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https://github.com/VOREStation/VOREStation.git
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72628d226c
* More globals * planets * . * . * Update jukebox.dm * Fix timer callback syntax in jukebox.dm * .
111 lines
3.1 KiB
Plaintext
111 lines
3.1 KiB
Plaintext
/datum/event/meteor_strike
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announceWhen = 1
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var/turf/strike_target
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/datum/event/meteor_strike/setup()
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startWhen = rand(8,15)
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if(LAZYLEN(using_map.meteor_strike_areas))
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strike_target = pick(get_area_turfs(pick(using_map.meteor_strike_areas)))
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if(!strike_target)
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kill()
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/datum/event/meteor_strike/announce()
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GLOB.command_announcement.Announce("A meteoroid has been detected entering the atmosphere on a trajectory that will terminate near the surface facilty. Brace for impact.", "NanoTrasen Orbital Monitoring")
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/datum/event/meteor_strike/start()
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new /obj/effect/meteor_falling(strike_target)
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/obj/effect/meteor_falling
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name = "meteor"
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desc = "The sky is falling!"
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icon = 'icons/obj/meteor.dmi'
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icon_state = "large"
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anchored = TRUE
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/obj/effect/meteor_falling/Initialize(mapload)
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. = ..()
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SpinAnimation()
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meteor_fall()
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/obj/effect/meteor_falling/proc/meteor_fall()
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var/turf/current = get_turf(src)
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if(isopenturf(current))
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var/turf/below = GetBelow(src)
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if(below.density)
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meteor_impact()
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return
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for(var/atom/movable/A in current)
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A.ex_act(2) //Let's have it be heavy, but not devistation in case it hits walls or something.
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forceMove(below)
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meteor_fall()
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return
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meteor_impact()
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/obj/effect/meteor_falling/proc/meteor_impact()
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var/turf/current = get_turf(src)
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spawn()
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explosion(current, -1, 2, 4, 8, 0) //Was previously 2,4,6,10. Way too big.
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anim(get_step(current,SOUTHWEST),, 'icons/effects/96x96.dmi',, "explosion")
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new /obj/structure/meteorite(current)
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var/datum/planet/impacted
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for(var/datum/planet/P in SSplanets.planets)
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if(current.z in P.expected_z_levels)
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impacted = P
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break
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if(impacted)
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for(var/mob/living/L in GLOB.mob_list)
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if(!istype(L))
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continue
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var/turf/mob_turf = get_turf(L)
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if(!mob_turf || !(mob_turf.z in impacted.expected_z_levels))
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continue
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if(L.client)
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to_chat(L, span_danger("The ground lurches beneath you!"))
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shake_camera(L, 6, 1)
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if(!L.ear_deaf)
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L << 'sound/effects/explosionfar.ogg'
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qdel(src)
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/obj/structure/meteorite
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name = "meteorite"
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desc = "A big hunk of star-stuff."
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icon = 'icons/obj/meteor.dmi'
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icon_state = "large"
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density = TRUE
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/obj/structure/meteorite/Initialize(mapload)
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. = ..()
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icon = turn(icon, 90)
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switch(rand(1,100))
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if(1 to 60)
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for(var/i=1 to rand(12,36))
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new /obj/item/ore/iron(src)
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if(61 to 90)
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for(var/i=1 to rand(8,24))
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new /obj/item/ore/silver(src)
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new /obj/item/ore/gold(src)
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new /obj/item/ore/osmium(src)
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new /obj/item/ore/diamond(src)
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if(91 to 100)
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new /obj/machinery/artifact(src)
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AddElement(/datum/element/climbable)
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/obj/structure/meteorite/ex_act()
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return
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/obj/structure/meteorite/attackby(var/obj/item/I, var/mob/M)
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if(istype(I, /obj/item/pickaxe))
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var/obj/item/pickaxe/P = I
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M.visible_message(span_warning("[M] starts [P.drill_verb] \the [src]."), span_warning("You start [P.drill_verb] \the [src]."))
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if(!do_after(M, P.digspeed*3, target = src))
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return
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M.visible_message(span_warning("[M] breaks apart \the [src]."), span_warning("You break apart \the [src]."))
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for(var/obj/O in src)
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O.forceMove(get_turf(src))
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qdel(src)
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return
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