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VOREStation/code/modules/xenoarcheaology/sampling.dm
T
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

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/obj/item/rocksliver
name = "rock sliver"
desc = "It looks extremely delicate."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "sliver1"
randpixel = 8
w_class = ITEMSIZE_TINY
sharp = TRUE
var/datum/geosample/geological_data
/obj/item/rocksliver/Initialize(mapload)
. = ..()
icon_state = "sliver[rand(1, 3)]"
randpixel_xy()
/datum/geosample
var/age = 0
var/age_thousand = 0
var/age_million = 0
var/age_billion = 0
var/artifact_id = ""
var/artifact_distance = -1
var/source_mineral = REAGENT_ID_CHLORINE
var/list/find_presence = list()
/datum/geosample/New(var/turf/simulated/mineral/container)
UpdateTurf(container)
/datum/geosample/proc/UpdateTurf(var/turf/simulated/mineral/container)
if(!istype(container))
return
age = rand(1, 999)
if(container.mineral)
if(islist(container.mineral.xarch_ages))
var/list/ages = container.mineral.xarch_ages
if(ages["thousand"])
age_thousand = rand(1, ages["thousand"])
if(ages["million"])
age_million = rand(1, ages["million"])
if(ages["billion"])
if(ages["billion_lower"])
age_billion = rand(ages["billion_lower"], ages["billion"])
else
age_billion = rand(1, ages["billion"])
if(container.mineral.xarch_source_mineral)
source_mineral = container.mineral.xarch_source_mineral
if(prob(75))
find_presence[REAGENT_ID_PHOSPHORUS] = rand(1, 500) / 100
if(prob(25))
find_presence[REAGENT_ID_MERCURY] = rand(1, 500) / 100
find_presence[REAGENT_ID_CHLORINE] = rand(500, 2500) / 100
for(var/datum/find/F in container.finds)
var/responsive_reagent = get_responsive_reagent(F.find_type)
find_presence[responsive_reagent] = 25 //Just making this phoron because this this feature was axed 8 years ago.
var/total_presence = 0
for(var/carrier in find_presence)
total_presence += find_presence[carrier]
for(var/carrier in find_presence)
find_presence[carrier] = find_presence[carrier] / total_presence
/datum/geosample/proc/UpdateNearbyArtifactInfo(var/turf/simulated/mineral/container)
if(!container || !istype(container))
return
if(container.artifact_find)
artifact_distance = rand()
artifact_id = container.artifact_find.artifact_id
else
if(SSxenoarch) //Sanity check due to runtimes ~Z
for(var/turf/simulated/mineral/T in SSxenoarch.artifact_spawning_turfs)
if(T.artifact_find)
var/cur_dist = get_dist(container, T) * 2
if( (artifact_distance < 0 || cur_dist < artifact_distance))
artifact_distance = cur_dist + rand() * 2 - 1
artifact_id = T.artifact_find.artifact_id
else
SSxenoarch.artifact_spawning_turfs.Remove(T)
/obj/item/core_sampler
name = "core sampler"
desc = "Used to extract geological core samples."
icon = 'icons/obj/device.dmi'
icon_state = "sampler0"
item_state = "screwdriver_brown"
w_class = ITEMSIZE_TINY
var/sampled_turf = ""
var/num_stored_bags = 10
var/obj/item/evidencebag/filled_bag
pickup_sound = 'sound/items/pickup/device.ogg'
drop_sound = 'sound/items/drop/device.ogg'
/obj/item/core_sampler/examine(var/mob/user)
. = ..()
if(get_dist(user, src) <= 2)
. += span_notice("Used to extract geological core samples - this one is [sampled_turf ? "full" : "empty"], and has [num_stored_bags] bag[num_stored_bags != 1 ? "s" : ""] remaining.")
/obj/item/core_sampler/attackby(var/obj/item/I, var/mob/living/user)
if(istype(I, /obj/item/evidencebag))
if(I.contents.len)
to_chat(user, span_warning("\The [I] is full."))
return
if(num_stored_bags < 10)
qdel(I)
num_stored_bags += 1
to_chat(user, span_notice("You insert \the [I] into \the [src]."))
else
to_chat(user, span_warning("\The [src] can not fit any more bags."))
else
return ..()
/obj/item/core_sampler/proc/sample_item(var/item_to_sample, var/mob/user)
var/datum/geosample/geo_data
if(ismineralturf(item_to_sample))
var/turf/simulated/mineral/T = item_to_sample
T.geologic_data.UpdateNearbyArtifactInfo(T)
geo_data = T.geologic_data
else if(istype(item_to_sample, /obj/item/ore))
var/obj/item/ore/O = item_to_sample
geo_data = O.geologic_data
if(geo_data)
if(filled_bag)
to_chat(user, span_warning("The core sampler is full."))
else if(num_stored_bags < 1)
to_chat(user, span_warning("The core sampler is out of sample bags."))
else
//create a new sample bag which we'll fill with rock samples
filled_bag = new /obj/item/evidencebag(src)
filled_bag.name = "sample bag"
filled_bag.desc = "a bag for holding research samples."
icon_state = "sampler1"
--num_stored_bags
//put in a rock sliver
var/obj/item/rocksliver/R = new(filled_bag)
R.geological_data = geo_data
//update the sample bag
filled_bag.icon_state = "evidence"
var/image/I = image("icon"=R, "layer"=FLOAT_LAYER)
add_overlay(I)
add_overlay("evidence")
filled_bag.w_class = ITEMSIZE_TINY
to_chat(user, span_notice("You take a core sample of the [item_to_sample]."))
else
to_chat(user, span_warning("You are unable to take a sample of [item_to_sample]."))
/obj/item/core_sampler/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(filled_bag)
to_chat(user, span_notice("You eject the full sample bag."))
var/success = 0
if(istype(src.loc, /mob))
var/mob/M = src.loc
success = M.put_in_inactive_hand(filled_bag)
if(!success)
filled_bag.loc = get_turf(src)
filled_bag = null
icon_state = "sampler0"
else
to_chat(user, span_warning("The core sampler is empty."))