mirror of
https://github.com/Yawn-Wider/YWPolarisVore.git
synced 2026-07-12 00:28:12 +01:00
Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate-2
This commit is contained in:
@@ -188,6 +188,10 @@ What is the naming convention for planes or layers?
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#define PLANE_PLAYER_HUD_ITEMS 96 //Separate layer with which to apply colorblindness
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#define PLANE_PLAYER_HUD_ABOVE 97 //Things above the player hud
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#define RADIAL_BACKGROUND_LAYER 0
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///1000 is an unimportant number, it's just to normalize copied layers
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#define RADIAL_CONTENT_LAYER 1000
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#define PLANE_ADMIN3 99 //Purely for shenanigans (above HUD)
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@@ -1 +1,49 @@
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#define MOB_WATER_LAYER 36
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// These are used as the layers for the icons, as well as indexes in a list that holds onto them.
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// Technically the layers used are all -100+layer to make them FLOAT_LAYER overlays.
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//Human Overlays Indexes/////////
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#define MUTATIONS_LAYER 1 //Mutations like fat, and lasereyes
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#define SKIN_LAYER 2 //Skin things added by a call on species
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#define BLOOD_LAYER 3 //Bloodied hands/feet/anything else
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#define BODYPARTS_LAYER 4 //Bodyparts layer
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#define MOB_DAM_LAYER 5 //Injury overlay sprites like open wounds
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#define SURGERY_LAYER 6 //Overlays for open surgical sites
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#define UNDERWEAR_LAYER 7 //Underwear/bras/etc
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#define TAIL_LOWER_LAYER 8 //Tail as viewed from the south
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#define WING_LOWER_LAYER 9 //Wings as viewed from the south
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#define SHOES_LAYER_ALT 10 //Shoe-slot item (when set to be under uniform via verb)
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#define UNIFORM_LAYER 11 //Uniform-slot item
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#define ID_LAYER 12 //ID-slot item
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#define SHOES_LAYER 13 //Shoe-slot item
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#define GLOVES_LAYER 14 //Glove-slot item
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#define BELT_LAYER 15 //Belt-slot item
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#define SUIT_LAYER 16 //Suit-slot item
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#define TAIL_UPPER_LAYER 17 //Some species have tails to render (As viewed from the N, E, or W)
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#define GLASSES_LAYER 18 //Eye-slot item
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#define BELT_LAYER_ALT 19 //Belt-slot item (when set to be above suit via verb)
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#define SUIT_STORE_LAYER 20 //Suit storage-slot item
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#define BACK_LAYER 21 //Back-slot item
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#define HAIR_LAYER 22 //The human's hair
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#define HAIR_ACCESSORY_LAYER 23 //Simply move this up a number if things are added.
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#define EARS_LAYER 24 //Both ear-slot items (combined image)
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#define EYES_LAYER 25 //Mob's eyes (used for glowing eyes)
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#define FACEMASK_LAYER 26 //Mask-slot item
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#define GLASSES_LAYER_ALT 27 //So some glasses can appear on top of hair and things
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#define HEAD_LAYER 28 //Head-slot item
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#define HANDCUFF_LAYER 29 //Handcuffs, if the human is handcuffed, in a secret inv slot
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#define LEGCUFF_LAYER 30 //Same as handcuffs, for legcuffs
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#define L_HAND_LAYER 31 //Left-hand item
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#define R_HAND_LAYER 32 //Right-hand item
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#define WING_LAYER 33 //Wings or protrusions over the suit.
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#define TAIL_UPPER_LAYER_ALT 34 //Modified tail-sprite layer. Tend to be larger.
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#define MODIFIER_EFFECTS_LAYER 35 //Effects drawn by modifiers
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#define FIRE_LAYER 36 //'Mob on fire' overlay layer
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#define MOB_WATER_LAYER 37
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#define TARGETED_LAYER 38 //'Aimed at' overlay layer
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#define VORE_BELLY_LAYER 39
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#define VORE_TAIL_LAYER 40
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#define TOTAL_LAYERS 40 // <---- KEEP THIS UPDATED, should always equal the highest number here, used to initialize a list.
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//These two are only used for gargoyles currently
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#define HUMAN_BODY_LAYERS list(MUTATIONS_LAYER, TAIL_LOWER_LAYER, WING_LOWER_LAYER, BODYPARTS_LAYER, SKIN_LAYER, BLOOD_LAYER, MOB_DAM_LAYER, TAIL_UPPER_LAYER, HAIR_LAYER, HAIR_ACCESSORY_LAYER, EYES_LAYER, WING_LAYER, VORE_BELLY_LAYER, VORE_TAIL_LAYER, TAIL_UPPER_LAYER_ALT)
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#define HUMAN_OTHER_LAYERS list(MODIFIER_EFFECTS_LAYER, FIRE_LAYER, MOB_WATER_LAYER, TARGETED_LAYER)
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+137
-38
@@ -3,33 +3,52 @@
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GLOBAL_LIST_EMPTY(radial_menus)
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// Ported from TG
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/obj/screen/radial
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icon = 'icons/mob/radial.dmi'
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layer = LAYER_HUD_ABOVE
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plane = PLANE_PLAYER_HUD_ABOVE
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vis_flags = VIS_INHERIT_PLANE
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var/click_on_hover = FALSE
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var/datum/radial_menu/parent
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/obj/screen/radial/proc/set_parent(new_value)
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if(parent)
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UnregisterSignal(parent, COMSIG_PARENT_QDELETING)
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parent = new_value
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if(parent)
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RegisterSignal(parent, COMSIG_PARENT_QDELETING, PROC_REF(handle_parent_del))
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/obj/screen/radial/proc/handle_parent_del()
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SIGNAL_HANDLER
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set_parent(null)
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/obj/screen/radial/slice
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icon_state = "radial_slice"
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var/choice
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var/next_page = FALSE
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var/tooltips = FALSE
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/obj/screen/radial/Destroy()
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parent = null
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return ..()
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/obj/screen/radial/slice/set_parent(new_value)
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. = ..()
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if(parent)
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icon_state = parent.radial_slice_icon
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/obj/screen/radial/slice/MouseEntered(location, control, params)
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. = ..()
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icon_state = "radial_slice_focus"
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if(next_page || !parent)
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icon_state = "radial_slice_focus"
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else
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icon_state = "[parent.radial_slice_icon]_focus"
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if(tooltips)
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openToolTip(usr, src, params, title = name)
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if (click_on_hover && !isnull(usr) && !isnull(parent))
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Click(location, control, params)
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/obj/screen/radial/slice/MouseExited(location, control, params)
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. = ..()
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icon_state = "radial_slice"
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if(next_page || !parent)
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icon_state = "radial_slice"
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else
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icon_state = parent.radial_slice_icon
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if(tooltips)
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closeToolTip(usr)
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@@ -38,7 +57,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
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if(next_page)
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parent.next_page()
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else
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parent.element_chosen(choice,usr)
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parent.element_chosen(choice, usr, params)
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/obj/screen/radial/center
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name = "Close Menu"
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@@ -57,9 +76,18 @@ GLOBAL_LIST_EMPTY(radial_menus)
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parent.finished = TRUE
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/datum/radial_menu
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var/list/choices = list() //List of choice id's
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var/list/choices_icons = list() //choice_id -> icon
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var/list/choices_values = list() //choice_id -> choice
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/// List of choice IDs
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var/list/choices = list()
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/// choice_id -> icon
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var/list/choices_icons = list()
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/// choice_id -> choice
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var/list/choices_values = list()
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/// choice_id -> /datum/radial_menu_choice
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var/list/choice_datums = list()
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var/list/page_data = list() //list of choices per page
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@@ -87,6 +115,9 @@ GLOBAL_LIST_EMPTY(radial_menus)
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var/py_shift = 0
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var/entry_animation = TRUE
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///A replacement icon state for the generic radial slice bg icon. Doesn't affect the next page nor the center buttons
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var/radial_slice_icon
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//If we swap to vis_contens inventory these will need a redo
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/datum/radial_menu/proc/check_screen_border(mob/user)
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var/atom/movable/AM = anchor
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@@ -98,6 +129,8 @@ GLOBAL_LIST_EMPTY(radial_menus)
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else
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py_shift = 32
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restrict_to_dir(NORTH) //I was going to parse screen loc here but that's more effort than it's worth.
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else if(hudfix_method && AM.loc)
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anchor = get_atom_on_turf(anchor)
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//Sets defaults
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//These assume 45 deg min_angle
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@@ -116,7 +149,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
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starting_angle = 180
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ending_angle = 45
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/datum/radial_menu/proc/setup_menu(use_tooltips)
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/datum/radial_menu/proc/setup_menu(use_tooltips, set_page = 1, click_on_hover = FALSE)
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if(ending_angle > starting_angle)
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zone = ending_angle - starting_angle
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else
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@@ -129,7 +162,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
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for(var/i in 1 to elements_to_add) //Create all elements
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var/obj/screen/radial/slice/new_element = new /obj/screen/radial/slice
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new_element.tooltips = use_tooltips
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new_element.parent = src
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new_element.set_parent(src)
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elements += new_element
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var/page = 1
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@@ -152,22 +185,31 @@ GLOBAL_LIST_EMPTY(radial_menus)
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page_data[page] = current
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pages = page
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current_page = 1
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update_screen_objects(anim = entry_animation)
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current_page = clamp(set_page, 1, pages)
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update_screen_objects(entry_animation, click_on_hover)
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/datum/radial_menu/proc/update_screen_objects(anim = FALSE)
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/datum/radial_menu/proc/update_screen_objects(anim = FALSE, click_on_hover = FALSE)
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var/list/page_choices = page_data[current_page]
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var/angle_per_element = round(zone / page_choices.len)
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for(var/i in 1 to elements.len)
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var/obj/screen/radial/E = elements[i]
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var/obj/screen/radial/element = elements[i]
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var/angle = WRAP(starting_angle + (i - 1) * angle_per_element,0,360)
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if(i > page_choices.len)
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HideElement(E)
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HideElement(element)
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element.click_on_hover = FALSE
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else
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SetElement(E,page_choices[i],angle,anim = anim,anim_order = i)
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SetElement(element,page_choices[i],angle,anim = anim,anim_order = i)
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// Only activate click on hover after the animation plays
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if (!click_on_hover)
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continue
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if (anim)
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addtimer(VARSET_CALLBACK(element, click_on_hover, TRUE), i * 0.5)
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else
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element.click_on_hover = TRUE
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/datum/radial_menu/proc/HideElement(obj/screen/radial/slice/E)
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E.cut_overlays()
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E.vis_contents.Cut()
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E.alpha = 0
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E.name = "None"
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E.maptext = null
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@@ -194,13 +236,22 @@ GLOBAL_LIST_EMPTY(radial_menus)
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E.alpha = 255
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E.mouse_opacity = MOUSE_OPACITY_ICON
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E.cut_overlays()
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E.vis_contents.Cut()
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if(choice_id == NEXT_PAGE_ID)
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E.name = "Next Page"
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E.next_page = TRUE
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E.icon_state = "radial_slice" // Resets the bg icon state to the default for next page buttons.
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E.add_overlay("radial_next")
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else
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if(istext(choices_values[choice_id]))
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//This isn't granted to exist, so use the ?. operator for conditionals that use it.
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var/datum/radial_menu_choice/choice_datum = choice_datums[choice_id]
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if(choice_datum?.name)
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E.name = choice_datum.name
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else if(istext(choices_values[choice_id]))
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E.name = choices_values[choice_id]
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else if(ispath(choices_values[choice_id],/atom))
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var/atom/A = choices_values[choice_id]
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E.name = initial(A.name)
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else
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var/atom/movable/AM = choices_values[choice_id] //Movables only
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E.name = AM.name
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@@ -209,15 +260,21 @@ GLOBAL_LIST_EMPTY(radial_menus)
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E.next_page = FALSE
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if(choices_icons[choice_id])
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E.add_overlay(choices_icons[choice_id])
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if (choice_datum?.info)
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var/obj/effect/abstract/info/info_button = new(E, choice_datum.info)
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info_button.plane = PLANE_PLAYER_HUD_ABOVE
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info_button.layer = RADIAL_CONTENT_LAYER
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E.vis_contents += info_button
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/datum/radial_menu/New()
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close_button = new
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close_button.parent = src
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close_button.set_parent(src)
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/datum/radial_menu/proc/Reset()
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choices.Cut()
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choices_icons.Cut()
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choices_values.Cut()
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choice_datums.Cut()
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current_page = 1
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/datum/radial_menu/proc/element_chosen(choice_id,mob/user)
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@@ -226,7 +283,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
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/datum/radial_menu/proc/get_next_id()
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return "c_[choices.len]"
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/datum/radial_menu/proc/set_choices(list/new_choices, use_tooltips)
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/datum/radial_menu/proc/set_choices(list/new_choices, use_tooltips, click_on_hover = FALSE, set_page = 1)
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if(choices.len)
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Reset()
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for(var/E in new_choices)
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@@ -237,13 +294,20 @@ GLOBAL_LIST_EMPTY(radial_menus)
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var/I = extract_image(new_choices[E])
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if(I)
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choices_icons[id] = I
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setup_menu(use_tooltips)
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if (istype(new_choices[E], /datum/radial_menu_choice))
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choice_datums[id] = new_choices[E]
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setup_menu(use_tooltips, set_page, click_on_hover)
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/datum/radial_menu/proc/extract_image(E)
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var/mutable_appearance/MA = new /mutable_appearance(E)
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/datum/radial_menu/proc/extract_image(to_extract_from)
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if (istype(to_extract_from, /datum/radial_menu_choice))
|
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var/datum/radial_menu_choice/choice = to_extract_from
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to_extract_from = choice.image
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|
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var/mutable_appearance/MA = new /mutable_appearance(to_extract_from)
|
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if(MA)
|
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MA.layer = LAYER_HUD_ABOVE
|
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MA.plane = PLANE_PLAYER_HUD_ABOVE
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MA.layer = RADIAL_CONTENT_LAYER
|
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MA.appearance_flags |= RESET_TRANSFORM
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return MA
|
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|
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@@ -253,15 +317,16 @@ GLOBAL_LIST_EMPTY(radial_menus)
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current_page = WRAP(current_page + 1,1,pages+1)
|
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update_screen_objects()
|
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|
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/datum/radial_menu/proc/show_to(mob/M)
|
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/datum/radial_menu/proc/show_to(mob/M, offset_x = 0, offset_y = 0)
|
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if(current_user)
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hide()
|
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if(!M.client || !anchor)
|
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return
|
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current_user = M.client
|
||||
//Blank
|
||||
menu_holder = image(icon='icons/effects/effects.dmi',loc=anchor,icon_state="nothing",layer = LAYER_HUD_ABOVE)
|
||||
menu_holder.appearance_flags |= KEEP_APART
|
||||
menu_holder = image(icon='icons/effects/effects.dmi',loc=anchor,icon_state="nothing", layer = RADIAL_BACKGROUND_LAYER, pixel_x = offset_x, pixel_y = offset_y)
|
||||
menu_holder.plane = PLANE_PLAYER_HUD_ABOVE
|
||||
menu_holder.appearance_flags |= KEEP_APART|RESET_ALPHA|RESET_COLOR|RESET_TRANSFORM
|
||||
menu_holder.vis_contents += elements + close_button
|
||||
current_user.images += menu_holder
|
||||
|
||||
@@ -283,9 +348,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
|
||||
/datum/radial_menu/Destroy()
|
||||
Reset()
|
||||
hide()
|
||||
QDEL_LIST_NULL(elements)
|
||||
QDEL_NULL(close_button)
|
||||
QDEL_NULL(custom_check_callback)
|
||||
custom_check_callback = null
|
||||
. = ..()
|
||||
|
||||
/*
|
||||
@@ -293,30 +356,66 @@ GLOBAL_LIST_EMPTY(radial_menus)
|
||||
Choices should be a list where list keys are movables or text used for element names and return value
|
||||
and list values are movables/icons/images used for element icons
|
||||
*/
|
||||
/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE)
|
||||
/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE, no_repeat_close = FALSE, radial_slice_icon = "radial_slice", autopick_single_option = TRUE, entry_animation = TRUE, click_on_hover = FALSE, user_space = FALSE)
|
||||
if(!user || !anchor || !length(choices))
|
||||
return
|
||||
|
||||
if(length(choices)==1 && autopick_single_option)
|
||||
return choices[1]
|
||||
|
||||
if(!uniqueid)
|
||||
uniqueid = "defmenu_[REF(user)]_[REF(anchor)]"
|
||||
|
||||
if(GLOB.radial_menus[uniqueid])
|
||||
if(!no_repeat_close)
|
||||
var/datum/radial_menu/menu = GLOB.radial_menus[uniqueid]
|
||||
menu.finished = TRUE
|
||||
return
|
||||
|
||||
var/datum/radial_menu/menu = new
|
||||
menu.entry_animation = entry_animation
|
||||
GLOB.radial_menus[uniqueid] = menu
|
||||
if(radius)
|
||||
menu.radius = radius
|
||||
if(istype(custom_check))
|
||||
menu.custom_check_callback = custom_check
|
||||
menu.anchor = anchor
|
||||
menu.anchor = user_space ? user : anchor
|
||||
menu.radial_slice_icon = radial_slice_icon
|
||||
menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud
|
||||
menu.set_choices(choices, tooltips)
|
||||
menu.show_to(user)
|
||||
menu.set_choices(choices, tooltips, click_on_hover)
|
||||
var/offset_x = 0
|
||||
var/offset_y = 0
|
||||
if (user_space)
|
||||
var/turf/user_turf = get_turf(user)
|
||||
var/turf/anchor_turf = get_turf(anchor)
|
||||
offset_x = (anchor_turf.x - user_turf.x) * ICON_SIZE_X + anchor.pixel_x - user.pixel_x
|
||||
offset_y = (anchor_turf.y - user_turf.y) * ICON_SIZE_Y + anchor.pixel_y - user.pixel_y
|
||||
menu.show_to(user, offset_x, offset_y)
|
||||
menu.wait(user, anchor, require_near)
|
||||
var/answer = menu.selected_choice
|
||||
QDEL_NULL(menu)
|
||||
qdel(menu)
|
||||
GLOB.radial_menus -= uniqueid
|
||||
if(require_near && !in_range(anchor, user))
|
||||
return
|
||||
if(istype(custom_check))
|
||||
if(!custom_check.Invoke())
|
||||
return
|
||||
return answer
|
||||
|
||||
/// Can be provided to choices in radial menus if you want to provide more information
|
||||
/datum/radial_menu_choice
|
||||
/// Required -- what to display for this button
|
||||
var/image
|
||||
|
||||
/// If provided, this will be the name the radial slice hud button. This has priority over everything else.
|
||||
var/name
|
||||
|
||||
/// If provided, will display an info button that will put this text in your chat
|
||||
var/info
|
||||
|
||||
/datum/radial_menu_choice/Destroy(force)
|
||||
. = ..()
|
||||
QDEL_NULL(image)
|
||||
|
||||
#undef NEXT_PAGE_ID
|
||||
#undef DEFAULT_CHECK_DELAY
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
/datum/component/gargoyle
|
||||
var/energy = 100
|
||||
var/transformed = FALSE
|
||||
var/paused = FALSE
|
||||
var/paused_loc
|
||||
var/cooldown
|
||||
|
||||
var/mob/living/carbon/human/gargoyle //easy reference
|
||||
var/obj/structure/gargoyle/statue //another easy ref
|
||||
|
||||
//Adjustable mod
|
||||
var/identifier = "statue"
|
||||
var/adjective = "hardens"
|
||||
var/material = "stone"
|
||||
var/tint = "#FFFFFF"
|
||||
|
||||
/datum/component/gargoyle/Initialize()
|
||||
if (!ishuman(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
gargoyle = parent
|
||||
add_verb(gargoyle,/mob/living/carbon/human/proc/gargoyle_transformation)
|
||||
add_verb(gargoyle,/mob/living/carbon/human/proc/gargoyle_pause)
|
||||
add_verb(gargoyle,/mob/living/carbon/human/proc/gargoyle_checkenergy)
|
||||
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/datum/component/gargoyle/process()
|
||||
if (QDELETED(gargoyle))
|
||||
return
|
||||
if (paused && gargoyle.loc != paused_loc)
|
||||
unpause()
|
||||
if (energy > 0)
|
||||
if (!transformed && !paused)
|
||||
energy = max(0,energy-0.05)
|
||||
else if (!transformed && isturf(gargoyle.loc))
|
||||
gargoyle.gargoyle_transformation()
|
||||
if (transformed)
|
||||
if (!statue)
|
||||
transformed = FALSE
|
||||
statue.damage(-0.5)
|
||||
energy = min(energy+0.3, 100)
|
||||
|
||||
/datum/component/gargoyle/proc/unpause()
|
||||
if (!paused || transformed)
|
||||
paused = FALSE
|
||||
paused_loc = null
|
||||
UnregisterSignal(gargoyle, COMSIG_ATOM_ENTERING)
|
||||
return
|
||||
if (gargoyle?.loc != paused_loc)
|
||||
paused = FALSE
|
||||
paused_loc = null
|
||||
energy = max(energy - 5, 0)
|
||||
if (energy == 0)
|
||||
gargoyle.gargoyle_transformation()
|
||||
UnregisterSignal(gargoyle, COMSIG_ATOM_ENTERING)
|
||||
|
||||
//verbs or action buttons...?
|
||||
/mob/living/carbon/human/proc/gargoyle_transformation()
|
||||
set name = "Gargoyle - Petrification"
|
||||
set category = "Abilities.Gargoyle"
|
||||
set desc = "Turn yourself into (or back from) being a gargoyle."
|
||||
|
||||
if (stat == DEAD)
|
||||
return
|
||||
|
||||
var/datum/component/gargoyle/comp = GetComponent(/datum/component/gargoyle)
|
||||
if (comp)
|
||||
if (comp.energy <= 0 && isturf(loc))
|
||||
to_chat(src, span_danger("You suddenly turn into a [comp.identifier] as you run out of energy!"))
|
||||
else if (comp.cooldown > world.time)
|
||||
var/time_to_wait = (comp.cooldown - world.time) / (1 SECONDS)
|
||||
to_chat(src, span_warning("You can't transform just yet again! Wait for another [round(time_to_wait,0.1)] seconds!"))
|
||||
return
|
||||
if (istype(loc, /obj/structure/gargoyle))
|
||||
qdel(loc)
|
||||
else if (isturf(loc))
|
||||
new /obj/structure/gargoyle(loc, src)
|
||||
|
||||
/mob/living/carbon/human/proc/gargoyle_pause()
|
||||
set name = "Gargoyle - Pause"
|
||||
set category = "Abilities.Gargoyle"
|
||||
set desc = "Pause your energy while standing still, so you don't use up any more, though you will lose a small amount upon moving again."
|
||||
|
||||
if (stat)
|
||||
return
|
||||
|
||||
var/datum/component/gargoyle/comp = GetComponent(/datum/component/gargoyle)
|
||||
if (comp && !comp.transformed && !comp.paused)
|
||||
comp.paused = TRUE
|
||||
comp.paused_loc = loc
|
||||
comp.RegisterSignal(src, COMSIG_ATOM_ENTERING, /datum/component/gargoyle/proc/unpause)
|
||||
to_chat(src, span_notice("You start conserving your energy."))
|
||||
|
||||
/mob/living/carbon/human/proc/gargoyle_checkenergy()
|
||||
set name = "Gargoyle - Check Energy"
|
||||
set category = "Abilities.Gargoyle"
|
||||
set desc = "Check how much energy you have remaining as a gargoyle."
|
||||
|
||||
var/datum/component/gargoyle/comp = GetComponent(/datum/component/gargoyle)
|
||||
if (comp)
|
||||
to_chat(src, span_notice("You have [round(comp.energy,0.01)] energy remaining. It is currently [comp.paused ? "stable" : (comp.transformed ? "increasing" : "decreasing")]."))
|
||||
@@ -298,6 +298,16 @@
|
||||
active1 = general_record
|
||||
active2 = medical_record
|
||||
screen = MED_DATA_RECORD
|
||||
if("sync_r")
|
||||
if(active2)
|
||||
set_temp(client_update_record(src,usr))
|
||||
if("edit_notes")
|
||||
// The modal input in tgui is busted for this sadly...
|
||||
var/new_notes = strip_html_simple(tgui_input_text(usr,"Enter new information here.","Character Preference", html_decode(active2.fields["notes"]), MAX_RECORD_LENGTH, TRUE, prevent_enter = TRUE), MAX_RECORD_LENGTH)
|
||||
if(usr.Adjacent(src))
|
||||
if(new_notes != "" || tgui_alert(usr, "Are you sure you want to delete the current record's notes?", "Confirm Delete", list("Delete", "No")) == "Delete")
|
||||
if(usr.Adjacent(src))
|
||||
active2.fields["notes"] = new_notes
|
||||
if("new")
|
||||
if(istype(active1, /datum/data/record) && !istype(active2, /datum/data/record))
|
||||
var/datum/data/record/R = new /datum/data/record()
|
||||
|
||||
@@ -270,6 +270,16 @@
|
||||
qdel(active1)
|
||||
if(active2)
|
||||
qdel(active2)
|
||||
if("sync_r")
|
||||
if(active2)
|
||||
set_temp(client_update_record(src,usr))
|
||||
if("edit_notes")
|
||||
// The modal input in tgui is busted for this sadly...
|
||||
var/new_notes = strip_html_simple(tgui_input_text(usr,"Enter new information here.","Character Preference", html_decode(active2.fields["notes"]), MAX_RECORD_LENGTH, TRUE, prevent_enter = TRUE), MAX_RECORD_LENGTH)
|
||||
if(usr.Adjacent(src))
|
||||
if(new_notes != "" || tgui_alert(usr, "Are you sure you want to delete the current record's notes?", "Confirm Delete", list("Delete", "No")) == "Delete")
|
||||
if(usr.Adjacent(src))
|
||||
active2.fields["notes"] = new_notes
|
||||
if("d_rec")
|
||||
var/datum/data/record/general_record = locate(params["d_rec"] || "")
|
||||
if(!data_core.general.Find(general_record))
|
||||
|
||||
@@ -214,6 +214,16 @@
|
||||
for(var/datum/data/record/R in data_core.general)
|
||||
qdel(R)
|
||||
set_temp("All employment records deleted.")
|
||||
if("sync_r")
|
||||
if(active1)
|
||||
set_temp(client_update_record(src,active1,usr))
|
||||
if("edit_notes")
|
||||
// The modal input in tgui is busted for this sadly...
|
||||
var/new_notes = strip_html_simple(tgui_input_text(usr,"Enter new information here.","Character Preference", html_decode(active1.fields["notes"]), MAX_RECORD_LENGTH, TRUE, prevent_enter = TRUE), MAX_RECORD_LENGTH)
|
||||
if(usr.Adjacent(src))
|
||||
if(new_notes != "" || tgui_alert(usr, "Are you sure you want to delete the current record's notes?", "Confirm Delete", list("Delete", "No")) == "Delete")
|
||||
if(usr.Adjacent(src))
|
||||
active1.fields["notes"] = new_notes
|
||||
if("del_r")
|
||||
if(PDA_Manifest)
|
||||
PDA_Manifest.Cut()
|
||||
|
||||
@@ -0,0 +1,254 @@
|
||||
/obj/machinery/petrification
|
||||
name = "odd interface"
|
||||
desc = "An odd looking machine with an interface, some buttons and a tiny keyboard on the side."
|
||||
icon = 'icons/obj/machines/petrification.dmi'
|
||||
icon_state = "petrification"
|
||||
|
||||
idle_power_usage = 100
|
||||
active_power_usage = 1000
|
||||
use_power = USE_POWER_IDLE
|
||||
anchored = TRUE
|
||||
unacidable = TRUE
|
||||
dir = EAST
|
||||
var/material = "stone"
|
||||
var/identifier = "statue"
|
||||
var/adjective = "hardens"
|
||||
var/tint = "#ffffff"
|
||||
var/able_to_unpetrify = TRUE
|
||||
var/discard_clothes = TRUE
|
||||
var/mob/living/carbon/human/target
|
||||
var/list/remotes = list()
|
||||
|
||||
/obj/machinery/petrification/New()
|
||||
. = ..()
|
||||
if(!pixel_x && !pixel_y)
|
||||
pixel_x = (dir & 3) ? 0 : (dir == 4 ? 26 : -26)
|
||||
pixel_y = (dir & 3) ? (dir == 1 ? 26 : -26) : 0
|
||||
|
||||
/obj/machinery/petrification/proc/get_viable_targets()
|
||||
var/list/targets = list()
|
||||
//dir is the opposite of whichever direction we want to scan
|
||||
var/turf/center
|
||||
center = get_step(src, turn(dir, 180))
|
||||
if (!center)
|
||||
return
|
||||
//square of 3x3 in front of the device
|
||||
for (var/n = center.x-1; n <= center.x+1; n++)
|
||||
for (var/m = center.y-1; m <= center.y+1; m++)
|
||||
var/turf/T = locate(n,m,z)
|
||||
if (!isturf(T))
|
||||
continue
|
||||
for (var/mob/living/carbon/human/H in T)
|
||||
if (H.stat == DEAD)
|
||||
continue
|
||||
var/option = "[H]["[H]" != H.real_name ? " ([H.real_name])" : ""]"
|
||||
var/r = 1
|
||||
if (option in targets)
|
||||
while ("[option] ([r])" in targets)
|
||||
r += 1
|
||||
option = "[option] ([r])"
|
||||
targets[option] = H
|
||||
return targets
|
||||
|
||||
/obj/machinery/petrification/proc/is_valid_target(var/mob/living/carbon/human/H)
|
||||
if (QDELETED(H) || !istype(H) || !H.client)
|
||||
return FALSE
|
||||
var/turf/T = H.loc
|
||||
if (!isturf(T))
|
||||
return FALSE
|
||||
var/turf/center
|
||||
center = get_step(get_turf(src), turn(dir, 180))
|
||||
if (!center)
|
||||
return
|
||||
if (T.z != z || T.x > center.x + 1 || T.x < center.x - 1 || T.y > center.y + 1 || T.y < center.y - 1)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/petrification/proc/popup_msg(var/mob/user, var/message, var/notice = TRUE)
|
||||
if (notice)
|
||||
message = "A notice pops up on the interface: \"[message]\""
|
||||
if (target)
|
||||
to_chat(user, span_notice("[message]"))
|
||||
|
||||
/obj/machinery/petrification/proc/petrify(var/mob/user, var/obj/item/petrifier/petrifier = null)
|
||||
. = FALSE
|
||||
var/mat = material
|
||||
var/idt = identifier
|
||||
var/adj = adjective
|
||||
var/tnt = tint
|
||||
var/can_unpetrify = able_to_unpetrify
|
||||
var/no_clothes = discard_clothes
|
||||
var/mob/living/carbon/human/statue = target
|
||||
if (petrifier && istype(petrifier))
|
||||
mat = petrifier.material
|
||||
idt = petrifier.identifier
|
||||
adj = petrifier.adjective
|
||||
tnt = petrifier.tint
|
||||
can_unpetrify = petrifier.able_to_unpetrify
|
||||
no_clothes = petrifier.discard_clothes
|
||||
statue = petrifier.target
|
||||
if (QDELETED(statue) || !istype(statue))
|
||||
popup_msg(user, "Invalid target.")
|
||||
return
|
||||
if (statue.stat == DEAD)
|
||||
popup_msg(user, "The target must be alive.")
|
||||
return
|
||||
if (!statue.client)
|
||||
popup_msg(user, "The target must be capable of conscious thought.")
|
||||
return
|
||||
if (!istext(mat) || !istext(idt) || !istext(adj) || !istext(tnt))
|
||||
popup_msg(user, "Invalid options.")
|
||||
var/turf/T = statue.loc
|
||||
if (!istype(T))
|
||||
popup_msg(user, "They must be visible to the [petrifier ? "device" : "machine"].")
|
||||
if (!petrifier)
|
||||
var/turf/center = get_step(get_turf(src), turn(dir, 180))
|
||||
if (!center)
|
||||
return
|
||||
if (T.z != z || T.x > center.x + 1 || T.x < center.x - 1 || T.y > center.y + 1 || T.y < center.y - 1)
|
||||
popup_msg(user, "They are out of range. They must be standing within a 3x3 square in front of the machine.")
|
||||
return
|
||||
else
|
||||
var/turf/center = get_turf(petrifier)
|
||||
if (!center)
|
||||
return
|
||||
if (T.z != center.z || get_dist(center, T) > 4)
|
||||
popup_msg(user, "They are out of range. They must be standing within 4 tiles of the device.")
|
||||
return
|
||||
var/datum/component/gargoyle/comp = statue.GetComponent(/datum/component/gargoyle)
|
||||
if (no_clothes)
|
||||
for(var/obj/item/W in statue)
|
||||
if(istype(W, /obj/item/implant/backup) || istype(W, /obj/item/nif))
|
||||
continue
|
||||
statue.drop_from_inventory(W)
|
||||
|
||||
var/obj/structure/gargoyle/G = new(T, statue, idt, mat, adj, tnt, can_unpetrify, no_clothes)
|
||||
G.was_rayed = TRUE
|
||||
|
||||
if (can_unpetrify)
|
||||
add_verb(statue,/mob/living/carbon/human/proc/gargoyle_transformation)
|
||||
comp?.cooldown = 0
|
||||
else
|
||||
remove_verb(statue,/mob/living/carbon/human/proc/gargoyle_transformation)
|
||||
remove_verb(statue,/mob/living/carbon/human/proc/gargoyle_pause)
|
||||
remove_verb(statue,/mob/living/carbon/human/proc/gargoyle_checkenergy)
|
||||
comp?.cooldown = INFINITY
|
||||
|
||||
if (!petrifier)
|
||||
visible_message(span_notice("A ray of purple light streams out of \the [src], aimed directly at [statue]. Everywhere the light touches on them quickly [adj] into [mat]."))
|
||||
SStgui.update_uis(src)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/petrification/attack_hand(var/mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
user.set_machine(src)
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/machinery/petrification/tgui_interact(mob/user, datum/tgui/ui = null)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "PetrificationInterface", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/petrification/tgui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["material"] = material
|
||||
data["identifier"] = identifier
|
||||
data["adjective"] = adjective
|
||||
data["tint"] = tint
|
||||
var/list/h = rgb2num(tint)
|
||||
data["t"] = ((h[1]*0.299)+(h[2]*0.587)+(h[3]*0.114)) > 102 //0.4 luminance
|
||||
data["target"] = "[target ? target : "None"]"
|
||||
data["able_to_unpetrify"] = able_to_unpetrify
|
||||
data["discard_clothes"] = discard_clothes
|
||||
data["can_remote"] = is_valid_target(target) && istext(material) && istext(identifier) && istext(adjective) && istext(tint)
|
||||
return data
|
||||
|
||||
/obj/machinery/petrification/proc/set_input(var/option, mob/user)
|
||||
var/list/only_these = list("tint","material","identifier","adjective","able_to_unpetrify","discard_clothes","target")
|
||||
if (!(option in only_these))
|
||||
return
|
||||
switch(option)
|
||||
if("tint")
|
||||
var/new_color = input(user, "Choose the color for the [identifier] to be:", "Statue color", tint) as color|null
|
||||
if (new_color)
|
||||
tint = new_color
|
||||
if("material","identifier","adjective")
|
||||
var/input = tgui_input_text(user, "What should the [option] be?", "Statue [option]", vars[option], MAX_NAME_LEN)
|
||||
input = sanitizeSafe(input, 25)
|
||||
if (length(input) <= 0)
|
||||
return
|
||||
if (option == "adjective")
|
||||
if (copytext_char(input, -1) != "s")
|
||||
switch(copytext_char(input, -2))
|
||||
if ("ss")
|
||||
input += "es"
|
||||
if ("sh")
|
||||
input += "es"
|
||||
if ("ch")
|
||||
input += "es"
|
||||
else
|
||||
switch(copytext_char(input, -1))
|
||||
if("s", "x", "z")
|
||||
input += "es"
|
||||
else
|
||||
input += "s"
|
||||
vars[option] = input
|
||||
if("able_to_unpetrify", "discard_clothes")
|
||||
vars[option] = !vars[option]
|
||||
if("target")
|
||||
var/list/targets = get_viable_targets()
|
||||
if (!length(targets))
|
||||
popup_msg(user, "No targets within range. Make sure there is a humanoid being within a 3x3 metre square in front of the interface.")
|
||||
return
|
||||
var/selected = input(user, "Choose the target.", "Petrification Target") as null|anything in targets
|
||||
if (selected && ishuman(targets[selected]) && is_valid_target(targets[selected]))
|
||||
var/confirmation = tgui_alert(targets[selected], "You have been selected as a petrification target. If you press confirm, you will possibly be turned into a statue, and if the option is selected, possibly one that cannot be reverted back from a statue at all.","Petrification Target",list("Confirm", "Cancel"))
|
||||
if (confirmation != "Confirm")
|
||||
popup_msg(user, "They declined the request.", FALSE)
|
||||
return
|
||||
var/double = tgui_alert(targets[selected], "This is your last warning, are you -certain-?","Petrification Target",list("Confirm", "Cancel"))
|
||||
if (confirmation == "Confirm" && double == "Confirm")
|
||||
target = targets[selected]
|
||||
else
|
||||
popup_msg(user, "They declined the request.", FALSE)
|
||||
|
||||
/obj/machinery/petrification/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
if (ui.user)
|
||||
add_fingerprint(ui.user)
|
||||
|
||||
switch(action)
|
||||
if("set_option")
|
||||
if (params["option"])
|
||||
set_input(params["option"], ui.user)
|
||||
SStgui.update_uis(src)
|
||||
return TRUE
|
||||
if("petrify")
|
||||
petrify(ui.user)
|
||||
return TRUE
|
||||
if("remote")
|
||||
if (is_valid_target(target) && istext(material) && istext(identifier) && istext(adjective) && istext(tint))
|
||||
var/obj/item/petrifier/PE = remotes[target]
|
||||
if (!QDELETED(PE))
|
||||
PE.visible_message(span_warning("\The [PE] disappears!"))
|
||||
qdel(PE)
|
||||
var/obj/item/petrifier/P = new(loc, src)
|
||||
P.material = material
|
||||
P.identifier = identifier
|
||||
P.adjective = adjective
|
||||
P.tint = tint
|
||||
P.able_to_unpetrify = able_to_unpetrify
|
||||
P.discard_clothes = discard_clothes
|
||||
P.target = target
|
||||
remotes[target] = P
|
||||
ui.user.put_in_hands(P)
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
/obj/item/paper/petrification_notes
|
||||
name = "written notes"
|
||||
info = "<font face=\"Times New Roman\">" + span_italics("Found this buried in the machine over there after digging through it a bit- I hooked it up to one of our displays so it was a bit more usable- seems to be a spare part, it was right next to another one that actually " + span_bold("was") + " hooked up. Turns things into other materials, probably one of the components that makes that machine work.") + "</font>"
|
||||
@@ -194,7 +194,7 @@ var/global/list/image/splatter_cache=list()
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "gibbl5"
|
||||
icon_state = "gib1"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib5", "gib6")
|
||||
var/fleshcolor = "#FFFFFF"
|
||||
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
/// An info button that, when clicked, puts some text in the user's chat
|
||||
/obj/effect/abstract/info
|
||||
name = "info"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "info"
|
||||
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
|
||||
/// What should the info button display when clicked?
|
||||
var/info_text
|
||||
|
||||
/obj/effect/abstract/info/Initialize(mapload, info_text)
|
||||
. = ..()
|
||||
|
||||
if (!isnull(info_text))
|
||||
src.info_text = info_text
|
||||
|
||||
/obj/effect/abstract/info/Click()
|
||||
. = ..()
|
||||
to_chat(usr, info_text)
|
||||
|
||||
/obj/effect/abstract/info/MouseEntered(location, control, params)
|
||||
. = ..()
|
||||
icon_state = "info_hovered"
|
||||
|
||||
/obj/effect/abstract/info/MouseExited()
|
||||
. = ..()
|
||||
icon_state = initial(icon_state)
|
||||
@@ -0,0 +1,28 @@
|
||||
/obj/item/petrifier
|
||||
name = "odd button"
|
||||
desc = "A metal device with a single, purple button on it, and a tiny interface."
|
||||
icon = 'icons/obj/machines/petrification.dmi'
|
||||
icon_state = "petrifier"
|
||||
|
||||
var/mob/living/carbon/human/target
|
||||
var/identifier = "statue"
|
||||
var/material = "stone"
|
||||
var/adjective = "hardens"
|
||||
var/tint = "#FFFFFF"
|
||||
var/discard_clothes = TRUE
|
||||
var/able_to_unpetrify = TRUE
|
||||
var/obj/machinery/petrification/linked
|
||||
|
||||
/obj/item/petrifier/Initialize(mapload, var/to_link)
|
||||
. = ..()
|
||||
linked = to_link
|
||||
|
||||
/obj/item/petrifier/attack_self(var/mob/user)
|
||||
. = ..()
|
||||
if (!isturf(user.loc) && user.get_ultimate_mob() != target)
|
||||
to_chat(user, span_warning("The device beeps but does nothing."))
|
||||
return
|
||||
if (linked?.petrify(user, src))
|
||||
visible_message(span_notice("A ray of purple light streams out of \the [src], aimed directly at [target]. Everywhere the light touches on them quickly [adjective] into [material]."))
|
||||
to_chat(user, span_warning("The device fizzles and crumbles into dust."))
|
||||
qdel(src)
|
||||
@@ -0,0 +1,293 @@
|
||||
/obj/structure/gargoyle
|
||||
name = "statue"
|
||||
desc = "A very lifelike carving."
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
var/mob/living/carbon/human/gargoyle
|
||||
var/initial_sleep
|
||||
var/initial_blind
|
||||
var/initial_is_shifted
|
||||
var/initial_lying
|
||||
var/initial_lying_prev
|
||||
var/wagging
|
||||
var/flapping
|
||||
var/obj_integrity = 100
|
||||
var/original_int = 100
|
||||
var/max_integrity = 100
|
||||
var/stored_examine
|
||||
var/identifier = "statue"
|
||||
var/material = "stone"
|
||||
var/adjective = "hardens"
|
||||
var/list/tail_lower_dirs = list(SOUTH, EAST, WEST)
|
||||
var/image/tail_image
|
||||
var/tail_alt = TAIL_UPPER_LAYER
|
||||
|
||||
var/can_revert = TRUE
|
||||
var/was_rayed = FALSE
|
||||
|
||||
/obj/structure/gargoyle/Initialize(mapload, var/mob/living/carbon/human/H, var/ident_ovr, var/mat_ovr, var/adj_ovr, var/tint_ovr, var/revert = TRUE, var/discard_clothes)
|
||||
. = ..()
|
||||
if (isspace(loc) || isopenspace(loc))
|
||||
anchored = FALSE
|
||||
if (!istype(H) || !isturf(H.loc))
|
||||
return
|
||||
var/datum/component/gargoyle/comp = H.GetComponent(/datum/component/gargoyle)
|
||||
var/tint = "#FFFFFF"
|
||||
if (comp)
|
||||
comp.cooldown = world.time + (15 SECONDS)
|
||||
comp.statue = src
|
||||
comp.transformed = TRUE
|
||||
comp.paused = FALSE
|
||||
identifier = length(comp.identifier) > 0 ? comp.identifier : initial(identifier)
|
||||
material = length(comp.material) > 0 ? comp.material : initial(material)
|
||||
tint = length(comp.tint) > 0 ? comp.tint : initial(tint)
|
||||
adjective = length(comp.adjective) > 0 ? comp.adjective : initial(adjective)
|
||||
if (copytext_char(adjective, -1) != "s")
|
||||
adjective += "s"
|
||||
gargoyle = H
|
||||
|
||||
if (H.get_effective_size(TRUE) < 0.5) // "So small! I can step over it!"
|
||||
density = FALSE
|
||||
|
||||
if (ident_ovr)
|
||||
identifier = ident_ovr
|
||||
if (mat_ovr)
|
||||
material = mat_ovr
|
||||
if (adj_ovr)
|
||||
adjective = adj_ovr
|
||||
if (tint_ovr)
|
||||
tint = tint_ovr
|
||||
|
||||
if (H.tail_style?.clip_mask_state)
|
||||
tail_lower_dirs.Cut()
|
||||
else if (H.tail_style)
|
||||
tail_lower_dirs = H.tail_style.lower_layer_dirs.Copy()
|
||||
tail_alt = H.tail_alt ? TAIL_UPPER_LAYER_ALT : TAIL_UPPER_LAYER
|
||||
|
||||
max_integrity = H.getMaxHealth() + 100
|
||||
obj_integrity = H.health + 100
|
||||
original_int = obj_integrity
|
||||
name = "[identifier] of [H.name]"
|
||||
desc = "A very lifelike [identifier] made of [material]."
|
||||
stored_examine = H.examine(H)
|
||||
description_fluff = H.get_description_fluff()
|
||||
|
||||
if (H.buckled)
|
||||
H.buckled.unbuckle_mob(H, TRUE)
|
||||
//icon = H.icon
|
||||
//copy_overlays(H)
|
||||
|
||||
//calculate our tints
|
||||
var/list/RGB = rgb2num(tint)
|
||||
|
||||
var/colorr = rgb(RGB[1]*0.299, RGB[2]*0.299, RGB[3]*0.299)
|
||||
var/colorg = rgb(RGB[1]*0.587, RGB[2]*0.587, RGB[3]*0.587)
|
||||
var/colorb = rgb(RGB[1]*0.114, RGB[2]*0.114, RGB[3]*0.114)
|
||||
|
||||
var/tint_color = list(colorr, colorg, colorb, "#000000")
|
||||
|
||||
var/list/body_layers = HUMAN_BODY_LAYERS
|
||||
var/list/other_layers = HUMAN_OTHER_LAYERS
|
||||
for (var/i = 1; i <= length(H.overlays_standing); i++)
|
||||
if (i in other_layers)
|
||||
continue
|
||||
if (discard_clothes && !(i in body_layers))
|
||||
continue
|
||||
if (istype(H.overlays_standing[i], /image) && (i in body_layers))
|
||||
var/image/old_image = H.overlays_standing[i]
|
||||
var/image/new_image = image(old_image)
|
||||
if (i == TAIL_LOWER_LAYER || i == TAIL_UPPER_LAYER || i == TAIL_UPPER_LAYER_ALT)
|
||||
tail_image = new_image
|
||||
new_image.color = tint_color
|
||||
new_image.layer = old_image.layer
|
||||
add_overlay(new_image)
|
||||
else
|
||||
if (!isnull(H.overlays_standing[i]))
|
||||
add_overlay(H.overlays_standing[i])
|
||||
|
||||
initial_sleep = H.sleeping
|
||||
initial_blind = H.eye_blind
|
||||
initial_is_shifted = H.is_shifted
|
||||
transform = H.transform
|
||||
layer = H.layer
|
||||
pixel_x = H.pixel_x
|
||||
pixel_y = H.pixel_y
|
||||
dir = H.dir
|
||||
initial_lying = H.lying
|
||||
initial_lying_prev = H.lying_prev
|
||||
H.sdisabilities |= MUTE
|
||||
if (H.appearance_flags & PIXEL_SCALE)
|
||||
appearance_flags |= PIXEL_SCALE
|
||||
wagging = H.wagging
|
||||
H.transforming = TRUE
|
||||
flapping = H.flapping
|
||||
H.toggle_tail(FALSE, FALSE)
|
||||
H.toggle_wing(FALSE, FALSE)
|
||||
H.visible_message(span_warning("[H]'s skin rapidly [adjective] as they turn to [material]!"), span_warning("Your skin abruptly [adjective] as you turn to [material]!"))
|
||||
H.forceMove(src)
|
||||
H.SetBlinded(0)
|
||||
H.SetSleeping(0)
|
||||
H.status_flags |= GODMODE
|
||||
H.updatehealth()
|
||||
H.canmove = 0
|
||||
|
||||
can_revert = revert
|
||||
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/gargoyle/Destroy()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
if (!gargoyle)
|
||||
return ..()
|
||||
if (can_revert)
|
||||
unpetrify(deleting = FALSE) //don't delete if we're already deleting!
|
||||
else
|
||||
visible_message(span_warning("The [identifier] loses shape and crumbles into a pile of [material]!"))
|
||||
. = ..()
|
||||
|
||||
/obj/structure/gargoyle/process()
|
||||
if (!gargoyle)
|
||||
qdel(src)
|
||||
if (gargoyle.loc != src)
|
||||
can_revert = TRUE //something's gone wrong, they escaped, lets not qdel them
|
||||
unpetrify(deal_damage = FALSE, deleting = TRUE)
|
||||
|
||||
/obj/structure/gargoyle/examine_icon()
|
||||
var/icon/examine_icon = icon(icon=src.icon, icon_state=src.icon_state, dir=SOUTH, frame=1, moving=0)
|
||||
examine_icon.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
return examine_icon
|
||||
|
||||
/obj/structure/gargoyle/get_description_info()
|
||||
if (gargoyle)
|
||||
if (isspace(loc) || isopenspace(loc))
|
||||
return
|
||||
return "It can be [anchored ? "un" : ""]anchored with a wrench."
|
||||
|
||||
/obj/structure/gargoyle/examine(mob/user)
|
||||
. = ..()
|
||||
if (gargoyle && stored_examine)
|
||||
. += "The [identifier] seems to have a bit more to them..."
|
||||
. += stored_examine
|
||||
return
|
||||
|
||||
/obj/structure/gargoyle/proc/unpetrify(var/deal_damage = TRUE, var/deleting = FALSE)
|
||||
if (!gargoyle)
|
||||
return
|
||||
var/datum/component/gargoyle/comp = gargoyle.GetComponent(/datum/component/gargoyle)
|
||||
if (comp)
|
||||
comp.cooldown = world.time + (15 SECONDS)
|
||||
comp.statue = null
|
||||
comp.transformed = FALSE
|
||||
else
|
||||
if (was_rayed)
|
||||
remove_verb(gargoyle,/mob/living/carbon/human/proc/gargoyle_transformation)
|
||||
if (gargoyle.loc == src)
|
||||
gargoyle.forceMove(loc)
|
||||
gargoyle.transform = transform
|
||||
gargoyle.pixel_x = pixel_x
|
||||
gargoyle.pixel_y = pixel_y
|
||||
gargoyle.is_shifted = initial_is_shifted
|
||||
gargoyle.dir = dir
|
||||
gargoyle.lying = initial_lying
|
||||
gargoyle.lying_prev = initial_lying_prev
|
||||
gargoyle.toggle_tail(wagging, FALSE)
|
||||
gargoyle.toggle_wing(flapping, FALSE)
|
||||
gargoyle.sdisabilities &= ~MUTE //why is there no ADD_TRAIT etc here that's actually ussssed
|
||||
gargoyle.status_flags &= ~GODMODE
|
||||
gargoyle.SetBlinded(initial_blind)
|
||||
gargoyle.SetSleeping(initial_sleep)
|
||||
gargoyle.transforming = FALSE
|
||||
gargoyle.canmove = 1
|
||||
gargoyle.update_canmove()
|
||||
var/hurtmessage = ""
|
||||
if (deal_damage)
|
||||
if (obj_integrity < original_int)
|
||||
var/f = (original_int - obj_integrity) / 10
|
||||
for (var/x in 1 to 10)
|
||||
gargoyle.adjustBruteLoss(f)
|
||||
hurtmessage = " " + span_bold("You feel your body take the damage that was dealt while being [material]!")
|
||||
gargoyle.updatehealth()
|
||||
alpha = 0
|
||||
gargoyle.visible_message(span_warning("[gargoyle]'s skin rapidly reverts, returning them to normal!"), span_warning("Your skin reverts, freeing your movement once more![hurtmessage]"))
|
||||
gargoyle = null
|
||||
if (deleting)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/gargoyle/return_air()
|
||||
return return_air_for_internal_lifeform()
|
||||
|
||||
/obj/structure/gargoyle/return_air_for_internal_lifeform(var/mob/living/lifeform)
|
||||
var/air_type = /datum/gas_mixture/belly_air
|
||||
if(istype(lifeform))
|
||||
air_type = lifeform.get_perfect_belly_air_type()
|
||||
var/air = new air_type(1000)
|
||||
return air
|
||||
|
||||
/obj/structure/gargoyle/proc/damage(var/damage)
|
||||
if (was_rayed)
|
||||
return //gargoyle quick regenerates, the others don't, so let's not have them getting too damaged
|
||||
obj_integrity = min(obj_integrity-damage, max_integrity)
|
||||
if(obj_integrity <= 0)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/gargoyle/take_damage(var/damage)
|
||||
damage(damage)
|
||||
|
||||
/obj/structure/gargoyle/attack_generic(var/mob/user, var/damage, var/attack_message = "hits")
|
||||
user.do_attack_animation(src)
|
||||
visible_message(span_danger("[user] [attack_message] the [src]!"))
|
||||
damage(damage)
|
||||
|
||||
/obj/structure/gargoyle/attackby(var/obj/item/W as obj, var/mob/living/user as mob)
|
||||
if(W.is_wrench())
|
||||
if (isspace(loc) || isopenspace(loc))
|
||||
to_chat(user, span_warning("You can't anchor that here!"))
|
||||
anchored = FALSE
|
||||
return ..()
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
if (do_after(user, (2 SECONDS) * W.toolspeed, target = src))
|
||||
to_chat(user, span_notice("You [anchored ? "un" : ""]anchor the [src]."))
|
||||
anchored = !anchored
|
||||
else if(!isrobot(user) && gargoyle && gargoyle.vore_selected && gargoyle.trash_catching)
|
||||
if(istype(W,/obj/item/grab || /obj/item/holder))
|
||||
gargoyle.vore_attackby(W, user)
|
||||
return
|
||||
if(gargoyle.adminbus_trash || is_type_in_list(W,edible_trash) && W.trash_eatable && !is_type_in_list(W,item_vore_blacklist))
|
||||
to_chat(user, span_warning("You slip [W] into [gargoyle]'s [lowertext(gargoyle.vore_selected.name)] ."))
|
||||
user.drop_item()
|
||||
W.forceMove(gargoyle.vore_selected)
|
||||
return
|
||||
else if (!(W.flags & NOBLUDGEON))
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
user.do_attack_animation(src)
|
||||
playsound(src, W.hitsound, 50, 1)
|
||||
damage(W.force)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/gargoyle/set_dir(var/new_dir)
|
||||
. = ..()
|
||||
if(. && tail_image)
|
||||
cut_overlay(tail_image)
|
||||
tail_image.layer = BODY_LAYER + ((dir in tail_lower_dirs) ? TAIL_LOWER_LAYER : tail_alt)
|
||||
add_overlay(tail_image)
|
||||
|
||||
/obj/structure/gargoyle/hitby(atom/movable/AM as mob|obj,var/speed = THROWFORCE_SPEED_DIVISOR)
|
||||
if(istype(AM,/obj/item) && gargoyle && gargoyle.vore_selected && gargoyle.trash_catching)
|
||||
var/obj/item/I = AM
|
||||
if(gargoyle.adminbus_trash || is_type_in_list(I,edible_trash) && I.trash_eatable && !is_type_in_list(I,item_vore_blacklist))
|
||||
gargoyle.hitby(AM, speed)
|
||||
return
|
||||
else if(istype(AM,/mob/living) && gargoyle)
|
||||
var/mob/living/L = AM
|
||||
if(gargoyle.throw_vore && L.throw_vore && gargoyle.can_be_drop_pred && L.can_be_drop_prey)
|
||||
var/drop_prey_temp = FALSE
|
||||
if(gargoyle.can_be_drop_prey)
|
||||
drop_prey_temp = TRUE
|
||||
gargoyle.can_be_drop_prey = FALSE //Making sure the original gargoyle body is not the one getting throwvored instead.
|
||||
gargoyle.hitby(L, speed)
|
||||
if(drop_prey_temp)
|
||||
gargoyle.can_be_drop_prey = TRUE
|
||||
return
|
||||
return ..()
|
||||
@@ -573,6 +573,9 @@
|
||||
H.l_hand.clean_blood()
|
||||
H.bloody_hands = 0
|
||||
H.germ_level = 0
|
||||
H.hand_blood_color = null
|
||||
LAZYCLEARLIST(H.blood_DNA)
|
||||
H.update_bloodied()
|
||||
else
|
||||
user.clean_blood()
|
||||
for(var/mob/V in viewers(src, null))
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
/datum/asset/spritesheet/kitchen_recipes
|
||||
name = "kitchen_recipes"
|
||||
|
||||
/datum/asset/spritesheet/kitchen_recipes/create_spritesheets()
|
||||
for(var/datum/recipe/R as anything in subtypesof(/datum/recipe))
|
||||
add_atom_icon(R.result, sanitize_css_class_name("[R.type]"))
|
||||
|
||||
/datum/asset/spritesheet/kitchen_recipes/proc/add_atom_icon(typepath, id)
|
||||
var/icon_file
|
||||
var/icon_state
|
||||
var/obj/preview_item = typepath
|
||||
|
||||
// if(ispath(ingredient_typepath, /datum/reagent))
|
||||
// var/datum/reagent/reagent = ingredient_typepath
|
||||
// preview_item = initial(reagent.default_container)
|
||||
// var/datum/glass_style/style = GLOB.glass_style_singletons[preview_item]?[reagent]
|
||||
// if(istype(style))
|
||||
// icon_file = style.icon
|
||||
// icon_state = style.icon_state
|
||||
|
||||
// icon_file ||= initial(preview_item.icon_preview) || initial(preview_item.icon)
|
||||
// icon_state ||= initial(preview_item.icon_state_preview) || initial(preview_item.icon_state)
|
||||
icon_file = initial(preview_item.icon)
|
||||
icon_state = initial(preview_item.icon_state)
|
||||
|
||||
Insert("[id]", icon_file, icon_state)
|
||||
@@ -63,6 +63,9 @@ var/global/list/valid_bloodreagents = list("default","iron","copper","phoron","s
|
||||
. += link + (trait_prefs[identifier] ? "Enabled" : "Disabled")
|
||||
if (2) //TRAIT_PREF_TYPE_COLOR
|
||||
. += " " + color_square(hex = trait_prefs[identifier]) + link + "Change"
|
||||
if (3) //TRAIT_PREF_TYPE_STRING
|
||||
var/string = trait_prefs[identifier]
|
||||
. += link + (length(string) > 0 ? string : "\[Empty\]")
|
||||
. += "</a></li>"
|
||||
. += "</ul>"
|
||||
if (altered)
|
||||
@@ -101,6 +104,9 @@ var/global/list/valid_bloodreagents = list("default","iron","copper","phoron","s
|
||||
var/new_color = input(user, "Choose the color for this trait preference:", "Trait Preference", trait_prefs[preference]) as color|null
|
||||
if (new_color)
|
||||
trait_prefs[preference] = new_color
|
||||
if (3) //TRAIT_PREF_TYPE_STRING
|
||||
var/new_string = instance.apply_sanitization_to_string(preference, tgui_input_text(user, "What should the new value be?", instance.has_preferences[preference][2], trait_prefs[preference], MAX_NAME_LEN))
|
||||
trait_prefs[preference] = new_string
|
||||
|
||||
// Definition of the stuff for Ears
|
||||
/datum/category_item/player_setup_item/vore/traits
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
var/global/client_record_update_lock = FALSE
|
||||
|
||||
// Manually updating records from medical console to a player's save.
|
||||
/proc/get_current_mob_from_record(var/datum/data/record/active)
|
||||
var/datum/transcore_db/db = SStranscore.db_by_mind_name(active.fields["name"])
|
||||
if(db)
|
||||
var/datum/transhuman/mind_record/record = db.backed_up[active.fields["name"]]
|
||||
if(record.mind_ref)
|
||||
var/datum/mind/D = record.mind_ref
|
||||
if(D.current)
|
||||
var/client/C = D.current.client
|
||||
if(C && C.ckey != record.ckey)
|
||||
return null
|
||||
return D.current
|
||||
return null
|
||||
|
||||
|
||||
/proc/client_update_record(var/obj/machinery/computer/COM, var/user)
|
||||
if(!COM || QDELETED(COM))
|
||||
return "Invalid console"
|
||||
|
||||
if(jobban_isbanned(user, "Records") )
|
||||
COM.visible_message(span_notice("\The [COM] buzzes!"))
|
||||
playsound(COM, 'sound/machines/deniedbeep.ogg', 50, 0)
|
||||
return "Update syncronization denied (OOC: You are banned from editing records)"
|
||||
|
||||
var/record_string = ""
|
||||
var/datum/data/record/active
|
||||
var/console_path = null
|
||||
if(istype(COM,/obj/machinery/computer/med_data))
|
||||
var/obj/machinery/computer/med_data/MCOM = COM
|
||||
active = MCOM.active2
|
||||
record_string = "medical"
|
||||
console_path = /obj/machinery/computer/med_data
|
||||
if(istype(COM,/obj/machinery/computer/skills))
|
||||
var/obj/machinery/computer/skills/ECOM = COM
|
||||
active = ECOM.active1
|
||||
record_string = "employment"
|
||||
console_path = /obj/machinery/computer/skills
|
||||
if(istype(COM,/obj/machinery/computer/secure_data))
|
||||
var/obj/machinery/computer/secure_data/SCOM = COM
|
||||
active = SCOM.active2
|
||||
record_string = "security"
|
||||
console_path = /obj/machinery/computer/secure_data
|
||||
|
||||
if(client_record_update_lock)
|
||||
to_chat(user,"Update already in progress! Please wait a moment...")
|
||||
if(COM && !QDELETED(COM))
|
||||
COM.visible_message(span_notice("\The [COM] buzzes!"))
|
||||
playsound(COM, 'sound/machines/deniedbeep.ogg', 50, 0)
|
||||
return "Update already in progress! Please wait a moment..."
|
||||
client_record_update_lock = TRUE
|
||||
spawn(60 SECONDS)
|
||||
client_record_update_lock = FALSE
|
||||
|
||||
if(!active || !console_path)
|
||||
if(COM && !QDELETED(COM))
|
||||
COM.visible_message(span_notice("\The [COM] buzzes!"))
|
||||
playsound(COM, 'sound/machines/deniedbeep.ogg', 50, 0)
|
||||
return "Update syncronization failed (OOC: Record or console destroyed)"
|
||||
|
||||
to_chat(user,"Update sent! Please wait for a response...")
|
||||
message_admins("[user] pushed [record_string] record update to [active.fields["name"]].")
|
||||
|
||||
var/mob/M = get_current_mob_from_record(active)
|
||||
if(!M)
|
||||
if(COM && !QDELETED(COM))
|
||||
COM.visible_message(span_notice("\The [COM] buzzes!"))
|
||||
playsound(COM, 'sound/machines/deniedbeep.ogg', 50, 0)
|
||||
return "Update syncronization failed (OOC: Client mob does not exist, has no mind record, or is possesssed)"
|
||||
|
||||
var/client/C = M.client
|
||||
if(!C)
|
||||
if(COM && !QDELETED(COM))
|
||||
COM.visible_message(span_notice("\The [COM] buzzes!"))
|
||||
playsound(COM, 'sound/machines/deniedbeep.ogg', 50, 0)
|
||||
return "Update syncronization failed (OOC: Record's owner is offline)"
|
||||
|
||||
var/choice = tgui_alert(M, "Your [record_string] record has been updated from the a records console by [user]. Please review the changes made to your [record_string] record. Accepting these changes will SAVE your CURRENT character slot! If your new [record_string] record has errors, it is recomended to have it corrected IC instead of editing it yourself.", "Record Updated", list("Review Changes","Refuse Update"))
|
||||
if(choice == "Refuse Update")
|
||||
message_admins("[active.fields["name"]] refused [record_string] record update from [user] without review.")
|
||||
if(COM && !QDELETED(COM))
|
||||
COM.visible_message(span_notice("\The [COM] buzzes!"))
|
||||
playsound(COM, 'sound/machines/deniedbeep.ogg', 50, 0)
|
||||
return "Update syncronization failed (OOC: Client refused without review)"
|
||||
|
||||
var/datum/preferences/P = C.prefs
|
||||
var/new_data = strip_html_simple(tgui_input_text(M,"Please review [user]'s changes to your [record_string] record before confirming. Confirming will SAVE your CURRENT character slot! If your new [record_string] record major errors, it is recomended to have it corrected IC instead of editing it yourself.","Character Preference", html_decode(active.fields["notes"]), MAX_RECORD_LENGTH, TRUE, prevent_enter = TRUE), MAX_RECORD_LENGTH)
|
||||
if(!new_data)
|
||||
message_admins("[active.fields["name"]] refused [record_string] record update from [user] with review.")
|
||||
if(COM && !QDELETED(COM))
|
||||
COM.visible_message(span_notice("\The [COM] buzzes!"))
|
||||
playsound(COM, 'sound/machines/deniedbeep.ogg', 50, 0)
|
||||
return "Update syncronization failed (OOC: Client refused with review)"
|
||||
if(!M || !M.client || !P)
|
||||
message_admins("[active.fields["name"]]'s [record_string] record could not be updated, client disconnected.")
|
||||
if(COM && !QDELETED(COM))
|
||||
COM.visible_message(span_notice("\The [COM] buzzes!"))
|
||||
playsound(COM, 'sound/machines/deniedbeep.ogg', 50, 0)
|
||||
return "Update syncronization failed (OOC: Client does not exist)"
|
||||
|
||||
// Update records in the consoles, remember this can happen a while after a record is closed on the console... Use cached data.
|
||||
switch(console_path)
|
||||
if(/obj/machinery/computer/med_data)
|
||||
P.med_record = new_data
|
||||
if(active)
|
||||
active.fields["notes"] = new_data
|
||||
if(/obj/machinery/computer/skills)
|
||||
P.gen_record = new_data
|
||||
if(active)
|
||||
active.fields["notes"] = new_data
|
||||
if(/obj/machinery/computer/secure_data)
|
||||
P.sec_record = new_data
|
||||
if(active)
|
||||
active.fields["notes"] = new_data
|
||||
|
||||
// Update player record
|
||||
P.save_preferences()
|
||||
P.save_character()
|
||||
if(M)
|
||||
to_chat(M,span_notice("Your [record_string] record for [active.fields["name"]] has been updated."))
|
||||
message_admins("[active.fields["name"]] accepted the [record_string] record update from [user].")
|
||||
|
||||
// ding!
|
||||
if(COM && !QDELETED(COM))
|
||||
COM.visible_message(span_notice("\The [COM] dings!"))
|
||||
playsound(COM, 'sound/machines/ding.ogg', 50, 1)
|
||||
|
||||
return "Record syncronized."
|
||||
@@ -83,7 +83,7 @@
|
||||
|
||||
var/decl/emote/use_emote = get_emote_by_key(act)
|
||||
if(!istype(use_emote))
|
||||
to_chat(src, span_warning("Unknown emote '[act]'. Type <b>say *help</b> for a list of usable emotes."))
|
||||
to_chat(src, span_warning("Unknown emote '[act]'. Type " + span_bold("say *help") + " for a list of usable emotes. ([act] [message])")) // Add full message in the event you used * instead of ! or something like that
|
||||
return
|
||||
|
||||
if(!use_emote.mob_can_use(src))
|
||||
@@ -210,6 +210,7 @@
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
if(!T) return
|
||||
|
||||
if(client)
|
||||
playsound(T, pick(emote_sound), 25, TRUE, falloff = 1 , is_global = TRUE, frequency = ourfreq, ignore_walls = FALSE, preference = /datum/preference/toggle/emote_sounds)
|
||||
|
||||
@@ -224,7 +225,11 @@
|
||||
message = span_emote(span_bold("[src]") + " ([ghost_follow_link(src, M)]) [input]")
|
||||
if(usr && usr.client && M && !(get_z(usr) == get_z(M)))
|
||||
message = span_multizsay("[message]")
|
||||
M.show_message(message, m_type)
|
||||
// If you are in the same tile, right next to, or being held by a person doing an emote, you should be able to see it while blind
|
||||
if(m_type != AUDIBLE_MESSAGE && (src.Adjacent(M) || (istype(src.loc, /obj/item/holder) && src.loc.loc == M)))
|
||||
M.show_message(message)
|
||||
else
|
||||
M.show_message(message, m_type)
|
||||
M.create_chat_message(src, "[runemessage]", FALSE, list("emote"), (m_type == AUDIBLE_MESSAGE))
|
||||
|
||||
for(var/obj/O as anything in o_viewers)
|
||||
|
||||
@@ -43,6 +43,11 @@
|
||||
var/combine_first = FALSE // If TRUE, this appliance will do combination cooking before checking recipes
|
||||
var/food_safety = FALSE //RS ADD - If true, the appliance automatically ejects food instead of burning it
|
||||
|
||||
var/static/radial_eject = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_eject")
|
||||
var/static/radial_power = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_power")
|
||||
var/static/radial_safety = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_safety")
|
||||
var/static/radial_output = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_change_output")
|
||||
|
||||
/obj/machinery/appliance/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -611,8 +616,31 @@
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(cooking_objs.len)
|
||||
removal_menu(user)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/appliance/interact(mob/user)
|
||||
var/list/options = list(
|
||||
"power" = radial_power,
|
||||
"safety" = radial_safety,
|
||||
)
|
||||
|
||||
if(LAZYLEN(cooking_objs))
|
||||
options["remove"] = radial_eject
|
||||
|
||||
if(LAZYLEN(output_options))
|
||||
options["select_output"] = radial_output
|
||||
|
||||
var/choice = show_radial_menu(user, src, options, require_near = !issilicon(user))
|
||||
|
||||
switch(choice)
|
||||
if("power")
|
||||
toggle_power()
|
||||
if("safety")
|
||||
toggle_safety()
|
||||
if("remove")
|
||||
removal_menu(user)
|
||||
if("select_output")
|
||||
choose_output()
|
||||
|
||||
/obj/machinery/appliance/proc/removal_menu(var/mob/user)
|
||||
if (can_remove_items(user))
|
||||
|
||||
@@ -26,11 +26,15 @@
|
||||
/obj/machinery/appliance/cooker/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
|
||||
var/list/data = ..()
|
||||
|
||||
data["on"] = !(stat & POWEROFF)
|
||||
data["safety"] = food_safety
|
||||
data["temperature"] = round(temperature - T0C, 0.1)
|
||||
data["optimalTemp"] = round(optimal_temp - T0C, 0.1)
|
||||
data["temperatureEnough"] = temperature >= min_temp
|
||||
data["efficiency"] = round(get_efficiency(), 0.1)
|
||||
data["containersRemovable"] = can_remove_items(user, show_warning = FALSE)
|
||||
data["selected_option"] = selected_option
|
||||
data["show_selected_option"] = LAZYLEN(output_options)
|
||||
|
||||
var/list/our_contents = list()
|
||||
for(var/i in 1 to max_contents)
|
||||
@@ -56,6 +60,15 @@
|
||||
return TRUE
|
||||
|
||||
switch(action)
|
||||
if("toggle_power")
|
||||
attempt_toggle_power(usr)
|
||||
return TRUE
|
||||
if("toggle_safety")
|
||||
toggle_safety()
|
||||
return TRUE
|
||||
if("change_output")
|
||||
choose_output()
|
||||
return TRUE
|
||||
if("slot")
|
||||
var/slot = params["slot"]
|
||||
var/obj/item/I = ui.user.get_active_hand()
|
||||
|
||||
@@ -138,6 +138,7 @@
|
||||
user.visible_message( \
|
||||
span_notice("\The [user] has added one of [O] to \the [src]."), \
|
||||
span_notice("You add one of [O] to \the [src]."))
|
||||
update_static_data_for_all_viewers()
|
||||
return
|
||||
else
|
||||
// user.remove_from_mob(O) //This just causes problems so far as I can tell. -Pete - Man whoever you are, it's been years. o7
|
||||
@@ -145,7 +146,7 @@
|
||||
user.visible_message( \
|
||||
span_notice("\The [user] has added \the [O] to \the [src]."), \
|
||||
span_notice("You add \the [O] to \the [src]."))
|
||||
SStgui.update_uis(src)
|
||||
update_static_data_for_all_viewers()
|
||||
return
|
||||
else if (istype(O,/obj/item/storage/bag/plants)) // There might be a better way about making plant bags dump their contents into a microwave, but it works.
|
||||
var/obj/item/storage/bag/plants/bag = O
|
||||
@@ -173,6 +174,7 @@
|
||||
to_chat(user, "You fill \the [src] from \the [O].")
|
||||
|
||||
SStgui.update_uis(src)
|
||||
update_static_data_for_all_viewers()
|
||||
return 0
|
||||
|
||||
else if(istype(O,/obj/item/reagent_containers/glass) || \
|
||||
@@ -185,6 +187,8 @@
|
||||
if (!(R.id in acceptable_reagents))
|
||||
to_chat(user, span_warning("Your [O] contains components unsuitable for cookery."))
|
||||
return 1
|
||||
// gotta let afterattack resolve
|
||||
addtimer(CALLBACK(src, TYPE_PROC_REF(/datum, update_static_data_for_all_viewers)), 1 SECOND)
|
||||
return
|
||||
else if(istype(O,/obj/item/grab))
|
||||
var/obj/item/grab/G = O
|
||||
@@ -219,6 +223,11 @@
|
||||
..()
|
||||
SStgui.update_uis(src)
|
||||
|
||||
/obj/machinery/microwave/tgui_status(mob/user)
|
||||
if(user == paicard?.pai)
|
||||
return STATUS_INTERACTIVE
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/microwave/tgui_state(mob/user)
|
||||
return GLOB.tgui_physical_state
|
||||
|
||||
@@ -242,6 +251,20 @@
|
||||
ui = new(user, src, "Microwave", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/microwave/ui_assets(mob/user)
|
||||
return list(
|
||||
get_asset_datum(/datum/asset/spritesheet/kitchen_recipes)
|
||||
)
|
||||
|
||||
/obj/machinery/microwave/tgui_static_data(mob/user)
|
||||
var/list/data = ..()
|
||||
|
||||
var/datum/recipe/recipe = select_recipe(available_recipes,src)
|
||||
data["recipe"] = recipe ? sanitize_css_class_name("[recipe.type]") : null
|
||||
data["recipe_name"] = recipe ? initial(recipe.result:name) : null
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/microwave/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
|
||||
var/list/data = ..()
|
||||
|
||||
@@ -250,6 +273,21 @@
|
||||
data["dirty"] = dirty == 100
|
||||
data["items"] = get_items_list()
|
||||
|
||||
var/list/reagents_data = list()
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
var/display_name = R.name
|
||||
if(R.id == "capsaicin")
|
||||
display_name = "Hotsauce"
|
||||
if(R.id == "frostoil")
|
||||
display_name = "Coldsauce"
|
||||
UNTYPED_LIST_ADD(reagents_data, list(
|
||||
"name" = display_name,
|
||||
"amt" = R.volume,
|
||||
"extra" = "unit[R.volume > 1 ? "s" : ""]",
|
||||
"color" = R.color,
|
||||
))
|
||||
data["reagents"] = reagents_data
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/microwave/proc/get_items_list()
|
||||
@@ -258,7 +296,8 @@
|
||||
var/list/items_counts = list()
|
||||
var/list/items_measures = list()
|
||||
var/list/items_measures_p = list()
|
||||
//for(var/obj/O in ((contents - component_parts) - circuit))
|
||||
var/list/icons = list()
|
||||
|
||||
for(var/obj/O in cookingContents())
|
||||
var/display_name = O.name
|
||||
if(istype(O,/obj/item/reagent_containers/food/snacks/egg))
|
||||
@@ -278,33 +317,26 @@
|
||||
items_measures[display_name] = "fillet of meat"
|
||||
items_measures_p[display_name] = "fillets of meat"
|
||||
items_counts[display_name]++
|
||||
icons[display_name] = list("icon" = O.icon, "icon_state" = O.icon_state)
|
||||
|
||||
for(var/O in items_counts)
|
||||
var/N = items_counts[O]
|
||||
var/icon = icons[O]
|
||||
if(!(O in items_measures))
|
||||
data.Add(list(list(
|
||||
"name" = capitalize(O),
|
||||
"amt" = N,
|
||||
"extra" = "[lowertext(O)][N > 1 ? "s" : ""]",
|
||||
"icon" = icon,
|
||||
)))
|
||||
else
|
||||
data.Add(list(list(
|
||||
"name" = capitalize(O),
|
||||
"amt" = N,
|
||||
"extra" = N == 1 ? items_measures[O] : items_measures_p[O],
|
||||
"icon" = icon,
|
||||
)))
|
||||
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
var/display_name = R.name
|
||||
if(R.id == "capsaicin")
|
||||
display_name = "Hotsauce"
|
||||
if(R.id == "frostoil")
|
||||
display_name = "Coldsauce"
|
||||
data.Add(list(list(
|
||||
"name" = display_name,
|
||||
"amt" = R.volume,
|
||||
"extra" = "unit[R.volume > 1 ? "s" : ""]"
|
||||
)))
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/microwave/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
|
||||
@@ -322,69 +354,6 @@
|
||||
if("dispose")
|
||||
dispose()
|
||||
return TRUE
|
||||
/*
|
||||
/obj/machinery/microwave/interact(mob/user as mob) // The microwave Menu
|
||||
var/dat = ""
|
||||
if(src.broken > 0)
|
||||
dat = {"<TT>Bzzzzttttt</TT>"}
|
||||
else if(src.operating)
|
||||
dat = {"<TT>Microwaving in progress!<BR>Please wait...!</TT>"}
|
||||
else if(src.dirty==100)
|
||||
dat = {"<TT>This microwave is dirty!<BR>Please clean it before use!</TT>"}
|
||||
else
|
||||
var/list/items_counts = new
|
||||
var/list/items_measures = new
|
||||
var/list/items_measures_p = new
|
||||
for (var/obj/O in ((contents - component_parts) - circuit))
|
||||
var/display_name = O.name
|
||||
if (istype(O,/obj/item/reagent_containers/food/snacks/egg))
|
||||
items_measures[display_name] = "egg"
|
||||
items_measures_p[display_name] = "eggs"
|
||||
if (istype(O,/obj/item/reagent_containers/food/snacks/tofu))
|
||||
items_measures[display_name] = "tofu chunk"
|
||||
items_measures_p[display_name] = "tofu chunks"
|
||||
if (istype(O,/obj/item/reagent_containers/food/snacks/meat)) //any meat
|
||||
items_measures[display_name] = "slab of meat"
|
||||
items_measures_p[display_name] = "slabs of meat"
|
||||
if (istype(O,/obj/item/reagent_containers/food/snacks/donkpocket))
|
||||
display_name = "Turnovers"
|
||||
items_measures[display_name] = "turnover"
|
||||
items_measures_p[display_name] = "turnovers"
|
||||
if (istype(O,/obj/item/reagent_containers/food/snacks/carpmeat))
|
||||
items_measures[display_name] = "fillet of meat"
|
||||
items_measures_p[display_name] = "fillets of meat"
|
||||
items_counts[display_name]++
|
||||
for (var/O in items_counts)
|
||||
var/N = items_counts[O]
|
||||
if (!(O in items_measures))
|
||||
dat += span_bold("[capitalize(O)]:") + " [N] [lowertext(O)]\s<BR>"
|
||||
else
|
||||
if (N==1)
|
||||
dat += span_bold("[capitalize(O)]:") + " [N] [items_measures[O]]<BR>"
|
||||
else
|
||||
dat += span_bold("[capitalize(O)]:") + " [N] [items_measures_p[O]]<BR>"
|
||||
|
||||
for (var/datum/reagent/R in reagents.reagent_list)
|
||||
var/display_name = R.name
|
||||
if (R.id == "capsaicin")
|
||||
display_name = "Hotsauce"
|
||||
if (R.id == "frostoil")
|
||||
display_name = "Coldsauce"
|
||||
dat += span_bold("[display_name]:") + " [R.volume] unit\s<BR>"
|
||||
|
||||
if (items_counts.len==0 && reagents.reagent_list.len==0)
|
||||
dat = span_bold("The microwave is empty") + "<BR>"
|
||||
else
|
||||
dat = span_bold("Ingredients:") + "<br>[dat]"
|
||||
dat += {"<HR><BR>\
|
||||
<A href='?src=\ref[src];action=cook'>Turn on!<BR>\
|
||||
<A href='?src=\ref[src];action=dispose'>Eject ingredients!<BR>\
|
||||
"}
|
||||
|
||||
user << browse("<HEAD><TITLE>Microwave Controls</TITLE></HEAD><TT>[dat]</TT>", "window=microwave")
|
||||
onclose(user, "microwave")
|
||||
return
|
||||
*/
|
||||
|
||||
/***********************************
|
||||
* Microwave Menu Handling/Cooking
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#define TRAIT_PREF_TYPE_BOOLEAN 1
|
||||
#define TRAIT_PREF_TYPE_COLOR 2
|
||||
#define TRAIT_PREF_TYPE_STRING 3
|
||||
|
||||
#define TRAIT_NO_VAREDIT_TARGET 0
|
||||
#define TRAIT_VAREDIT_TARGET_SPECIES 1
|
||||
|
||||
@@ -1177,3 +1177,48 @@ YW CHANGE STOP*/
|
||||
/datum/trait/neutral/agraviaphobia/apply(var/datum/species/S,var/mob/living/carbon/human/H, var/trait_prefs = null)
|
||||
..()
|
||||
H.phobias |= AGRAVIAPHOBIA
|
||||
|
||||
/datum/trait/neutral/gargoyle
|
||||
name = "Gargoyle (Adjustable)"
|
||||
desc = "You turn into a statue (or similar) at will, but also whenever you run out of energy. Being a statue replenishes your energy slowly."
|
||||
cost = 0
|
||||
custom_only = FALSE //slimes, xenochimera, diona, proteans, etc, basically anything but custom doesn't make sense (as much as I wanna play a petrifying slime)
|
||||
//Nah makes perfect sense, they could just be gene modded, not to mention we can expand this to have the statue and description of it renameable as well as color adjustable, to support general petrification
|
||||
has_preferences = list("identifier" = list(TRAIT_PREF_TYPE_STRING, "Identifier", TRAIT_NO_VAREDIT_TARGET, "statue"),
|
||||
"material" = list(TRAIT_PREF_TYPE_STRING, "Material", TRAIT_NO_VAREDIT_TARGET, "stone"),
|
||||
"tint" = list(TRAIT_PREF_TYPE_COLOR, "Statue color", TRAIT_NO_VAREDIT_TARGET, "#FFFFFF"),
|
||||
"adjective" = list(TRAIT_PREF_TYPE_STRING, "Adjective", TRAIT_NO_VAREDIT_TARGET, "hardens")/*,
|
||||
"pickupable" = list(TRAIT_PREF_TYPE_BOOLEAN, "Can be picked up", TRAIT_NO_VAREDIT_TARGET, FALSE)*/)
|
||||
|
||||
/datum/trait/neutral/gargoyle/apply(var/datum/species/S,var/mob/living/carbon/human/H, var/list/trait_prefs)
|
||||
..()
|
||||
var/datum/component/gargoyle/G = H.LoadComponent(/datum/component/gargoyle)
|
||||
if (trait_prefs)
|
||||
G.tint = trait_prefs["tint"]
|
||||
G.material = lowertext(trait_prefs["material"])
|
||||
G.identifier = lowertext(trait_prefs["identifier"])
|
||||
G.adjective = lowertext(trait_prefs["adjective"])
|
||||
|
||||
/datum/trait/neutral/gargoyle/apply_sanitization_to_string(var/pref, var/input)
|
||||
if (has_preferences[pref][1] != TRAIT_PREF_TYPE_STRING || length(input) <= 0)
|
||||
return
|
||||
input = sanitizeSafe(input, 25)
|
||||
if (length(input) <= 0)
|
||||
return default_value_for_pref(pref)
|
||||
input = lowertext(input)
|
||||
if (pref == "adjective")
|
||||
if (copytext_char(input, -1) != "s")
|
||||
switch(copytext_char(input, -2))
|
||||
if ("ss")
|
||||
input += "es"
|
||||
if ("sh")
|
||||
input += "es"
|
||||
if ("ch")
|
||||
input += "es"
|
||||
else
|
||||
switch(copytext_char(input, -1))
|
||||
if("s", "x", "z")
|
||||
input += "es"
|
||||
else
|
||||
input += "s"
|
||||
return input
|
||||
|
||||
@@ -75,4 +75,14 @@
|
||||
return TRUE
|
||||
if(TRAIT_PREF_TYPE_COLOR) //color
|
||||
return "#ffffff"
|
||||
if(TRAIT_PREF_TYPE_STRING) //string
|
||||
return ""
|
||||
return
|
||||
|
||||
/datum/trait/proc/apply_sanitization_to_string(var/pref, var/input)
|
||||
if (has_preferences[pref][1] != TRAIT_PREF_TYPE_STRING || length(input) <= 0)
|
||||
return default_value_for_pref(pref)
|
||||
input = sanitizeSafe(input, MAX_NAME_LEN)
|
||||
if (length(input) <= 0)
|
||||
return default_value_for_pref(pref)
|
||||
return input
|
||||
|
||||
@@ -57,52 +57,6 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
cut_overlay(I)
|
||||
overlays_standing[cache_index] = null
|
||||
|
||||
// These are used as the layers for the icons, as well as indexes in a list that holds onto them.
|
||||
// Technically the layers used are all -100+layer to make them FLOAT_LAYER overlays.
|
||||
//Human Overlays Indexes/////////
|
||||
#define MUTATIONS_LAYER 1 //Mutations like fat, and lasereyes
|
||||
#define SKIN_LAYER 2 //Skin things added by a call on species
|
||||
#define BLOOD_LAYER 3 //Bloodied hands/feet/anything else
|
||||
#define MOB_DAM_LAYER 4 //Injury overlay sprites like open wounds
|
||||
#define SURGERY_LAYER 5 //Overlays for open surgical sites
|
||||
#define UNDERWEAR_LAYER 6 //Underwear/bras/etc
|
||||
#define TAIL_LOWER_LAYER 7 //Tail as viewed from the south
|
||||
#define WING_LOWER_LAYER 8 //Wings as viewed from the south
|
||||
#define SHOES_LAYER_ALT 9 //Shoe-slot item (when set to be under uniform via verb)
|
||||
#define UNIFORM_LAYER 10 //Uniform-slot item
|
||||
#define ID_LAYER 11 //ID-slot item
|
||||
#define SHOES_LAYER 12 //Shoe-slot item
|
||||
#define GLOVES_LAYER 13 //Glove-slot item
|
||||
#define BELT_LAYER 14 //Belt-slot item
|
||||
#define SUIT_LAYER 15 //Suit-slot item
|
||||
#define TAIL_UPPER_LAYER 16 //Some species have tails to render (As viewed from the N, E, or W)
|
||||
#define GLASSES_LAYER 17 //Eye-slot item
|
||||
#define BELT_LAYER_ALT 18 //Belt-slot item (when set to be above suit via verb)
|
||||
#define SUIT_STORE_LAYER 19 //Suit storage-slot item
|
||||
#define BACK_LAYER 20 //Back-slot item
|
||||
#define HAIR_LAYER 21 //The human's hair
|
||||
#define HAIR_ACCESSORY_LAYER 22 //VOREStation edit. Simply move this up a number if things are added.
|
||||
#define EARS_LAYER 23 //Both ear-slot items (combined image)
|
||||
#define EYES_LAYER 24 //Mob's eyes (used for glowing eyes)
|
||||
#define FACEMASK_LAYER 25 //Mask-slot item
|
||||
#define GLASSES_LAYER_ALT 26 //So some glasses can appear on top of hair and things
|
||||
#define HEAD_LAYER 27 //Head-slot item
|
||||
#define HANDCUFF_LAYER 28 //Handcuffs, if the human is handcuffed, in a secret inv slot
|
||||
#define LEGCUFF_LAYER 29 //Same as handcuffs, for legcuffs
|
||||
#define L_HAND_LAYER 30 //Left-hand item
|
||||
#define R_HAND_LAYER 31 //Right-hand item
|
||||
#define WING_LAYER 32 //Wings or protrusions over the suit.
|
||||
#define TAIL_UPPER_LAYER_ALT 33 //Modified tail-sprite layer. Tend to be larger.
|
||||
#define MODIFIER_EFFECTS_LAYER 34 //Effects drawn by modifiers
|
||||
#define FIRE_LAYER 35 //'Mob on fire' overlay layer
|
||||
// # define MOB_WATER_LAYER 36 //'Mob submerged' overlay layer // Moved to global defines
|
||||
#define TARGETED_LAYER 37 //'Aimed at' overlay layer
|
||||
#define VORE_BELLY_LAYER 38
|
||||
#define VORE_TAIL_LAYER 39
|
||||
|
||||
#define TOTAL_LAYERS 39 //VOREStation edit. <---- KEEP THIS UPDATED, should always equal the highest number here, used to initialize a list.
|
||||
//////////////////////////////////
|
||||
|
||||
/mob/living/carbon/human
|
||||
var/list/overlays_standing[TOTAL_LAYERS]
|
||||
var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
|
||||
@@ -245,6 +199,8 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
if(QDESTROYING(src))
|
||||
return
|
||||
|
||||
remove_layer(BODYPARTS_LAYER)
|
||||
|
||||
var/husk_color_mod = rgb(96,88,80)
|
||||
var/hulk_color_mod = rgb(48,224,40)
|
||||
|
||||
@@ -427,6 +383,13 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
|
||||
//END CACHED ICON GENERATION.
|
||||
stand_icon.Blend(base_icon,ICON_OVERLAY)
|
||||
|
||||
var/image/body = image(stand_icon)
|
||||
if (body)
|
||||
body.layer = BODY_LAYER + BODYPARTS_LAYER
|
||||
overlays_standing[BODYPARTS_LAYER] = body
|
||||
apply_layer(BODYPARTS_LAYER)
|
||||
|
||||
icon = stand_icon
|
||||
|
||||
//tail
|
||||
|
||||
@@ -376,7 +376,7 @@ var/list/channel_to_radio_key = new
|
||||
if(M && src) //If we still exist, when the spawn processes
|
||||
//VOREStation Add - Ghosts don't hear whispers
|
||||
if(whispering && isobserver(M) && (!M.client?.prefs?.read_preference(/datum/preference/toggle/ghost_see_whisubtle) || \
|
||||
(!client?.prefs?.read_preference(/datum/preference/toggle/whisubtle_vis) && !M.client?.holder)))
|
||||
(!(client?.prefs?.read_preference(/datum/preference/toggle/whisubtle_vis) || (isbelly(M.loc) && src == M.loc:owner)) && !M.client?.holder)))
|
||||
M.show_message(span_game(span_say(span_name(src.name) + " [w_not_heard].")), 2)
|
||||
return
|
||||
//VOREStation Add End
|
||||
@@ -437,7 +437,7 @@ var/list/channel_to_radio_key = new
|
||||
/mob/living/proc/say_signlang(var/message, var/verb="gestures", var/verb_understood="gestures", var/datum/language/language, var/type = 1)
|
||||
var/turf/T = get_turf(src)
|
||||
//We're in something, gesture to people inside the same thing
|
||||
if(loc != T)
|
||||
if(loc != T && !istype(loc, /obj/item/holder)) // Partially fixes sign language while being held.
|
||||
for(var/mob/M in loc)
|
||||
M.hear_signlang(message, verb, verb_understood, language, src, type)
|
||||
|
||||
|
||||
@@ -291,6 +291,16 @@
|
||||
if(I_GRAB)
|
||||
pai_nom(A)
|
||||
|
||||
// Allow card inhabited machines to be interacted with
|
||||
// This has to override ClickOn because of storage depth nonsense with how pAIs are in cards in machines
|
||||
/mob/living/silicon/pai/ClickOn(var/atom/A, var/params)
|
||||
if(istype(A, /obj/machinery))
|
||||
var/obj/machinery/M = A
|
||||
if(M.paicard == card)
|
||||
M.attack_ai(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/pai/proc/hug(var/mob/living/silicon/pai/H, var/mob/living/target)
|
||||
|
||||
var/t_him = "them"
|
||||
|
||||
@@ -177,6 +177,23 @@
|
||||
/obj/item/material/gravemarker
|
||||
)
|
||||
|
||||
/obj/item/gripper/scene
|
||||
name = "misc gripper"
|
||||
desc = "A simple grasping tool that can hold a variety of 'general' objects..."
|
||||
|
||||
can_hold = list(
|
||||
/obj/item/capture_crystal,
|
||||
/obj/item/clothing,
|
||||
/obj/item/implanter,
|
||||
/obj/item/disk/nifsoft/compliance,
|
||||
/obj/item/handcuffs,
|
||||
/obj/item/toy,
|
||||
/obj/item/petrifier,
|
||||
/obj/item/dice,
|
||||
/obj/item/casino_platinum_chip,
|
||||
/obj/item/spacecasinocash
|
||||
)
|
||||
|
||||
/obj/item/gripper/no_use/organ
|
||||
name = "organ gripper"
|
||||
icon_state = "gripper-flesh"
|
||||
|
||||
@@ -208,6 +208,7 @@ var/global/list/robot_modules = list(
|
||||
src.modules += new /obj/item/flash/robot(src)
|
||||
src.modules += new /obj/item/extinguisher(src)
|
||||
src.modules += new /obj/item/tool/crowbar/cyborg(src)
|
||||
src.modules += new /obj/item/gripper/scene(src)
|
||||
|
||||
/obj/item/robot_module/robot/standard
|
||||
name = "standard robot module"
|
||||
|
||||
@@ -97,7 +97,8 @@
|
||||
|
||||
/mob/living/simple_mob/vore/alienanimals/space_ghost/apply_melee_effects(var/atom/A)
|
||||
var/mob/living/L = A
|
||||
L.hallucination += 50
|
||||
if(L.hallucination <= 100)
|
||||
L.hallucination += rand(1,10)
|
||||
|
||||
/mob/living/simple_mob/vore/alienanimals/space_ghost/shoot(atom/A) //We're shooting ghosts at people and need them to have the same faction as their parent, okay?
|
||||
if(!projectiletype)
|
||||
@@ -209,7 +210,8 @@
|
||||
/mob/living/simple_mob/vore/alienanimals/spooky_ghost/apply_melee_effects(var/atom/A)
|
||||
var/mob/living/L = A
|
||||
if(L && istype(L))
|
||||
L.hallucination += rand(1,50)
|
||||
if(L.hallucination <= 100)
|
||||
L.hallucination += rand(1,10)
|
||||
|
||||
/mob/living/simple_mob/vore/alienanimals/spooky_ghost/Life()
|
||||
. = ..()
|
||||
|
||||
@@ -126,6 +126,17 @@
|
||||
/atom/proc/drain_power(var/drain_check,var/surge, var/amount = 0)
|
||||
return -1
|
||||
|
||||
// used for petrification machines
|
||||
/atom/proc/get_ultimate_mob()
|
||||
var/mob/ultimate_mob
|
||||
var/atom/to_check = loc
|
||||
var/n = 0
|
||||
while (to_check && !isturf(to_check) && n++ < 16)
|
||||
if (ismob(to_check))
|
||||
ultimate_mob = to_check
|
||||
to_check = to_check.loc
|
||||
return ultimate_mob
|
||||
|
||||
// Show a message to all mobs and objects in earshot of this one
|
||||
// This would be for audible actions by the src mob
|
||||
// message is the message output to anyone who can hear.
|
||||
|
||||
+13
-4
@@ -3,7 +3,6 @@
|
||||
|
||||
/mob/verb/whisper(message as text)
|
||||
set name = "Whisper"
|
||||
set category = "IC.Subtle"
|
||||
set hidden = 1
|
||||
//VOREStation Addition Start
|
||||
if(forced_psay)
|
||||
@@ -15,7 +14,6 @@
|
||||
|
||||
/mob/verb/say_verb(message as text)
|
||||
set name = "Say"
|
||||
set category = "IC.Chat"
|
||||
set hidden = 1
|
||||
set instant = TRUE
|
||||
|
||||
@@ -33,7 +31,6 @@
|
||||
|
||||
/mob/verb/me_verb(message as message)
|
||||
set name = "Me"
|
||||
set category = "IC.Chat"
|
||||
set desc = "Emote to nearby people (and your pred/prey)"
|
||||
set hidden = 1
|
||||
|
||||
@@ -110,7 +107,19 @@
|
||||
if(speaking.flags & NONVERBAL)
|
||||
if(sdisabilities & BLIND || blinded)
|
||||
return FALSE
|
||||
if(!other || !(other in view(src)))
|
||||
if(!other)
|
||||
return FALSE
|
||||
// Fixes seeing non-verbal languages while being held
|
||||
if(istype(other.loc, /obj/item/holder))
|
||||
if(istype(src.loc, /obj/item/holder))
|
||||
if(!(other.loc in view(src.loc.loc)))
|
||||
return FALSE
|
||||
else if(!(other.loc in view(src)))
|
||||
return FALSE
|
||||
else if(istype(src.loc, /obj/item/holder))
|
||||
if((!other) in view(src.loc.loc))
|
||||
return FALSE
|
||||
else if((!other) in view(src))
|
||||
return FALSE
|
||||
|
||||
//Language check.
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
// Allows the usage of old style chat inputs even with TG Say enabled
|
||||
/mob/verb/say_verb_old()
|
||||
set name = "Say Old"
|
||||
set category = "IC.Chat"
|
||||
|
||||
client?.start_thinking()
|
||||
client?.start_typing()
|
||||
var/message = tgui_input_text(usr, "Speak to people in sight.\nType your message:", "Say")
|
||||
client?.stop_thinking()
|
||||
|
||||
if(message)
|
||||
say_verb(message)
|
||||
|
||||
/mob/verb/me_verb_old()
|
||||
set name = "Me Old"
|
||||
set category = "IC.Chat"
|
||||
set desc = "Emote to nearby people (and your pred/prey)"
|
||||
|
||||
client?.start_thinking()
|
||||
client?.start_typing()
|
||||
var/message = tgui_input_text(usr, "Emote to people in sight (and your pred/prey).\nType your message:", "Emote", multiline = TRUE)
|
||||
client?.stop_thinking()
|
||||
|
||||
if(message)
|
||||
me_verb(message)
|
||||
|
||||
/mob/verb/whisper_old()
|
||||
set name = "Whisper Old"
|
||||
set category = "IC.Subtle"
|
||||
|
||||
var/message = tgui_input_text(usr, "Speak to nearby people.\nType your message:", "Whisper")
|
||||
|
||||
if(message)
|
||||
whisper(message)
|
||||
|
||||
|
||||
/mob/verb/me_verb_subtle_old()
|
||||
set name = "Subtle Old"
|
||||
set category = "IC.Subtle"
|
||||
set desc = "Emote to nearby people (and your pred/prey)"
|
||||
|
||||
var/message = tgui_input_text(usr, "Emote to nearby people (and your pred/prey).\nType your message:", "Subtle", multiline = TRUE)
|
||||
|
||||
if(message)
|
||||
me_verb_subtle(message)
|
||||
|
||||
/mob/verb/me_verb_subtle_custom_old()
|
||||
set name = "Subtle (Custom) Old"
|
||||
set category = "IC.Subtle"
|
||||
set desc = "Emote to nearby people, with ability to choose which specific portion of people you wish to target."
|
||||
|
||||
var/message = tgui_input_text(usr, "Emote to nearby people, with ability to choose which specific portion of people you wish to target.\nType your message:", "Subtle (Custom)", multiline = TRUE)
|
||||
|
||||
if(message)
|
||||
me_verb_subtle_custom(message)
|
||||
|
||||
/mob/verb/psay_old()
|
||||
set name = "Psay Old"
|
||||
set category = "IC.Subtle"
|
||||
|
||||
var/message = tgui_input_text(usr, "Talk to people affected by complete absorbed or dominate predator/prey.\nType your message:", "Psay")
|
||||
|
||||
if(message)
|
||||
psay(message)
|
||||
|
||||
/mob/verb/pme_old()
|
||||
set name = "Pme Old"
|
||||
set category = "IC.Subtle"
|
||||
|
||||
var/message = tgui_input_text(usr, "Emote to people affected by complete absorbed or dominate predator/prey.\nType your message:", "Pme")
|
||||
|
||||
if(message)
|
||||
pme(message)
|
||||
|
||||
/mob/living/verb/player_narrate_ch()
|
||||
set name = "Narrate (Player) Old"
|
||||
set category = "IC.Chat"
|
||||
|
||||
var/message = tgui_input_text(usr, "Narrate an action or event! An alternative to emoting, for when your emote shouldn't start with your name!\nType your message:", "Narrate (Player)")
|
||||
|
||||
if(message)
|
||||
player_narrate(message)
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
/mob/verb/me_verb_subtle(message as message) //This would normally go in say.dm
|
||||
set name = "Subtle"
|
||||
set category = "IC.Subtle"
|
||||
set desc = "Emote to nearby people (and your pred/prey)"
|
||||
set hidden = 1
|
||||
|
||||
@@ -24,7 +23,6 @@
|
||||
|
||||
/mob/verb/me_verb_subtle_custom(message as message) // Literally same as above but with mode_selection set to true
|
||||
set name = "Subtle (Custom)"
|
||||
set category = "IC.Subtle"
|
||||
set desc = "Emote to nearby people, with ability to choose which specific portion of people you wish to target."
|
||||
|
||||
if(forced_psay)
|
||||
@@ -197,7 +195,7 @@
|
||||
continue
|
||||
if(src.client && M && !(get_z(src) == get_z(M)))
|
||||
message = span_multizsay("[message]")
|
||||
if(isobserver(M) && (!M.client?.prefs?.read_preference(/datum/preference/toggle/ghost_see_whisubtle) || \
|
||||
if(isobserver(M) && (!(M.client?.prefs?.read_preference(/datum/preference/toggle/ghost_see_whisubtle) || (isbelly(M.loc) && src == M.loc:owner)) || \
|
||||
!client?.prefs?.read_preference(/datum/preference/toggle/whisubtle_vis) && !M.client?.holder))
|
||||
spawn(0)
|
||||
M.show_message(undisplayed_message, 2)
|
||||
@@ -254,7 +252,6 @@
|
||||
///// PSAY /////
|
||||
|
||||
/mob/verb/psay(message as text)
|
||||
set category = "IC.Subtle"
|
||||
set name = "Psay"
|
||||
set desc = "Talk to people affected by complete absorbed or dominate predator/prey."
|
||||
|
||||
@@ -352,7 +349,6 @@
|
||||
///// PME /////
|
||||
|
||||
/mob/verb/pme(message as message)
|
||||
set category = "IC.Subtle"
|
||||
set name = "Pme"
|
||||
set desc = "Emote to people affected by complete absorbed or dominate predator/prey."
|
||||
|
||||
@@ -448,7 +444,6 @@
|
||||
M.me_verb(message)
|
||||
|
||||
/mob/living/verb/player_narrate(message as message)
|
||||
set category = "IC.Chat"
|
||||
set name = "Narrate (Player)"
|
||||
set desc = "Narrate an action or event! An alternative to emoting, for when your emote shouldn't start with your name!"
|
||||
|
||||
|
||||
@@ -209,14 +209,7 @@ var/global/list/ore_reagents = list( //have a number of reageents divisible by R
|
||||
if(length(holdingitems))
|
||||
options["grind"] = radial_grind
|
||||
|
||||
var/choice
|
||||
if(length(options) < 1)
|
||||
return
|
||||
if(length(options) == 1)
|
||||
for(var/key in options)
|
||||
choice = key
|
||||
else
|
||||
choice = show_radial_menu(user, src, options, require_near = !issilicon(user))
|
||||
var/choice = show_radial_menu(user, src, options, require_near = !issilicon(user), autopick_single_option = FALSE)
|
||||
|
||||
// post choice verification
|
||||
if(inuse || (isAI(user) && stat & NOPOWER) || user.incapacitated())
|
||||
|
||||
@@ -609,6 +609,12 @@
|
||||
forceMove(get_turf(src))
|
||||
log_and_message_admins("[key_name(src)] used the OOC escape button to get out of a microwave.")
|
||||
|
||||
else if(istype(loc, /obj/structure/gargoyle) && loc:was_rayed)
|
||||
var/obj/structure/gargoyle/G = loc
|
||||
G.can_revert = TRUE
|
||||
qdel(G)
|
||||
log_and_message_admins("[key_name(src)] used the OOC escape button to revert back from being petrified.")
|
||||
|
||||
//You are in food and for some reason can't resist out
|
||||
else if(istype(loc, /obj/item/reagent_containers/food))
|
||||
var/obj/item/reagent_containers/food/F = src.loc
|
||||
|
||||
@@ -26,9 +26,32 @@
|
||||
/obj/item/strangerock/New(loc, var/inside_item_type = 0)
|
||||
pixel_x = rand(0,16)-8
|
||||
pixel_y = rand(0,8)-8
|
||||
var/d100 = rand(1,100)
|
||||
|
||||
if(inside_item_type)
|
||||
new /obj/item/archaeological_find(src, new_item_type = inside_item_type)
|
||||
switch(d100)
|
||||
if(51 to 100) //standard spawn logic 50% of the time
|
||||
new /obj/item/archaeological_find(src, new_item_type = inside_item_type)
|
||||
if(21 to 50) // 30% chance
|
||||
new /obj/item/research_sample/common(src)
|
||||
if(6 to 20) // 15% chance
|
||||
new /obj/item/research_sample/uncommon(src)
|
||||
if(1 to 5) // 5% chance
|
||||
new /obj/item/research_sample/rare(src)
|
||||
else //if something went wrong, somehow, generate the usual find
|
||||
new /obj/item/archaeological_find(src, new_item_type = inside_item_type)
|
||||
else //if this strange rock isn't set to generate a find for whatever reason, create a sample 75% of the time (this shouldn't happen unless the rock is mapped in or adminspawned)
|
||||
switch(d100)
|
||||
if(76 to 100)
|
||||
return
|
||||
if(21 to 75)
|
||||
new /obj/item/research_sample/common(src)
|
||||
if(6 to 20)
|
||||
new /obj/item/research_sample/uncommon(src)
|
||||
if(1 to 5)
|
||||
new /obj/item/research_sample/rare(src)
|
||||
else //if we somehow glitched
|
||||
return //do nothing
|
||||
|
||||
/obj/item/strangerock/attackby(var/obj/item/I, var/mob/user)
|
||||
if(istype(I, /obj/item/pickaxe/brush))
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 425 KiB After Width: | Height: | Size: 426 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.0 KiB |
@@ -19,11 +19,13 @@
|
||||
prob_fall = 40
|
||||
//guard = 20
|
||||
mobs_to_pick_from = list(
|
||||
/mob/living/simple_mob/animal/space/bats = 10,
|
||||
/mob/living/simple_mob/vore/alienanimals/space_jellyfish = 15,
|
||||
/mob/living/simple_mob/vore/alienanimals/startreader = 15,
|
||||
/mob/living/simple_mob/vore/alienanimals/space_ghost = 6,
|
||||
/mob/living/simple_mob/vore/alienanimals/space_jellyfish = 1,
|
||||
/mob/living/simple_mob/vore/alienanimals/startreader = 3,
|
||||
/mob/living/simple_mob/vore/alienanimals/space_ghost = 2,
|
||||
/mob/living/simple_mob/vore/oregrub = 1,
|
||||
/mob/living/simple_mob/animal/space/ray = 10,
|
||||
/mob/living/simple_mob/animal/space/bats = 10,
|
||||
/mob/living/simple_mob/animal/space/gnat = 15,
|
||||
/mob/living/simple_mob/animal/space/carp = 3,
|
||||
/mob/living/simple_mob/animal/space/carp/large = 1,
|
||||
/mob/living/simple_mob/animal/space/carp/large/huge = 1
|
||||
|
||||
@@ -12,6 +12,10 @@ import {
|
||||
import { Window } from '../layouts';
|
||||
|
||||
type Data = {
|
||||
on: BooleanLike;
|
||||
safety: BooleanLike;
|
||||
selected_option: string | null;
|
||||
show_selected_option: BooleanLike;
|
||||
temperature: number;
|
||||
optimalTemp: number;
|
||||
temperatureEnough: BooleanLike;
|
||||
@@ -29,6 +33,10 @@ export const CookingAppliance = (props) => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
|
||||
const {
|
||||
on,
|
||||
safety,
|
||||
selected_option,
|
||||
show_selected_option,
|
||||
temperature,
|
||||
optimalTemp,
|
||||
temperatureEnough,
|
||||
@@ -40,8 +48,41 @@ export const CookingAppliance = (props) => {
|
||||
return (
|
||||
<Window width={600} height={600}>
|
||||
<Window.Content scrollable>
|
||||
<Section title="Status">
|
||||
<Section
|
||||
title="Status"
|
||||
buttons={
|
||||
<Button
|
||||
selected={on}
|
||||
icon="power-off"
|
||||
onClick={() => act('toggle_power')}
|
||||
>
|
||||
{on ? 'On' : 'Off'}
|
||||
</Button>
|
||||
}
|
||||
>
|
||||
<LabeledList>
|
||||
<LabeledList.Item label="Safety">
|
||||
<Button
|
||||
fluid
|
||||
selected={safety}
|
||||
icon={safety ? 'shield-alt' : 'exclamation-triangle'}
|
||||
onClick={() => act('toggle_safety')}
|
||||
>
|
||||
{safety ? 'On' : 'Off'}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
{!!show_selected_option && (
|
||||
<LabeledList.Item label="Selected Output">
|
||||
<Button
|
||||
icon="pencil"
|
||||
fluid
|
||||
onClick={() => act('change_output')}
|
||||
tooltip="Change Output"
|
||||
>
|
||||
{selected_option || 'Default'}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
)}
|
||||
<LabeledList.Item label="Temperature">
|
||||
<ProgressBar
|
||||
color={temperatureEnough ? 'good' : 'blue'}
|
||||
|
||||
@@ -21,6 +21,14 @@ export const GeneralRecordsView = (props) => {
|
||||
<GeneralRecordsViewGeneral />
|
||||
</Section>
|
||||
<Section title="Actions">
|
||||
<Button
|
||||
icon="upload"
|
||||
disabled={!!general!.empty}
|
||||
color="good"
|
||||
onClick={() => act('sync_r')}
|
||||
>
|
||||
Sync Employment Record
|
||||
</Button>
|
||||
<Button.Confirm
|
||||
icon="trash"
|
||||
disabled={!!general!.empty}
|
||||
|
||||
@@ -43,6 +43,7 @@ export const GeneralRecordsViewGeneral = (props) => {
|
||||
</LabeledList>
|
||||
<Section title="Employment/skills summary" preserveWhitespace>
|
||||
{general.skills || 'No data found.'}
|
||||
{<Button icon="pen" ml="0.5rem" onClick={() => act('edit_notes')} />}
|
||||
</Section>
|
||||
<Section title="Comments/Log">
|
||||
{general.comments && general.comments.length === 0 ? (
|
||||
|
||||
@@ -36,6 +36,14 @@ export const MedicalRecordsView = (props) => {
|
||||
<MedicalRecordsViewMedical />
|
||||
</Section>
|
||||
<Section title="Actions">
|
||||
<Button
|
||||
icon="upload"
|
||||
disabled={!!medical!.empty}
|
||||
color="good"
|
||||
onClick={() => act('sync_r')}
|
||||
>
|
||||
Sync Medical Record
|
||||
</Button>
|
||||
<Button.Confirm
|
||||
icon="trash"
|
||||
disabled={!!medical!.empty}
|
||||
|
||||
@@ -25,7 +25,20 @@ export const MedicalRecordsViewMedical = (props) => {
|
||||
<LabeledList.Item key={i} label={field.field}>
|
||||
<Box preserveWhitespace>
|
||||
{field.value}
|
||||
<Button icon="pen" ml="0.5rem" onClick={() => doEdit(field)} />
|
||||
{!!field.edit &&
|
||||
(field.edit === 'notes' ? (
|
||||
<Button
|
||||
icon="pen"
|
||||
ml="1rem"
|
||||
onClick={() => act('edit_notes')}
|
||||
/>
|
||||
) : (
|
||||
<Button
|
||||
icon="pen"
|
||||
ml="0.5rem"
|
||||
onClick={() => doEdit(field)}
|
||||
/>
|
||||
))}
|
||||
</Box>
|
||||
</LabeledList.Item>
|
||||
))}
|
||||
|
||||
@@ -1,75 +1,209 @@
|
||||
import { BooleanLike } from 'common/react';
|
||||
import { DmIcon, Stack, Tooltip } from 'tgui-core/components';
|
||||
import { classes } from 'tgui-core/react';
|
||||
|
||||
import { useBackend } from '../backend';
|
||||
import { Box, Button, LabeledList, Section } from '../components';
|
||||
import { Box, Button, Section } from '../components';
|
||||
import { Window } from '../layouts';
|
||||
import { AnimatedArrows } from './common/AnimatedArrows';
|
||||
|
||||
type Item = {
|
||||
name: string;
|
||||
amt: number;
|
||||
extra: string;
|
||||
icon: { icon: string; icon_state: string };
|
||||
};
|
||||
|
||||
type Reagent = {
|
||||
name: string;
|
||||
amt: number;
|
||||
extra: string;
|
||||
color: string;
|
||||
};
|
||||
|
||||
type Data = {
|
||||
broken: BooleanLike;
|
||||
operating: BooleanLike;
|
||||
dirty: BooleanLike;
|
||||
items: { name: string; amt: number; extra: string }[];
|
||||
items: Item[];
|
||||
reagents: Reagent[];
|
||||
recipe: string | null;
|
||||
recipe_name: string | null;
|
||||
};
|
||||
|
||||
export const Microwave = (props) => {
|
||||
const { act, config, data } = useBackend<Data>();
|
||||
const { config, data } = useBackend<Data>();
|
||||
|
||||
const { broken, operating, dirty, items } = data;
|
||||
|
||||
let inner;
|
||||
|
||||
if (broken) {
|
||||
inner = (
|
||||
<Section fill>
|
||||
<Box color="bad">Bzzzzttttt!!</Box>
|
||||
</Section>
|
||||
);
|
||||
} else if (operating) {
|
||||
inner = (
|
||||
<Section fill>
|
||||
<Box color="good">
|
||||
Microwaving in progress!
|
||||
<br />
|
||||
Please wait...!
|
||||
</Box>
|
||||
</Section>
|
||||
);
|
||||
} else if (dirty) {
|
||||
inner = (
|
||||
<Section fill>
|
||||
<Box color="bad">
|
||||
This microwave is dirty!
|
||||
<br />
|
||||
Please clean it before use!
|
||||
</Box>
|
||||
</Section>
|
||||
);
|
||||
} else if (items.length) {
|
||||
inner = <MicrowaveContents />;
|
||||
} else {
|
||||
inner = (
|
||||
<Section fill>
|
||||
<Box color="bad">{config.title} is empty.</Box>
|
||||
</Section>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<Window width={400} height={500}>
|
||||
<Window.Content scrollable>
|
||||
{(broken && (
|
||||
<Section>
|
||||
<Box color="bad">Bzzzzttttt!!</Box>
|
||||
</Section>
|
||||
)) ||
|
||||
(operating && (
|
||||
<Section>
|
||||
<Box color="good">
|
||||
Microwaving in progress!
|
||||
<br />
|
||||
Please wait...!
|
||||
</Box>
|
||||
</Section>
|
||||
)) ||
|
||||
(dirty && (
|
||||
<Section>
|
||||
<Box color="bad">
|
||||
This microwave is dirty!
|
||||
<br />
|
||||
Please clean it before use!
|
||||
</Box>
|
||||
</Section>
|
||||
)) ||
|
||||
(items.length && (
|
||||
<Section
|
||||
title="Ingredients"
|
||||
buttons={
|
||||
<>
|
||||
<Button icon="radiation" onClick={() => act('cook')}>
|
||||
Microwave
|
||||
</Button>
|
||||
<Button icon="eject" onClick={() => act('dispose')}>
|
||||
Eject
|
||||
</Button>
|
||||
</>
|
||||
}
|
||||
>
|
||||
<LabeledList>
|
||||
{items.map((item) => (
|
||||
<LabeledList.Item key={item.name} label={item.name}>
|
||||
{item.amt} {item.extra}
|
||||
</LabeledList.Item>
|
||||
))}
|
||||
</LabeledList>
|
||||
</Section>
|
||||
)) || (
|
||||
<Section>
|
||||
<Box color="bad">{config.title} is empty.</Box>
|
||||
</Section>
|
||||
)}
|
||||
</Window.Content>
|
||||
<Window width={520} height={300}>
|
||||
<Window.Content scrollable>{inner}</Window.Content>
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
|
||||
const MicrowaveContents = (props) => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
|
||||
const { items, reagents, recipe, recipe_name } = data;
|
||||
|
||||
return (
|
||||
<Section
|
||||
fill
|
||||
title="Ingredients"
|
||||
buttons={
|
||||
<>
|
||||
<Button icon="radiation" onClick={() => act('cook')}>
|
||||
Microwave
|
||||
</Button>
|
||||
<Button icon="eject" onClick={() => act('dispose')}>
|
||||
Eject
|
||||
</Button>
|
||||
</>
|
||||
}
|
||||
>
|
||||
<Stack fill align="center">
|
||||
<Stack.Item basis="70%">
|
||||
<Box>
|
||||
{items.map((item) => (
|
||||
<Tooltip
|
||||
content={item.name + ' - ' + item.amt + ' ' + item.extra}
|
||||
position="top"
|
||||
key={item.name}
|
||||
>
|
||||
<Box
|
||||
backgroundColor="black"
|
||||
height="64px"
|
||||
width="64px"
|
||||
position="relative"
|
||||
m={1}
|
||||
style={{ border: '1px solid #4444ab', float: 'left' }}
|
||||
>
|
||||
<Box position="absolute" top={0} right={0}>
|
||||
x{item.amt}
|
||||
</Box>
|
||||
<DmIcon
|
||||
icon={item.icon?.icon}
|
||||
icon_state={item.icon?.icon_state}
|
||||
width="64px"
|
||||
height="64px"
|
||||
/>
|
||||
</Box>
|
||||
</Tooltip>
|
||||
))}
|
||||
{reagents.map((r) => (
|
||||
<Tooltip
|
||||
content={`${r.name} - ${r.amt} ${r.extra}`}
|
||||
key={r.name}
|
||||
position="top"
|
||||
>
|
||||
<Box
|
||||
backgroundColor="black"
|
||||
height="64px"
|
||||
width="64px"
|
||||
position="relative"
|
||||
m={1}
|
||||
style={{ border: '1px solid #4444ab', float: 'left ' }}
|
||||
>
|
||||
<Box position="absolute" top={0} right={0}>
|
||||
{r.amt}
|
||||
</Box>
|
||||
{/* To be clear: This is fucking cursed
|
||||
We're directly loading the rectangular glass and
|
||||
manually colorizing a div that's set to be the right shape */}
|
||||
<Box
|
||||
position="absolute"
|
||||
left="24px"
|
||||
top="26px"
|
||||
width="16px"
|
||||
height="20px"
|
||||
backgroundColor={r.color}
|
||||
/>
|
||||
<DmIcon
|
||||
position="absolute"
|
||||
width="64px"
|
||||
height="64px"
|
||||
icon="icons/pdrink.dmi"
|
||||
icon_state="square"
|
||||
/>
|
||||
</Box>
|
||||
</Tooltip>
|
||||
))}
|
||||
</Box>
|
||||
</Stack.Item>
|
||||
<Stack.Item basis="10%">
|
||||
<AnimatedArrows on inline />
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
<Tooltip
|
||||
content={'Predicted Result - ' + (recipe_name || 'Burned Mess')}
|
||||
position="top"
|
||||
>
|
||||
<Box
|
||||
inline
|
||||
backgroundColor="black"
|
||||
height="64px"
|
||||
width="64px"
|
||||
position="relative"
|
||||
style={{ border: '1px solid #4444ab' }}
|
||||
>
|
||||
{recipe ? (
|
||||
<Box
|
||||
ml="16px"
|
||||
mt="16px"
|
||||
className={classes(['kitchen_recipes32x32', recipe])}
|
||||
/>
|
||||
) : (
|
||||
<DmIcon
|
||||
icon="icons/obj/food.dmi"
|
||||
icon_state="badrecipe"
|
||||
width="64px"
|
||||
height="64px"
|
||||
/>
|
||||
)}
|
||||
</Box>
|
||||
</Tooltip>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,148 @@
|
||||
import { BooleanLike } from 'common/react';
|
||||
import { useBackend } from 'tgui/backend';
|
||||
import { Button, LabeledList, Section } from 'tgui/components';
|
||||
import { Window } from 'tgui/layouts';
|
||||
|
||||
type Data = {
|
||||
material: string;
|
||||
identifier: string;
|
||||
adjective: string;
|
||||
tint: string;
|
||||
t: BooleanLike;
|
||||
target: string;
|
||||
able_to_unpetrify: BooleanLike;
|
||||
discard_clothes: BooleanLike;
|
||||
can_remote: BooleanLike;
|
||||
};
|
||||
|
||||
export const PetrificationInterface = (props) => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
|
||||
const {
|
||||
material,
|
||||
identifier,
|
||||
adjective,
|
||||
tint,
|
||||
t,
|
||||
able_to_unpetrify,
|
||||
discard_clothes,
|
||||
target,
|
||||
can_remote,
|
||||
} = data;
|
||||
|
||||
return (
|
||||
<Window width={425} height={313}>
|
||||
<Window.Content scrollable>
|
||||
<Section title="Interface">
|
||||
<LabeledList>
|
||||
<LabeledList.Item label="Identifier">
|
||||
<Button
|
||||
fluid
|
||||
tooltip="The identifier for the petrification. ie. 'A statue of (target)'"
|
||||
tooltipPosition="top"
|
||||
onClick={() => act('set_option', { option: 'identifier' })}
|
||||
>
|
||||
{'Change Identifier: "' + identifier + '"'}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Material">
|
||||
<Button
|
||||
fluid
|
||||
tooltip={
|
||||
'The material for the petrification. ie. "(name)' +
|
||||
"'" +
|
||||
's skin rapidly (adjective) as they turn to (material)!"'
|
||||
}
|
||||
tooltipPosition="top"
|
||||
onClick={() => act('set_option', { option: 'material' })}
|
||||
>
|
||||
{'Change Material: "' + material + '"'}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Adjective">
|
||||
<Button
|
||||
fluid
|
||||
tooltip={
|
||||
'The adjective for the petrification. ie. "(name)' +
|
||||
"'" +
|
||||
's skin rapidly (adjective) as they turn to (material)!"'
|
||||
}
|
||||
tooltipPosition="top"
|
||||
onClick={() => act('set_option', { option: 'adjective' })}
|
||||
>
|
||||
{'Change Adjective: "' + adjective + '"'}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Color">
|
||||
<Button
|
||||
fluid
|
||||
backgroundColor={tint}
|
||||
textColor={t ? '#000000' : '#ffffff'}
|
||||
tooltip="The color of the statue. Pure white is direct greyscale."
|
||||
tooltipPosition="top"
|
||||
onClick={() => act('set_option', { option: 'tint' })}
|
||||
>
|
||||
Change Color
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Can Unpetrify">
|
||||
<Button
|
||||
fluid
|
||||
selected={able_to_unpetrify}
|
||||
tooltip="Whether or not the statue can be unpetrified. If yes, they will get a verb letting them turn back- if not, even if they're a gargoyle, it will be taken away. OOC Escape is always an option though."
|
||||
tooltipPosition="top"
|
||||
onClick={() =>
|
||||
act('set_option', { option: 'able_to_unpetrify' })
|
||||
}
|
||||
>
|
||||
{able_to_unpetrify ? 'Yes' : 'No'}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Discard Clothes">
|
||||
<Button
|
||||
fluid
|
||||
selected={discard_clothes}
|
||||
tooltip="Whether the target's clothing falls off before the petrification happens. (Clothes do not change color when petrified, and cannot be removed while being a statue)"
|
||||
tooltipPosition="top"
|
||||
onClick={() => act('set_option', { option: 'discard_clothes' })}
|
||||
>
|
||||
{discard_clothes ? 'Enabled' : 'Disabled'}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Target">
|
||||
<Button
|
||||
fluid
|
||||
onClick={() => act('set_option', { option: 'target' })}
|
||||
>
|
||||
{target}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
</LabeledList>
|
||||
<br />
|
||||
<Button
|
||||
ml={1}
|
||||
disabled={!can_remote}
|
||||
tooltip={
|
||||
'Turn the target to ' +
|
||||
material +
|
||||
". This is meant for roleplay/scene purposes. Please don't abuse it."
|
||||
}
|
||||
tooltipPosition="top"
|
||||
onClick={() => act('petrify')}
|
||||
>
|
||||
Petrify
|
||||
</Button>
|
||||
<Button
|
||||
mr={1}
|
||||
disabled={!can_remote}
|
||||
tooltip="Create a remote that will petrify the target with the given options when the button is pressed. It must be within 4 tiles of the target when pressed to work.. This is meant for roleplay/scene purposes. Please don't abuse it."
|
||||
tooltipPosition="top"
|
||||
onClick={() => act('remote')}
|
||||
>
|
||||
Create Remote
|
||||
</Button>
|
||||
</Section>
|
||||
</Window.Content>
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
@@ -35,6 +35,14 @@ export const SecurityRecordsView = (props) => {
|
||||
<SecurityRecordsViewSecurity />
|
||||
</Section>
|
||||
<Section title="Actions">
|
||||
<Button
|
||||
icon="upload"
|
||||
disabled={!!security!.empty}
|
||||
color="good"
|
||||
onClick={() => act('sync_r')}
|
||||
>
|
||||
Sync Security Record
|
||||
</Button>
|
||||
<Button.Confirm
|
||||
icon="trash"
|
||||
disabled={!!security!.empty}
|
||||
|
||||
@@ -24,12 +24,21 @@ export const SecurityRecordsViewSecurity = (props) => {
|
||||
<LabeledList.Item key={i} label={field.field}>
|
||||
<Box preserveWhitespace>
|
||||
{field.value}
|
||||
<Button
|
||||
icon="pen"
|
||||
ml="0.5rem"
|
||||
mb={'initial'}
|
||||
onClick={() => doEdit(field)}
|
||||
/>
|
||||
{!!field.edit &&
|
||||
(field.edit === 'notes' ? (
|
||||
<Button
|
||||
icon="pen"
|
||||
ml="1rem"
|
||||
onClick={() => act('edit_notes')}
|
||||
/>
|
||||
) : (
|
||||
<Button
|
||||
icon="pen"
|
||||
ml="0.5rem"
|
||||
mb={'initial'}
|
||||
onClick={() => doEdit(field)}
|
||||
/>
|
||||
))}
|
||||
</Box>
|
||||
</LabeledList.Item>
|
||||
))}
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
import { useEffect, useState } from 'react';
|
||||
import { Box } from 'tgui/components';
|
||||
import { BoxProps } from 'tgui/components/Box';
|
||||
import { Icon } from 'tgui-core/components';
|
||||
|
||||
export const AnimatedArrows = (props: { on: boolean } & BoxProps) => {
|
||||
const { on, ...rest } = props;
|
||||
|
||||
const [activeArrow, setActiveArrow] = useState(0);
|
||||
|
||||
// Lower to make it animate faster
|
||||
const SPEED = 200;
|
||||
|
||||
useEffect(() => {
|
||||
const id = setInterval(() => {
|
||||
setActiveArrow((arrow) => (arrow + 1) % 3);
|
||||
}, SPEED);
|
||||
return () => clearInterval(id);
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<Box {...rest}>
|
||||
<Icon
|
||||
color={!on ? 'gray' : activeArrow === 0 ? 'green' : 'white'}
|
||||
name="chevron-right"
|
||||
/>
|
||||
<Icon
|
||||
color={!on ? 'gray' : activeArrow === 1 ? 'green' : 'white'}
|
||||
name="chevron-right"
|
||||
/>
|
||||
<Icon
|
||||
color={!on ? 'gray' : activeArrow === 2 ? 'green' : 'white'}
|
||||
name="chevron-right"
|
||||
/>
|
||||
</Box>
|
||||
);
|
||||
};
|
||||
@@ -426,6 +426,8 @@
|
||||
#include "code\datums\autolathe\tools_vr.dm"
|
||||
#include "code\datums\autolathe\tools_yw.dm"
|
||||
#include "code\datums\components\_component.dm"
|
||||
#include "code\datums\components\connect_mob_behalf.dm"
|
||||
#include "code\datums\components\gargoyle.dm"
|
||||
#include "code\datums\components\material_container.dm"
|
||||
#include "code\datums\components\overlay_lighting.dm"
|
||||
#include "code\datums\components\recursive_move.dm"
|
||||
@@ -930,6 +932,7 @@
|
||||
#include "code\game\machinery\painter_vr.dm"
|
||||
#include "code\game\machinery\partslathe_vr.dm"
|
||||
#include "code\game\machinery\pda_multicaster.dm"
|
||||
#include "code\game\machinery\petrification.dm"
|
||||
#include "code\game\machinery\pointdefense.dm"
|
||||
#include "code\game\machinery\portable_turret.dm"
|
||||
#include "code\game\machinery\portable_turret_vr.dm"
|
||||
@@ -1172,6 +1175,7 @@
|
||||
#include "code\game\objects\effects\explosion_particles.dm"
|
||||
#include "code\game\objects\effects\gibs.dm"
|
||||
#include "code\game\objects\effects\glowshroom.dm"
|
||||
#include "code\game\objects\effects\info.dm"
|
||||
#include "code\game\objects\effects\item_pickup_ghost.dm"
|
||||
#include "code\game\objects\effects\job_start_landmarks.dm"
|
||||
#include "code\game\objects\effects\landmarks.dm"
|
||||
@@ -1248,6 +1252,7 @@
|
||||
#include "code\game\objects\items\latexballoon.dm"
|
||||
#include "code\game\objects\items\magazine.dm"
|
||||
#include "code\game\objects\items\paintkit.dm"
|
||||
#include "code\game\objects\items\petrifier.dm"
|
||||
#include "code\game\objects\items\pizza_voucher_vr.dm"
|
||||
#include "code\game\objects\items\poi_items.dm"
|
||||
#include "code\game\objects\items\robobag.dm"
|
||||
@@ -1573,6 +1578,7 @@
|
||||
#include "code\game\objects\structures\fireaxe.dm"
|
||||
#include "code\game\objects\structures\fitness.dm"
|
||||
#include "code\game\objects\structures\fitness_vr.dm"
|
||||
#include "code\game\objects\structures\gargoyle.dm"
|
||||
#include "code\game\objects\structures\girders.dm"
|
||||
#include "code\game\objects\structures\gravemarker.dm"
|
||||
#include "code\game\objects\structures\grille.dm"
|
||||
@@ -1935,6 +1941,7 @@
|
||||
#include "code\modules\asset_cache\assets\fontawesome.dm"
|
||||
#include "code\modules\asset_cache\assets\icon_ref_map.dm"
|
||||
#include "code\modules\asset_cache\assets\jquery.dm"
|
||||
#include "code\modules\asset_cache\assets\kitchen_recipes.dm"
|
||||
#include "code\modules\asset_cache\assets\preferences.dm"
|
||||
#include "code\modules\asset_cache\assets\tgfont.dm"
|
||||
#include "code\modules\asset_cache\assets\tgui.dm"
|
||||
@@ -2016,6 +2023,7 @@
|
||||
#include "code\modules\client\preferences_toggle_procs.dm"
|
||||
#include "code\modules\client\preferences_vr.dm"
|
||||
#include "code\modules\client\preferences_yw.dm"
|
||||
#include "code\modules\client\record_updater.dm"
|
||||
#include "code\modules\client\spam_prevention.dm"
|
||||
#include "code\modules\client\stored_item.dm"
|
||||
#include "code\modules\client\ui_style.dm"
|
||||
@@ -2890,6 +2898,7 @@
|
||||
#include "code\modules\mob\mob_planes_vr.dm"
|
||||
#include "code\modules\mob\mob_transformation_simple.dm"
|
||||
#include "code\modules\mob\say.dm"
|
||||
#include "code\modules\mob\say_old.dm"
|
||||
#include "code\modules\mob\say_vr.dm"
|
||||
#include "code\modules\mob\skillset.dm"
|
||||
#include "code\modules\mob\theme_lists.dm"
|
||||
|
||||
Reference in New Issue
Block a user