Files
VOREStation/code/modules/events/apc_damage.dm
T
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

51 lines
1.6 KiB
Plaintext

/datum/event/apc_damage
var/apcSelectionRange = 25
/datum/event/apc_damage/start()
var/obj/machinery/power/apc/A = acquire_random_apc()
var/severity_range = 0
switch(severity)
if(EVENT_LEVEL_MUNDANE)
severity_range = 0
if(EVENT_LEVEL_MODERATE)
severity_range = 7
if(EVENT_LEVEL_MAJOR)
severity_range = 15
for(var/obj/machinery/power/apc/apc in range(severity_range,A))
if(is_valid_apc(apc)) //This event "****s up" the "id authenticator" on APCs, emagging and unlocking them.
apc.emagged = 1 //It used to just blue screen the APC and make it so it had to be hacked to unlock,
apc.locked = 0 //but most people ignored it. Now it has an actual effect on the round and opens
apc.update_icon() //a small possibility for traitors. To fix, remove power cell and apply multitool.
/datum/event/apc_damage/proc/acquire_random_apc()
var/list/possibleEpicentres = list()
var/list/apcs = list()
for(var/obj/effect/landmark/newEpicentre in GLOB.landmarks_list)
if(newEpicentre.name == "lightsout")
possibleEpicentres += newEpicentre
if(!possibleEpicentres.len)
return
var/epicentre = pick(possibleEpicentres)
for(var/obj/machinery/power/apc/apc in range(epicentre,apcSelectionRange))
if(is_valid_apc(apc))
apcs += apc
// Greatly increase the chance for APCs in maintenance areas to be selected
var/area/A = get_area(apc)
if(istype(A,/area/maintenance))
apcs += apc
apcs += apc
if(!apcs.len)
return
return pick(apcs)
/datum/event/apc_damage/proc/is_valid_apc(var/obj/machinery/power/apc/apc)
var/turf/T = get_turf(apc)
return !apc.is_critical && !apc.emagged && T && (T.z in using_map.player_levels)