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0c8488b0ae
* testing makes me feel good * invalid lists * get rid of those boards * show expected mats * oop * error * wip techweb porting * more techweb entries * ported too * disable those for now * okay nevermind i guess * already exists * assemblies * moar * welding helmet * many entries * lol tg * fix test * again * fixagain * more moved * update techweb test * catch that too * screeee * more fixes * missing announcement * orphaned sleevecard * some more fixing * test * more * oops * glasses * illegal icons * non starting * it's starting * messed up * cleanup * more generic stuff * morrrreee * the plastic set * oops * correct value * barbed wires * more cleaning * many more * gone * cleanup * no longer * do not allow duped designs * it's own node * proper order no dupes * last of the broken nodes * fix bad path * cleanup * more test more limits * gone * almost done * these are gone * syringe gun * bioregenerator design * all moved * organized and webbed * more fixes * oops * cleaning up * organization * clean up * organize * organized * didn't save * wrong mat * adds many missing ammo types * svd doesn't exist * 10mm pistol added * magazines not casings * these are pistols * this is used by like, one weapon * m1 is ancient * this is hunting * extremely botched untested lathe * disk junk * rough foundations * slowly converting * slowly building this * local materials * almost * big reorganization * more cleanup * more cleaning * lathe stuff * small fixes * oops * many fixes * mat fix * more fixes * actually isolate the hacked designs * protolathe hacking * imprinter hacking * missing ammos * sheet printing for autolathe * fixs * again * fixed test * test test * fix * fix * WHY * fix it... * here we go * material print * on turf * body disk * consistant name * Many weapons to hacked lathe * missing node * wrong section * fixes * this list should be unified * ammo boxes * don't do single shells anymore * wat * specifics * snowflake * not needed * already available * pickaxe too * tweak * removed unneeded node * missing surgery items * Apply suggestion from @Cameron-The-Raven * Adds RMS * typo * illegal needs hacked * disabled material weapons * circuit testing * STRING TEST * test * fixing some things * huh? * hidden circuits * some flakey boards * grammar * fixes * more hidden * wrong board * security cams * alert consoles * spaceheater is simple enough to not have one * pcus * cargo vendors * tcomms stuff * solar tracker circuit * artifact stuff * SM stuff * illegal machines * med machines * no longer needed * more stuff * these are not standard * moreeee * doppler and more * organized * finishing * oop * use the define * inheret * dopper fixes * space heater * doing some organization * explain the var * some tweaks * wrong one * fixed test * material test too * simple roto gens * use the define * emergency power node * tgui fixes for icons * not needed * color blended material designs * icons for large research * oops * unshit that * use stack here * center math * . * . * . * . * . * unifi * fix these * NO COPYPASTA * ILLEEGGALLL * mandate descriptions * agony * actually lets do this * use macros * description * desc * desc * desc * desc * desc * desc * gps desc * telecomms component desc --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
109 lines
2.8 KiB
Plaintext
109 lines
2.8 KiB
Plaintext
/obj/item/stack/rods
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name = "metal rod"
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desc = "Some rods. Can be used for building, or something."
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singular_name = "metal rod"
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icon_state = "rods"
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w_class = ITEMSIZE_NORMAL
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force = 9.0
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throwforce = 15.0
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throw_speed = 5
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throw_range = 20
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drop_sound = 'sound/items/drop/metalweapon.ogg'
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pickup_sound = 'sound/items/pickup/metalweapon.ogg'
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matter = list(MAT_STEEL = REAGENTS_PER_ROD)
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max_amount = 60
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attack_verb = list("hit", "bludgeoned", "whacked")
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color = "#666666"
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/obj/item/stack/rods/cyborg
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name = "metal rod synthesizer"
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desc = "A device that makes metal rods."
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gender = NEUTER
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matter = null
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uses_charge = 1
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charge_costs = list(500)
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stacktype = /obj/item/stack/rods
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no_variants = TRUE
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/obj/item/stack/rods/Initialize(mapload)
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. = ..()
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recipes = GLOB.rods_recipes
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update_icon()
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/obj/item/stack/rods/update_icon()
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var/amount = get_amount()
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if((amount <= 5) && (amount > 0))
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icon_state = "rods-[amount]"
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else
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icon_state = "rods"
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/obj/item/stack/rods/attackby(obj/item/W, mob/user)
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if(W.has_tool_quality(TOOL_WELDER))
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var/obj/item/weldingtool/WT = W.get_welder()
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if(get_amount() < 2)
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to_chat(user, span_warning("You need at least two rods to do this."))
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return
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if(WT.remove_fuel(0,user))
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var/obj/item/stack/material/steel/new_item = new(user.loc)
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new_item.add_to_stacks(user)
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for (var/mob/M in viewers(src))
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M.show_message(span_notice("[src] is shaped into metal by [user.name] with the weldingtool."), 3, span_notice("You hear welding."), 2)
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var/obj/item/stack/rods/R = src
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src = null
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var/replace = (user.get_inactive_hand()==R)
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R.use(2)
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if (!R && replace)
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user.put_in_hands(new_item)
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return
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if (istype(W, /obj/item/tape_roll))
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var/obj/item/stack/medical/splint/ghetto/new_splint = new(get_turf(user))
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new_splint.add_fingerprint(user)
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user.visible_message(span_infoplain(span_bold("\The [user]") + " constructs \a [new_splint] out of a [singular_name]."), \
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span_notice("You use make \a [new_splint] out of a [singular_name]."))
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src.use(1)
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return
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..()
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/obj/item/stack/rods/reagents_per_sheet()
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return REAGENTS_PER_ROD
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/*
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/obj/item/stack/rods/attack_self(mob/user)
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src.add_fingerprint(user)
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if(!istype(user.loc,/turf)) return 0
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if (locate(/obj/structure/grille, user.loc))
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for(var/obj/structure/grille/G in user.loc)
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if (G.destroyed)
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G.health = 10
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G.density = TRUE
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G.destroyed = 0
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G.icon_state = "grille"
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use(1)
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else
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return 1
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else if(!in_use)
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if(get_amount() < 2)
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to_chat(user, span_warning("You need at least two rods to do this."))
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return
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to_chat(user, span_notice("Assembling grille..."))
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in_use = 1
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if (!do_after(user, 1 SECOND, target = src))
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in_use = 0
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return
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var/obj/structure/grille/F = new /obj/structure/grille/ ( user.loc )
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to_chat(user, span_notice("You assemble a grille"))
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in_use = 0
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F.add_fingerprint(user)
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use(2)
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return
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*/
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