Fix for island stairs.

Added a new type of stairs: Inactive stairs.

These stairs do what I thought fake_stairs did: Nothing! They look pretty and you can walk over them, purely for mapping in the appearance of stairs without having people teleport on them.
This commit is contained in:
SatinIsle
2023-09-03 09:17:03 +01:00
parent f8569b1116
commit 799b7ff1bd
2 changed files with 57 additions and 5 deletions
+4 -4
View File
@@ -572,8 +572,8 @@
/turf/simulated/floor/water/deep/ocean/diving,
/area/redgate/islands/ocean)
"px" = (
/obj/structure/fake_stairs/west/bottom,
/obj/structure/fake_stairs/west/bottom{
/obj/structure/inactive_stairs/west/bottom,
/obj/structure/inactive_stairs/west/bottom{
pixel_y = 16
},
/turf/simulated/floor/tiled{
@@ -852,8 +852,8 @@
/turf/simulated/floor/outdoors/grass/heavy,
/area/redgate/islands/ocean)
"zg" = (
/obj/structure/fake_stairs/west/top,
/obj/structure/fake_stairs/west/top{
/obj/structure/inactive_stairs/west/top,
/obj/structure/inactive_stairs/west/top{
pixel_y = 16
},
/turf/simulated/floor/tiled{
+53 -1
View File
@@ -132,4 +132,56 @@
/obj/structure/fake_stairs/west/bottom
name = "stairs"
dir = WEST
stepoff_dir = EAST
stepoff_dir = EAST
//Inactive stairs are completely cosmetic versions of fake_stairs
/obj/structure/inactive_stairs
name = "use a subtype! - stairs"
icon = 'icons/obj/structures/multiz.dmi'
icon_state = "stair"
density = 0
opacity = 0
anchored = 1
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
appearance_flags = PIXEL_SCALE|KEEP_TOGETHER
/obj/structure/inactive_stairs/north/top
name = "stairs"
dir = NORTH
color = "#B0B0B0"
pixel_y = -32
/obj/structure/inactive_stairs/north/bottom
name = "stairs"
dir = NORTH
pixel_y = -32
/obj/structure/inactive_stairs/south/top
name = "stairs"
dir = SOUTH
color = "#B0B0B0"
/obj/structure/inactive_stairs/south/bottom
name = "stairs"
dir = SOUTH
/obj/structure/inactive_stairs/east/top
name = "stairs"
dir = EAST
color = "#B0B0B0"
pixel_x = -32
/obj/structure/inactive_stairs/east/bottom
name = "stairs"
dir = EAST
pixel_x = -32
/obj/structure/inactive_stairs/west/top
name = "stairs"
dir = WEST
color = "#B0B0B0"
/obj/structure/inactive_stairs/west/bottom
name = "stairs"
dir = WEST