Compile fix and Mapfix

This commit is contained in:
Hawk_v3
2020-01-13 20:39:06 +00:00
parent 4623c3c1d1
commit 29831ba10f
2 changed files with 20 additions and 2 deletions
+19 -1
View File
@@ -60210,6 +60210,24 @@
/obj/machinery/body_scanconsole,
/turf/simulated/floor/tiled/white,
/area/medical/medbaymain)
"mBp" = (
/obj/structure/table/marble,
/obj/machinery/door/firedoor/glass/hidden/steel{
dir = 2
},
/obj/machinery/door/blast/shutters{
dir = 2;
id = "kitchen";
layer = 3.1;
name = "Kitchen Shutters"
},
/obj/structure/cable/green{
d1 = 1;
d2 = 2;
icon_state = "1-2"
},
/turf/simulated/floor/tiled/white,
/area/crew_quarters/bar)
"nKF" = (
/obj/structure/sign/directions/security{
icon_state = "direction_sec";
@@ -96617,7 +96635,7 @@ aPz
aPz
aQG
aQF
aRE
mBp
aSV
aTU
aUT
+1 -1
View File
@@ -1068,7 +1068,6 @@
#include "code\game\objects\items\devices\paicard.dm"
#include "code\game\objects\items\devices\pipe_painter.dm"
#include "code\game\objects\items\devices\powersink.dm"
#include "code\game\objects\items\weapons\RPD.dm"
#include "code\game\objects\items\devices\scanners.dm"
#include "code\game\objects\items\devices\scanners_vr.dm"
#include "code\game\objects\items\devices\spy_bug.dm"
@@ -1152,6 +1151,7 @@
#include "code\game\objects\items\weapons\paiwire.dm"
#include "code\game\objects\items\weapons\policetape.dm"
#include "code\game\objects\items\weapons\RCD.dm"
#include "code\game\objects\items\weapons\RPD.dm"
#include "code\game\objects\items\weapons\RSF.dm"
#include "code\game\objects\items\weapons\scrolls.dm"
#include "code\game\objects\items\weapons\shields.dm"