we go

* material print

* on turf

* body disk

* consistant name

* Many weapons to hacked lathe

* missing node

* wrong section

* fixes

* this list should be unified

* ammo boxes

* don't do single shells anymore

* wat

* specifics

* snowflake

* not needed

* already available

* pickaxe too

* tweak

* removed unneeded node

* missing surgery items

* Apply suggestion from @Cameron-The-Raven

* Adds RMS

* typo

* illegal needs hacked

* disabled material weapons

* circuit testing

* STRING TEST

* test

* fixing some things

* huh?

* hidden circuits

* some flakey boards

* grammar

* fixes

* more hidden

* wrong board

* security cams

* alert consoles

* spaceheater is simple enough to not have one

* pcus

* cargo vendors

* tcomms stuff

* solar tracker circuit

* artifact stuff

* SM stuff

* illegal machines

* med machines

* no longer needed

* more stuff

* these are not standard

* moreeee

* doppler and more

* organized

* finishing

* oop

* use the define

* inheret

* dopper fixes

* space heater

* doing some organization

* explain the var

* some tweaks

* wrong one

* fixed test

* material test too

* simple roto gens

* use the define

* emergency power node

* tgui fixes for icons

* not needed

* color blended material designs

* icons for large research

* oops

* unshit that

* use stack here

* center math

* .

* .

* .

* .

* .

* unifi

* fix these

* NO COPYPASTA

* ILLEEGGALLL

* mandate descriptions

* agony

* actually lets do this

* use macros

* description

* desc

* desc

* desc

* desc

* desc

* desc

* gps desc

* telecomms component desc

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-20 19:38:00 -04:00

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// Representative icons for each research design
/datum/asset/spritesheet_batched/research_designs
name = "design"
/datum/asset/spritesheet_batched/research_designs/create_spritesheets()
for (var/datum/design_techweb/path as anything in subtypesof(/datum/design_techweb))
if(initial(path.id) == DESIGN_ID_IGNORE)
continue
var/icon_file
var/icon_state
var/datum/icon_transformer/transform = null
if(initial(path.research_icon) && initial(path.research_icon_state)) //If the design has an icon replacement skip the rest
icon_file = path::research_icon
icon_state = path::research_icon_state
// if (PERFORM_ALL_TESTS(focus_only/invalid_research_designs))
// if(!icon_exists(icon_file, icon_state))
// stack_trace("design [path] with icon '[icon_file]' missing state '[icon_state]'")
// continue
else
// construct the icon and slap it into the resource cache
var/atom/item = initial(path.build_path)
if (!ispath(item, /atom))
// biogenerator reagent designs display their default container
// if(initial(path.make_reagent))
// var/datum/reagent/reagent = initial(path.make_reagent)
// item = initial(reagent.default_container)
// else
continue // shouldn't happen, but just in case
// circuit boards become their resulting machines or computers
if (ispath(item, /obj/item/circuitboard))
var/obj/item/circuitboard/C = item
var/machine = initial(C.build_path)
if (machine)
item = machine
// GAGS icon short-circuit the rest of the checks
// if (item::greyscale_config && item::greyscale_colors)
// insert_icon(path::id, gags_to_universal_icon(item))
// continue
// else
icon_file = item::icon
icon_state = item::icon_state
if(item::color)
transform = color_transform(item::color)
// if (PERFORM_ALL_TESTS(focus_only/invalid_research_designs))
// if(!icon_exists(icon_file, icon_state))
// stack_trace("design [path] with icon '[icon_file]' missing state '[icon_state]'")
// continue
// computers (and snowflakes) get their screen and keyboard sprites
if (ispath(item, /obj/machinery/computer) || ispath(item, /obj/machinery/power/solar_control))
if(!transform)
transform = new()
var/obj/machinery/computer/C = item
var/screen = initial(C.icon_screen)
var/keyboard = initial(C.icon_keyboard)
var/all_states = icon_states_fast(icon_file)
if (screen && (screen in all_states))
transform.blend_icon(uni_icon(icon_file, screen), ICON_OVERLAY)
if (keyboard && (keyboard in all_states))
transform.blend_icon(uni_icon(icon_file, keyboard), ICON_OVERLAY)
// Materials are snowflakes that use blended colors for some stacks
if(ispath(item, /obj/item/stack/material))
var/obj/item/stack/material/mat = item
if(mat::apply_colour)
var/datum/material/material = GET_MATERIAL_REF(mat::default_type)
transform = color_transform(material::icon_colour)
insert_icon(sanitize_css_class_name(initial(path.id)), uni_icon(icon_file, icon_state, transform=transform))