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* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
51 lines
1.6 KiB
Plaintext
51 lines
1.6 KiB
Plaintext
/datum/event/apc_damage
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var/apcSelectionRange = 25
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/datum/event/apc_damage/start()
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var/obj/machinery/power/apc/A = acquire_random_apc()
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var/severity_range = 0
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switch(severity)
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if(EVENT_LEVEL_MUNDANE)
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severity_range = 0
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if(EVENT_LEVEL_MODERATE)
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severity_range = 7
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if(EVENT_LEVEL_MAJOR)
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severity_range = 15
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for(var/obj/machinery/power/apc/apc in range(severity_range,A))
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if(is_valid_apc(apc)) //This event "****s up" the "id authenticator" on APCs, emagging and unlocking them.
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apc.emagged = 1 //It used to just blue screen the APC and make it so it had to be hacked to unlock,
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apc.locked = 0 //but most people ignored it. Now it has an actual effect on the round and opens
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apc.update_icon() //a small possibility for traitors. To fix, remove power cell and apply multitool.
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/datum/event/apc_damage/proc/acquire_random_apc()
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var/list/possibleEpicentres = list()
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var/list/apcs = list()
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for(var/obj/effect/landmark/newEpicentre in GLOB.landmarks_list)
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if(newEpicentre.name == "lightsout")
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possibleEpicentres += newEpicentre
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if(!possibleEpicentres.len)
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return
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var/epicentre = pick(possibleEpicentres)
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for(var/obj/machinery/power/apc/apc in range(epicentre,apcSelectionRange))
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if(is_valid_apc(apc))
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apcs += apc
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// Greatly increase the chance for APCs in maintenance areas to be selected
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var/area/A = get_area(apc)
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if(istype(A,/area/maintenance))
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apcs += apc
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apcs += apc
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if(!apcs.len)
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return
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return pick(apcs)
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/datum/event/apc_damage/proc/is_valid_apc(var/obj/machinery/power/apc/apc)
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var/turf/T = get_turf(apc)
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return !apc.is_critical && !apc.emagged && T && (T.z in using_map.player_levels)
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