Files
VOREStation/code/modules/rogueminer_vr/zone_console.dm
T
Will 0c8488b0ae Move autolathe design datums to techweb datums (#19202)
* testing makes me feel good

* invalid lists

* get rid of those boards

* show expected mats

* oop

* error

* wip techweb porting

* more techweb entries

* ported too

* disable those for now

* okay nevermind i guess

* already exists

* assemblies

* moar

* welding helmet

* many entries

* lol tg

* fix test

* again

* fixagain

* more moved

* update techweb test

* catch that too

* screeee

* more fixes

* missing announcement

* orphaned sleevecard

* some more fixing

* test

* more

* oops

* glasses

* illegal icons

* non starting

* it's starting

* messed up

* cleanup

* more generic stuff

* morrrreee

* the plastic set

* oops

* correct value

* barbed wires

* more cleaning

* many more

* gone

* cleanup

* no longer

* do not allow duped designs

* it's own node

* proper order no dupes

* last of the broken nodes

* fix bad path

* cleanup

* more test more limits

* gone

* almost done

* these are gone

* syringe gun

* bioregenerator design

* all moved

* organized and webbed

* more fixes

* oops

* cleaning up

* organization

* clean up

* organize

* organized

* didn't save

* wrong mat

* adds many missing ammo types

* svd doesn't exist

* 10mm pistol added

* magazines not casings

* these are pistols

* this is used by like, one weapon

* m1 is ancient

* this is hunting

* extremely botched untested lathe

* disk junk

* rough foundations

* slowly converting

* slowly building this

* local materials

* almost

* big reorganization

* more cleanup

* more cleaning

* lathe stuff

* small fixes

* oops

* many fixes

* mat fix

* more fixes

* actually isolate the hacked designs

* protolathe hacking

* imprinter hacking

* missing ammos

* sheet printing for autolathe

* fixs

* again

* fixed test

* test test

* fix

* fix

* WHY

* fix it...

* here we go

* material print

* on turf

* body disk

* consistant name

* Many weapons to hacked lathe

* missing node

* wrong section

* fixes

* this list should be unified

* ammo boxes

* don't do single shells anymore

* wat

* specifics

* snowflake

* not needed

* already available

* pickaxe too

* tweak

* removed unneeded node

* missing surgery items

* Apply suggestion from @Cameron-The-Raven

* Adds RMS

* typo

* illegal needs hacked

* disabled material weapons

* circuit testing

* STRING TEST

* test

* fixing some things

* huh?

* hidden circuits

* some flakey boards

* grammar

* fixes

* more hidden

* wrong board

* security cams

* alert consoles

* spaceheater is simple enough to not have one

* pcus

* cargo vendors

* tcomms stuff

* solar tracker circuit

* artifact stuff

* SM stuff

* illegal machines

* med machines

* no longer needed

* more stuff

* these are not standard

* moreeee

* doppler and more

* organized

* finishing

* oop

* use the define

* inheret

* dopper fixes

* space heater

* doing some organization

* explain the var

* some tweaks

* wrong one

* fixed test

* material test too

* simple roto gens

* use the define

* emergency power node

* tgui fixes for icons

* not needed

* color blended material designs

* icons for large research

* oops

* unshit that

* use stack here

* center math

* .

* .

* .

* .

* .

* unifi

* fix these

* NO COPYPASTA

* ILLEEGGALLL

* mandate descriptions

* agony

* actually lets do this

* use macros

* description

* desc

* desc

* desc

* desc

* desc

* desc

* gps desc

* telecomms component desc

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-20 19:38:00 -04:00

164 lines
5.9 KiB
Plaintext

//////////////////////////////
// The zone control console, fluffed ingame as
// a scanner console for the asteroid belt
//////////////////////////////
/obj/machinery/computer/roguezones
name = "asteroid belt scanning computer"
desc = "Used to monitor the nearby asteroid belt and detect new areas."
icon_keyboard = "tech_key"
icon_screen = "request"
light_color = "#315ab4"
use_power = USE_POWER_IDLE
idle_power_usage = 250
active_power_usage = 500
circuit = /obj/item/circuitboard/roguezones
var/debug = 0
var/debug_scans = 0
var/scanning = 0
var/legacy_zone = 0 //Disable scanning and whatnot.
var/obj/machinery/computer/shuttle_control/belter/shuttle_control
/obj/machinery/computer/roguezones/Initialize(mapload)
. = ..()
shuttle_control = locate(/obj/machinery/computer/shuttle_control/belter)
return INITIALIZE_HINT_LATELOAD
/obj/machinery/computer/roguezones/LateInitialize()
if(!GLOB.rm_controller)
GLOB.rm_controller = new /datum/controller/rogue()
/obj/machinery/computer/roguezones/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/roguezones/attack_hand(mob/user as mob)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
tgui_interact(user)
/obj/machinery/computer/roguezones/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "RogueZones", name)
ui.open()
/obj/machinery/computer/roguezones/tgui_data(mob/user)
var/chargePercent = min(100, ((((world.time - GLOB.rm_controller.last_scan) / 10) / 60) / GLOB.rm_controller.scan_wait) * 100)
var/curZoneOccupied = GLOB.rm_controller.current_zone ? GLOB.rm_controller.current_zone.is_occupied() : 0
var/list/data = ..()
data["timeout_percent"] = chargePercent
data["diffstep"] = GLOB.rm_controller.diffstep
data["difficulty"] = GLOB.rm_controller.diffstep_strs[GLOB.rm_controller.diffstep]
data["occupied"] = curZoneOccupied
data["scanning"] = scanning
data["updated"] = world.time - GLOB.rm_controller.last_scan < 200 //Very recently scanned (20 seconds)
data["debug"] = debug
if(!shuttle_control)
data["shuttle_location"] = "Unknown"
data["shuttle_at_station"] = 0
else if(shuttle_control.z in using_map.belter_docked_z)
data["shuttle_location"] = "Landed"
data["shuttle_at_station"] = 1
else if(shuttle_control.z == using_map.belter_transit_z)
data["shuttle_location"] = "In-transit"
data["shuttle_at_station"] = 0
else if(shuttle_control.z == using_map.belter_belt_z)
data["shuttle_location"] = "Belt"
data["shuttle_at_station"] = 0
var/can_scan = 0
if(chargePercent >= 100) //Keep having weird problems with these in one 'if' statement
if(shuttle_control && (shuttle_control.z in using_map.belter_docked_z)) //Even though I put them all in parens to avoid OoO problems...
if(!curZoneOccupied) //Not sure why.
if(!scanning)
can_scan = 1
if(debug_scans) can_scan = 1
data["scan_ready"] = can_scan
// Permit emergency recall of the shuttle if its stranded in a zone with just dead people.
data["can_recall_shuttle"] = (shuttle_control && (shuttle_control.z in using_map.belter_belt_z) && !curZoneOccupied)
return data
/obj/machinery/computer/roguezones/tgui_act(action, list/params, datum/tgui/ui)
if(..())
return TRUE
switch(action)
if("scan_for_new")
scan_for_new_zone()
. = TRUE
if("recall_shuttle")
failsafe_shuttle_recall(ui.user)
. = TRUE
add_fingerprint(ui.user)
/obj/machinery/computer/roguezones/proc/scan_for_new_zone()
if(scanning)
return
//Set some kinda scanning var to pause UI input on console
GLOB.rm_controller.last_scan = world.time
scanning = 1
sleep(60)
//Break the shuttle temporarily.
shuttle_control.shuttle_tag = null
//Build and get a new zone.
var/datum/rogue/zonemaster/ZM_target = GLOB.rm_controller.prepare_new_zone()
//Update shuttle destination.
var/datum/shuttle/autodock/ferry/S = SSshuttles.shuttles["Belter"]
S.landmark_offsite = ZM_target.myshuttle_landmark
S.next_location = S.get_location_waypoint(!S.location)
//Re-enable shuttle.
shuttle_control.shuttle_tag = "Belter"
//Update rm_previous
GLOB.rm_controller.previous_zone = GLOB.rm_controller.current_zone
//Update rm_current
GLOB.rm_controller.current_zone = ZM_target
//Unset scanning
scanning = 0
return
/obj/machinery/computer/roguezones/proc/failsafe_shuttle_recall(mob/user)
if(!shuttle_control)
return // Shuttle computer has been destroyed
if (!(shuttle_control.z in using_map.belter_belt_z))
return // Usable only when shuttle is away
if(GLOB.rm_controller.current_zone && GLOB.rm_controller.current_zone.is_occupied())
return // Not usable if shuttle is in occupied zone
// Okay do it
var/datum/shuttle/autodock/ferry/S = SSshuttles.shuttles["Belter"]
S.launch(user)
/obj/item/circuitboard/roguezones
name = T_BOARD("asteroid belt scanning computer")
build_path = /obj/machinery/computer/roguezones
origin_tech = list(TECH_DATA = 3, TECH_BLUESPACE = 1)
hidden = TRUE // Might have issues on maps without belters?
/obj/item/paper/rogueminer
name = "R-38 Scanner Console Guide"
info = {"<h4>Getting Started</h4>
Congratulations, your station has purchased the R-38 industrial asteroid belt scanner!<br>
Using the R-38 is almost as simple as brain surgery! Simply press the scan button to scan for a new mineral-rich asteroid belt location!<br>
<b>That's all there is to it!</b><br>
Notice, scan may cause extreme brain damage to those present in asteroid belt, so scanning will be disabled in that case.<br>
Existing minerals and living creatures interfere with the scans, so the more minerals extracted and creatures 'removed'/made-not-living in the belt, the more accurate future scans will be.<br>
<h4>Traveling to the belt</h4>
When a new zone has been scanned, your station's shuttle destination will be updated to direct it to the newly discovered area automatically.<br>
You can then travel to the new area to mine in that location.<br>
<br> "} + span_small("This technology produced under license from Thinktronic Systems, LTD.")